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mattkludt.blogspot.com

Matt Kludt's Portfolio

Dota 2 Polycount Contest. These are some in game renders of the helm and weapon. Entire set, textured and viewed from Maya. My concept artist Nate Taylor did the color maps, I mapped out the UVs for him. New Armor that came from a concept and then was modeled. Original Set of Armor that Dota developers created. The project was to concept, model and texture a new set of armor for a Dota 2 hero, I chose the hero Lycan. Posted by Matt Kludt. Unreal Engine in game renders. Posted by Matt Kludt. This is a 3D ...

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Matt Kludt's Portfolio | mattkludt.blogspot.com Reviews
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Dota 2 Polycount Contest. These are some in game renders of the helm and weapon. Entire set, textured and viewed from Maya. My concept artist Nate Taylor did the color maps, I mapped out the UVs for him. New Armor that came from a concept and then was modeled. Original Set of Armor that Dota developers created. The project was to concept, model and texture a new set of armor for a Dota 2 hero, I chose the hero Lycan. Posted by Matt Kludt. Unreal Engine in game renders. Posted by Matt Kludt. This is a 3D ...
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1 matt kludt's portfolio
2 pages
3 design work
4 3d art
5 updated
6 clock tower
7 tree house
8 3d turn around
9 lumber mill
10 horde hut
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matt kludt's portfolio,pages,design work,3d art,updated,clock tower,tree house,3d turn around,lumber mill,horde hut,about me,matt kludt,contact info,mattwkludt@gmail com
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Matt Kludt's Portfolio | mattkludt.blogspot.com Reviews

https://mattkludt.blogspot.com

Dota 2 Polycount Contest. These are some in game renders of the helm and weapon. Entire set, textured and viewed from Maya. My concept artist Nate Taylor did the color maps, I mapped out the UVs for him. New Armor that came from a concept and then was modeled. Original Set of Armor that Dota developers created. The project was to concept, model and texture a new set of armor for a Dota 2 hero, I chose the hero Lycan. Posted by Matt Kludt. Unreal Engine in game renders. Posted by Matt Kludt. This is a 3D ...

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mattkludt.blogspot.com mattkludt.blogspot.com
1

Matt Kludt's Portfolio: 3D Turn Around

http://mattkludt.blogspot.com/2011/12/3d-turn-around.html

This is a 3D turn around I made in After Effects/Maya. It features my ArenaNet intern submission. The goal was to model a piece of concept art. I focused on making the building weathered so I used decals to add cracks and grime to the walls of the building. These are a few of the different tile-able/custom painted textures that I used on my model. This was the concept art that was given by ArenaNet. Posted by Matt Kludt. View my complete profile.

2

Matt Kludt's Portfolio: Clock Tower

http://mattkludt.blogspot.com/2011/12/clock-tower.html

Unreal Engine in game renders. These are some different tile-able textures and custom textures that I used on the project. This is one of my favorite projects so far. It is a clock tower that borders the market distract and the housing distract of a town. This piece features the market district of the town where outsiders and citizens come to sell their wares. The main center piece is the clock tower. Posted by Matt Kludt. View my complete profile.

3

Matt Kludt's Portfolio: Lumber Mill

http://mattkludt.blogspot.com/2011/12/blog-post.html

My goal with this project was to come up with a concept of my own and then model and texture it. I decided upon a lumber mill because I thought it would be an interesting environment to model. I did some research on the different types of lumber mills and decided to go with a water driven lumber mill. Posted by Matt Kludt. View my complete profile. If you like what you see, and are interesting in employing me please send me a email at:. Mattkludt. Awesome Inc. theme. Powered by Blogger.

4

Matt Kludt's Portfolio: Tree House

http://mattkludt.blogspot.com/2012/06/tree-house.html

These top two are the full color renders from Maya. This is a wire frame render of my scene, I try to keep it low poly and clean. I also try to hide sharp edges of geometry as much as possible. These are some custom painted color maps from Photoshop that I used on various props. This is one of my new projects I've completed. The concept of the tree house is my own creation. I used both tile-able and custom painted textures to texture this scene. The entire scene is around 15000 polygons.

5

Matt Kludt's Portfolio: Horde Hut

http://mattkludt.blogspot.com/2011/12/horde-hut.html

This is a horde hut I modeled from some Blizzard concept art. This model was for entry into a Blizzard contest. I mainly focused on recreating the piece of sample art that they provided because I wanted to see if I could model low-poly models with Blizzards style. This was the sample art that Blizzard provided. Posted by Matt Kludt. View my complete profile. If you like what you see, and are interesting in employing me please send me a email at:.

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Bachelors of Technology in Applied Design. Seattle MakerBot Users' Group. International Game Developer's Association. Seattle Area Game Companies. Http:/ www.petepipatpan.com. Http:/ mattkludt.blogspot.com/. Http:/ philosophicalguy.wix.com/chrisrueda#! Http/ www.katiedahlman.com. Http:/ derekharris.weebly.com/3d-models.html. Http:/ mattkludt.blogspot.com/. Http:/ kiramosier.weebly.com/. Http:/ kyleweeks.weebly.com/3d-artwork.html. Looking for an Internship? Create a free website.

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Dota 2 Polycount Contest. These are some in game renders of the helm and weapon. Entire set, textured and viewed from Maya. My concept artist Nate Taylor did the color maps, I mapped out the UVs for him. New Armor that came from a concept and then was modeled. Original Set of Armor that Dota developers created. The project was to concept, model and texture a new set of armor for a Dota 2 hero, I chose the hero Lycan. Posted by Matt Kludt. Unreal Engine in game renders. Posted by Matt Kludt. This is a 3D ...

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