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Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .

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Games | martinwallin.se Reviews
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Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .
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1 games
2 claiming ymir
3 galaxia
4 mechadin
5 jaws vs paws
6 what the hell
7 contact and about
8 martin wallin
9 c game programmer
10 moon squid
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games,claiming ymir,galaxia,mechadin,jaws vs paws,what the hell,contact and about,martin wallin,c game programmer,moon squid,contributions,all weapons,audiosystem,particle set system,general bugfixes
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Games | martinwallin.se Reviews

https://martinwallin.se

Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .

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1

FPS

http://www.martinwallin.se/games/fps.html

Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .

2

Galaxia

http://www.martinwallin.se/games/galaxia.html

Murder in Old Ashtown. Murder in Old Ashtown. A space shooter game, developed over a 10 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game featured frantic action with lasers, missiles, a batshit crazy ship engine, that could be shut down and charged for an explosive boost, and mean spirited asteroids that could, if accidentally set in motion, become a huge field of death. The entirety of the games engine was coded in C .

3

Games

http://www.martinwallin.se/index.html

Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .

4

Mechadin

http://www.martinwallin.se/games/mechadin.html

Murder in Old Ashtown. Murder in Old Ashtown. A turn based action-strategy game, developed over a 8 week period halftime by a team consisting of 4 programmers, 3 level designers and 4 artists. The game was made using our own custom made 2D engine based on HGE and was created alongside the game. The game featured mech action and energy management of shields, armor, weapons and movement as you fought your way out of an infested research facility. The entirety of the games engine was coded in C .

5

Claiming Ymir

http://www.martinwallin.se/games/claiming%20ymir.html

Murder in Old Ashtown. Murder in Old Ashtown. A real time strategy game, developed over a 10 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using a custom made 3D engine based on DirectX11 and was created alongside the game. The shading in the game was done using physically based rendering. The entirety of the games engine was coded in C . Navmesh imported from Maya.

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thegameassembly.com thegameassembly.com

Programming 13 – The Game Assembly

http://www.thegameassembly.com/students/2322-2/programming-13

The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

mbois.blogg.se mbois.blogg.se

BoisBloggen -

http://mbois.blogg.se/category/matcher.html

Allt om Mariestad Bois, inför och eftersnack och kommentarer från Bois matcher, tips o mycket mer, ett komplement till den officiella hemsidan mariestadbois.se. Bois chanslösa - malmö en hjälpande hand. Avslutningen kan bli riktigt rafflande om Bois gör vad som behövs i kommande matcher. Närmast väntar Oskarshamn (h) och Borås (b) för boisen. Två matcher som mycket väl kan betyda sex poäng! 2009-01-31 @ 16:05:19 Permalink. SEGER MOT RÖDHÖKARNA =). VI GER ALDRIG UPP DET HÄR! 2009-01-28 @ 21:25:32 Permalink.

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BoisBloggen -

http://mbois.blogg.se/category/allmant.html

Allt om Mariestad Bois, inför och eftersnack och kommentarer från Bois matcher, tips o mycket mer, ett komplement till den officiella hemsidan mariestadbois.se. Så var hockeyettan igång på allvar! Och vilket drag det var i Billingehov i veckan! Idag Söndag åker Boisen till Västervik för att ta ytterligare tre poäng. Det borde ju gå vägen tycker man. men motivationen måste vara med bussen ner oxå. Matchen börjar 16.00 som vanligt. 2009-10-11 @ 14:50:36 Permalink. Hockeyn är igång igen =). Skulle ju inte v...

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Murder in Old Ashtown. Murder in Old Ashtown. A first person shooter game, developed over a 9 week period halftime by. Consisting of 4 programmers, 2 level designers, 3 technical artists and 4 artists. The game was made using our own custom made 3D engine based on DirectX11 wich was created alongside the game. The shading in the game was done using physically based rendering. The engine also had an extensive audiosystem, based on FMOD STUDIO, bla bla. The entirety of the games engine was coded in C .

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