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Projects I've been involved in...

Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.

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Projects I've been involved in... | martinknecht.blogspot.com Reviews
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Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.
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5 main features
6 multiple light bounces
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8 wwwcgtuwien ac at
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10 reshade
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posted by,martin knecht,no comments,new zealand,main features,multiple light bounces,limitations,wwwcgtuwien ac at,projects/,reshade,it's done,33 comments,no preprocessing necessary,multiple lightbounces,shadowmaps with softshadows,swarm simulation
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Projects I've been involved in... | martinknecht.blogspot.com Reviews

https://martinknecht.blogspot.com

Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.

INTERNAL PAGES

martinknecht.blogspot.com martinknecht.blogspot.com
1

Projects I've been involved in...: February 2007

http://martinknecht.blogspot.com/2007_02_01_archive.html

Projects I've been involved in. Thursday, February 1, 2007. In the labratory course Visualization we had to develope two projects: The volume renderer (see topic below) and a program to display flow data sets. You can download it here. There is also a small webpage. That provides the volume data sets. That provides the volume data sets. There is also a webpage. Available that explains the main features. Subscribe to: Posts (Atom). View my complete profile.

2

Projects I've been involved in...: Gruppenzwang - Realtime Graphics Demo

http://martinknecht.blogspot.com/2008/08/gruppenzwang-realtime-graphics-demo.html

Projects I've been involved in. Sunday, August 31, 2008. Gruppenzwang - Realtime Graphics Demo. In the realtime rendering labratory course my brother Wolfgang. And I developed the graphics demo called 'Gruppenzwang'. The fun part was, that we could implement whatever effects we wanted and I'm quite proud of the result and this list:. Screen spaced ambient occlusion. Pixelperfect spheres (with raycasting). Dynamic cubemap environment mapping. Subscribe to: Post Comments (Atom). View my complete profile.

3

Projects I've been involved in...: ISMAR 2011

http://martinknecht.blogspot.com/2012/10/ismar-2011.html

Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.

4

Projects I've been involved in...: January 2007

http://martinknecht.blogspot.com/2007_01_01_archive.html

Projects I've been involved in. Wednesday, January 31, 2007. Ageia PhysX integration into Coin3D. In the labratory course "Virtual and Augmented Reality" we developed a virtual Incredible Machine construction kit. You are able to define some objects and use them to design your own Incredible Machine. Ageia PhysX. Enabled us to make use of cool physical effects. The application is based on the studierstube. Which uses the coin3d. Open source implementation of the open inventor api) rendering engine.

5

Projects I've been involved in...: October 2012

http://martinknecht.blogspot.com/2012_10_01_archive.html

Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.

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Gruppenzwang | Wolfgang Knecht

http://www.wolfgang-knecht.com/computer-graphics/gruppenzwang

Android Development, Computer Graphics. Skip to primary content. Jenga – Virtual Reality. Julia & Mandelbrot Fractals. VisLink – Informationvisualization. In the year 2008 my brother Martin Knecht. And I developed the graphic demo ‘Gruppenzwang’ within the course ‘Realtimegraphics’. FBX for the scenes. FMOD for the sound. PhysX for some physical events. Screen spaced ambient occlusion. Dynamic Cubemap Environment Mapping. Pixelperfect spheres (with raycasting). Gruppenzwang can be downloaded here.

wolfgangknecht.blogspot.com wolfgangknecht.blogspot.com

Wolfgang Knecht's Blog: Gruppenzwang

http://wolfgangknecht.blogspot.com/2008/03/gruppenzwang.html

Donnerstag, 20. März 2008. My brother Martin Knecht. And I developed the graphic demo 'Gruppenzwang' within the course 'Realtimegraphics'. Together with Alhambra we made the first place. FBX for the scenes. FMOD for the sound. PhysX for some physical events. Screen spaced ambient occlusion. Dynamic Cubemap Environment Mapping. Pixelperfect spheres (with raycasting). Gruppenzwang can be downloaded here. Hey ich interessiere wie viel zeit hast du dafür verwendet? 13 Januar 2009 um 10:28.

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Wolfgang Knecht's Blog: März 2008

http://wolfgangknecht.blogspot.com/2008_03_01_archive.html

Dienstag, 25. März 2008. Today I want to post a video of my flight with the Robbe Bandit, a RC plane. The flight ends with a crash, but nothing seriously happend. The video has been taken a while ago, but since I had no blog till now, I post it anyway. Donnerstag, 20. März 2008. My brother Martin Knecht. And I developed the graphic demo 'Gruppenzwang' within the course 'Realtimegraphics'. Together with Alhambra we made the first place. FBX for the scenes. FMOD for the sound. PhysX for some physical events.

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Projects I've been involved in...

Projects I've been involved in. Sunday, October 7, 2012. Having nice global illumination between real and virtual objects is not enough to get a plausible illusion. There are still some important points missing that make virtual objects easily distinguishable from real objects:. The tracking often jitters or worse gets lost for virtual objects. The colors of virtual objects do not match the colors of the surrounding real objects. The virtual objects have a perfect appearance while the real objects don't.

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