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Mobile Music Experience | A Blog about my thesisA Blog about my thesis
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Mobile Music Experience | A Blog about my thesis | matthiassnellings.wordpress.com Reviews
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A Blog about my thesis
Mobile Music Experience | A Blog about my thesis | Pagina 2
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A Blog about my thesis. Het probleem van het spel kort uit te leggen is dat degenen die het spel nog niet kennen na de uitleg het spel nog altijd niet snappen en degenen die het al wel kennen vinden deze korte uitleg redundant. Dit is natuurlijk een bijna onoverkomelijk probleem want hij had geen tijd om het helemaal uit te leggen, wat trouwens nog saaier zou zijn voor de mensen die het al kennen. Evolutie Paper Prototypes Iteratie 1 en 2. 1ste Iteratie (2 personen). Lange songtitels zijn niet leesbaar.
Evolutie Paper Prototypes Iteratie 1 en 2 | Mobile Music Experience
https://matthiassnellings.wordpress.com/2011/12/17/evolutie-paper-prototypes-iteratie-1-en-2
A Blog about my thesis. Evolutie Paper Prototypes Iteratie 1 en 2. 1ste Iteratie (2 personen). Bij de eerste twee evaluaties bleek al dat het scherm waar muziek wordt afgespeeld nogal overvol stond:. Er waren te veel knoppen aanwezig die nogal veel schermruimte innamen. De playlist generator was niet aanwezig genoeg. Lange songtitels zijn niet leesbaar. Eén van de twee gebruikers vond het storend dat, maar 1 liedje tegelijk werd gegenereerd en wou er meerdere tegelijk. Iteratie 2 (8 personen). Uit de eva...
Thesis hoofdstuk | Mobile Music Experience
https://matthiassnellings.wordpress.com/2012/03/30/thesis-hoofdstuk
A Blog about my thesis. Het thesis hoofdstuk over mijn enquête kan je hier. Music API Needed →. Geef een reactie Reactie annuleren. Vul je reactie hier in . Vul je gegevens in of klik op een icoon om in te loggen. Adres wordt niet getoond). Je reageert onder je WordPress.com account. ( Log uit. Je reageert onder je Twitter account. ( Log uit. Je reageert onder je Facebook account. ( Log uit. Je reageert onder je Google account. ( Log uit. Houd me via e-mail op de hoogte van nieuwe reacties.
facebook vraag om prioriteiten te bepalen | Mobile Music Experience
https://matthiassnellings.wordpress.com/2011/11/29/facebook-vraag-om-prioriteiten-te-bepalen
A Blog about my thesis. Facebook vraag om prioriteiten te bepalen. Om te bepalen wat de functionaliteiten van de eerste iteratie zijn heb ik de mogelijke functionaliteiten opgeleist en in het weekend op facebook gevraagd de belangrijkste 3 te kiezen. 37 mensen beantwoorden de vraag. Het resultaat is te zien in de volgende figuur:. Doelgroep, doelgebruik en succescriteria. Evolutie Paper Prototypes Iteratie 1 en 2 →. Geef een reactie Reactie annuleren. Vul je reactie hier in . Adres wordt niet getoond).
About | Mobile Music Experience
https://matthiassnellings.wordpress.com/about
A Blog about my thesis. Ik ben Matthias Snellings. Ik ben masterstudent Burgerlijk Ingenieur aan de KU Leuven. In mij thesis ontwikkel ik een mobiele applicatie die de gebruiker zo goed mogelijk moet helpen om naar muziek te luisteren waar hij op dat moment zin in heeft. Mijn promotor is Erik Duval en mijn begeleider is Sten Govaerts. Geef een reactie Reactie annuleren. Vul je reactie hier in . Vul je gegevens in of klik op een icoon om in te loggen. Adres wordt niet getoond). Blog Jeroen De Raedt.
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User Tests | Augment Japan
https://augmentjapan.wordpress.com/2011/11/25/user-tests
Last Tuesday and Wednesday we conducted 9 user tests with our paper prototype. Beforehand, we did a pilot test with our thesis mentor. We will bundle all results below. Five of our test users own an Android phone, so we gave them our Android prototype. One test user owns an iPhone, so he got our iPhone paper prototype. If we split them by gender, we get:. Split by age, we get:. Now we will give some more information on the flow of our tests. We started with the pretest questionnaire. How did the tests go?
visualisationofmusic.wordpress.com
2nd draft scientific paper « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/04/03/2nd-draft-scientific-paper
Welcome in the world of music. 2nd draft scientific paper. My scientific paper can be found here : http:/ www.2shared.com/document/qn5ADVm3/goede paper.html. April 3, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Case study : Itunes.
