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Sean Marr - Digital Artist - Electronic Arts

Sean Marr - Digital Artist. Deadspace 2 - Electronic Arts January 2011. Revamped existing levels and created new content to work with the unique gameplay needs for the Online Multiplayer dynamic of this product. Worked closely with the Level Designers to create Multiplayer friendly versions of the Deadspace 2 levels while at the same time adhering to the art style established by the Deadspace franchise. Platforms: PS3, Xbox 360. Dante's Inferno - Electronic Arts February 2010. Platforms: PS3, Xbox 360.

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Sean Marr - Digital Artist - Electronic Arts | marr3d.com Reviews
<META>
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Sean Marr - Digital Artist. Deadspace 2 - Electronic Arts January 2011. Revamped existing levels and created new content to work with the unique gameplay needs for the Online Multiplayer dynamic of this product. Worked closely with the Level Designers to create Multiplayer friendly versions of the Deadspace 2 levels while at the same time adhering to the art style established by the Deadspace franchise. Platforms: PS3, Xbox 360. Dante's Inferno - Electronic Arts February 2010. Platforms: PS3, Xbox 360.
<META>
KEYWORDS
1 seanpmarr@gmail com
2 electronic arts
3 there inc
4 lucasarts
5 scenic
6 résumé
7 multiplayer environment artist
8 trailers
9 environment artist
10 gameplay videos
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seanpmarr@gmail com,electronic arts,there inc,lucasarts,scenic,résumé,multiplayer environment artist,trailers,environment artist,gameplay videos,screenshots,lead vehicle artist,exterior concepts,interior texture sets,weapons,props/
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Sean Marr - Digital Artist - Electronic Arts | marr3d.com Reviews

https://marr3d.com

Sean Marr - Digital Artist. Deadspace 2 - Electronic Arts January 2011. Revamped existing levels and created new content to work with the unique gameplay needs for the Online Multiplayer dynamic of this product. Worked closely with the Level Designers to create Multiplayer friendly versions of the Deadspace 2 levels while at the same time adhering to the art style established by the Deadspace franchise. Platforms: PS3, Xbox 360. Dante's Inferno - Electronic Arts February 2010. Platforms: PS3, Xbox 360.

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1

Sean Marr - There Incorporated - Digital Artist

http://marr3d.com/there-inc.html

Sean Marr - Digital Artist. 3D Modeler/Texture Artist June 2003 - May 2004. Current Relaunched Site: www.there.com. Cannery/waterfront environment used for a CD cover for a new release of the product.

2

Sean Marr - Digital Artist - Electronic Arts

http://marr3d.com/index.html

Sean Marr - Digital Artist. Deadspace 2 - Electronic Arts January 2011. Revamped existing levels and created new content to work with the unique gameplay needs for the Online Multiplayer dynamic of this product. Worked closely with the Level Designers to create Multiplayer friendly versions of the Deadspace 2 levels while at the same time adhering to the art style established by the Deadspace franchise. Platforms: PS3, Xbox 360. Dante's Inferno - Electronic Arts February 2010. Platforms: PS3, Xbox 360.

3

Sean Marr - Scenic - Digital Artist

http://marr3d.com/scenic.html

Sean Marr - Digital Artist. Worked as a Scenic Artist for 5 years from 1994-1999 prior to starting my career in video game development. Projects ranged from airbrushed and hand painted album reproductions to large scale stage sets and backdrops for clients in the music, computer hardware/software, television, and film industries. Album Reproductions and Concert Backdrops. Lollapallooza backdrops designed by TAZ.

4

Sean Marr - LucasArts Entertainment - Digital Artist

http://marr3d.com/lucasarts.html

Sean Marr - Digital Artist. Bounty Hunter - LucasArts November 2002. Worked on a number of in-game environments including the initial battle arena on Outland Station, sections of Coruscant (building interiors and exteriors), and considerable amounts of Tatooine (most notably "Jabba's Palace"). Responsible for modeling, texturing, and lighting all of the terrain geometry and the props contained within these areas. Platforms: PS2, GameCube. Galactic Battlegrounds - LucasArts November 2001.

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