belalart.blogspot.com
Belal Saeed's Portfolio: About
http://belalart.blogspot.com/p/about.html
I am a Freelance Character/Concept artist from Egypt, Studies at Academy of Arts High Cinema Institute, majoring in directing animation, At most specializing in concept art, modeling, texturing for feature film, games and commercial projects. My Primary tools are Maya, Zbrush, Photoshop,Vray, Mental Ray, UVLayout. I'm Available for Freelance and Full-Time position. Please contact me at belasaeed@gmail.com. Concept design, modeling, texture painting, rendering. Full resume upon request.
jolly3d.blogspot.com
Jolly 3D: 03/21/11
http://jolly3d.blogspot.com/2011_03_21_archive.html
Monday, March 21, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which show...
jolly3d.blogspot.com
Jolly 3D: Woke up this morning...
http://jolly3d.blogspot.com/2011/08/woke-up-this-morning.html
Tuesday, August 9, 2011. Woke up this morning. I woke up this morning and found this guy on my kitchen table! He was unscrewing the cap on the salt shaker. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures.
jolly3d.blogspot.com
Jolly 3D: 02/19/11
http://jolly3d.blogspot.com/2011_02_19_archive.html
Saturday, February 19, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which...
jolly3d.blogspot.com
Jolly 3D: Rig Sheet : Team Fortress 2 Scout
http://jolly3d.blogspot.com/2011/01/rig-sheet-team-fortress-2-scout.html
Sunday, January 23, 2011. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an existing character mesh. The mesh I've chosen is the Scout from Team Fortress 2. Here is the general plan. I may decide to revise later with some bone extensions for secondary movement of the necklace and backpack, but right now. I want to keep things simple. Posted by Jeremy Jolly. Atlanta, GA, United States.
jolly3d.blogspot.com
Jolly 3D: Male
http://jolly3d.blogspot.com/2010/11/male.html
Monday, November 8, 2010. This is what I've been working on this week. A male musculature. This is approximately 8 hours worth of sculpting. I thought I'd make a turn around for preview purposes. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. Updates - Human Sculptures. A girl can change her mind can't she? This is what Ive been working on this week. A male musculature&...
jolly3d.blogspot.com
Jolly 3D: 05/03/11
http://jolly3d.blogspot.com/2011_05_03_archive.html
Tuesday, May 3, 2011. Here is the latest on my heroic male sculpt. A quick turn around rendered in ZBrush4, then put together in After Effects. Eventually, this will become al'Lan Mandragoran from the Wheel of Time series. I am a big WoT fan, so naturally a lot of my artistic ideas are inspired by the epic. Hopefully some who see my stuff are familiar with the series. Of course. the hadori. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Here is the ...
belalart.blogspot.com
Belal Saeed's Portfolio: War General
http://belalart.blogspot.com/2015/03/war-general.html
I did this model for old challenge at cghub. My name is Belal Saeed and I'm living in Cairo, Egypt and Studies at Academy of Arts High Cinema Institute, working as a Character/Concept artist. belasaeed@gmail.com. View my complete profile. Belal Saeed's Portfolio. Simple template. Powered by Blogger.
jolly3d.blogspot.com
Jolly 3D: 03/23/11
http://jolly3d.blogspot.com/2011_03_23_archive.html
Wednesday, March 23, 2011. Recluse Mech: Rig Demo. Here is a quick demonstration of the rig and controllers I put together for the Recluse Mech. First is the IK demo, followed by FK. The antennae are controlled by a dynamic hair system with the follicles acting as the curve for spline IK. There are a few thing I wish to improve on (as always), but I am mostly satisfied with the results. Comments are welcome! Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). Atlanta, GA, United States.