visualisationofmusic.wordpress.com
first iteration digital prototype usertests « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/02/27/first-iteration-digital-prototype-usertests
Welcome in the world of music. First iteration digital prototype usertests. Test set: 10 test persons. Profile: 7 male 3 female. Experience: 1 of the female already had some smartphone experience. 5 of the men already had some smartphone experience. For my user tests I tried to find a good mix between experienced people and people with no experience at all. Both groups should be able to work with this application and understand the functionality. 1 : Windows media player. You can’t close the application(...
visualisationofmusic.wordpress.com
poster « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/04/27/poster
Welcome in the world of music. My poster can be found here : http:/ www.2shared.com/photo/gaYW60Fo/poster template.html. April 27, 2012. 1 Comment ». There is a small typo in your poster: “almost NO user interaction neede” instead of “none”. Comment by Frans Guelinckx. April 30, 2012 Reply. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
visualisationofmusic.wordpress.com
2012 March 04 « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/03/04
Welcome in the world of music. 8211; No transitions possible, once an activity is detected it will stay this way forever except if the user manually scans again. = Solve by redetect an activity after x songs automatically. 8211; Sporting on a home trainer/in the gym is not detected.(while not moving) (no gps signal available automatically means that the application thinks you’re studying/relaxing inside) = Solve by using accelerometer (can be a lot of work/research to get this working). These are the pro...
Fourth Thesis Chapter | Augment Japan
https://augmentjapan.wordpress.com/2012/04/01/fourth-thesis-chapter
Below, you can find our fourth thesis chapter, written in Dutch. Verslag2 Annelies Matthias.pdf. By annivdb on April 1, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
Video demonstration | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2012/07/01/video-demonstration-3
Handheld Augmented Board Games. Master thesis of Gert Thijs. July 1, 2012. Some videos demonstrating the smartphone application that I developed throughout my thesis:. A version demonstrating the application on an iPhone. A shorter version demonstrating the application on an iPad. A longer version demonstrating the application on an iPad. This entry was posted in Thesis Updates. Looking for play testers! Leave a Reply Cancel reply. Enter your comment here. Address never made public).
December | 2011 | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2011/12
Handheld Augmented Board Games. Master thesis of Gert Thijs. Monthly Archives: December 2011. December 30, 2011. Traditional UI vs Augmented Reality. I asked my test users which they preferred during my first prototype tests. There was no clear winner. I asked the same question during my second prototype tests. This time there was a more clear answer: 5 in favour of menus, 2 in favour of AR, 1 without a preference. Leaving out the magic lens reduces the scope of my implementation. Implementing the me...
First digital prototype: questionnaires | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2012/03/22/first-digital-prototype-questionnaires
Handheld Augmented Board Games. Master thesis of Gert Thijs. First digital prototype: questionnaires. March 22, 2012. In this post, I present the results of the questionnaires that were filled out by the participants after the test with the digital prototype. For more informaton on this test itself, as well as some issues with the application already identified during the playtest itself, see my previous post. The following graphs illustrate the collected demographic information. I found the various func...
Poster draft | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2012/04/24/poster-draft
Handheld Augmented Board Games. Master thesis of Gert Thijs. April 24, 2012. A draft of my poster. iPhone screenshots are still placeholders, will be replaced with appropriate ones tomorrow. This entry was posted in Thesis Updates. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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Mobile Music Experience | A Blog about my thesis
A Blog about my thesis. Mijn voorlopige thesis tekst kan je hier. De poster voor mijn thesis in A1 formaat kan je hier. Quick Introduction to my application. Current connection with AristoMusic. Last week I made connection to the AristoMusic database. This is a company that works together with the KULeuven. They are providing the music. In this database I can search for music by sending a query and they respond with a list of songs. The user can select one and it will play. Figure 1: Search screen. Ik he...
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Waar woorden verdrinken in weemoed en herrijzen in hoop. 311- 21 dagen (100) challenges. 310- De last van geluk. Follow Matthias Soberon on WordPress.com. 311- 21 dagen (100) challenges. Enkele weken geleden kreeg ik hem in de bus, het boek ‘ 21 dagen: 100 challenges voor een gezonder, wijzer en blijer leven. 8216;, geschreven door Wim de Bock. En uitgegeven door Borgerhoff and Lamberigts. 21 dagen zouden lang genoeg zijn om een bepaalde gewoonte aan te kweken of af te leren. Of dat altijd zo is? Het boe...
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