mattorb.com mattorb.com

mattorb.com

Matthew Smith

Constraints, Chunking and Confidence. Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c /javascript/lua instead of an iOS . Great Software Teams IMHO. Aside, a projection. A method without a name. A mixture . Xcode Behaviors for fun and profit. Swift conciseness through functional programming and sleep (Part 2). In a toy ...

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Matthew Smith | mattorb.com Reviews
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Constraints, Chunking and Confidence. Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c /javascript/lua instead of an iOS . Great Software Teams IMHO. Aside, a projection. A method without a name. A mixture . Xcode Behaviors for fun and profit. Swift conciseness through functional programming and sleep (Part 2). In a toy ...
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Matthew Smith | mattorb.com Reviews

https://mattorb.com

Constraints, Chunking and Confidence. Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c /javascript/lua instead of an iOS . Great Software Teams IMHO. Aside, a projection. A method without a name. A mixture . Xcode Behaviors for fun and profit. Swift conciseness through functional programming and sleep (Part 2). In a toy ...

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mattorb.com mattorb.com
1

Swift conciseness through functional programming and sleep (Part 2)

http://mattorb.com/swift-conciseness-and-trade-offs

Swift conciseness through functional programming and sleep (Part 2). I wrote a post. Earlier which outlined the thought process I went through while slimming down some code in the KeySmash. Toy project. Make sure you read Part 1. About that blog post which inspired some thoughts on making the code better. Getting functional with .map(). It was pointed out to me. By teequ on reddit that the. Could reduce the code even further from. Is a functional programming style operation (on. Var keys = [UIKeyCommand]...

2

Great Software Teams IMHO

http://mattorb.com/great-software-teams-imho

Great Software Teams IMHO. As I am starting to look for my next opportunity, I have been chatting with people and thinking a lot about what makes a great team, because, hey call me crazy, but I want to work on a great team! Aside, a projection. A method without a name. A mixture of common sense, measuring, validating assumptions, trying to constantly improve, and deliver value. Which brings me to my ultimate point . . . Team set, match. Whether you've recruited your dream team or are still working on tha...

3

Matthew Smith

http://mattorb.com/page/2

Starting a business is insanely hard work and you invest a lot of yourself into it. At Pi'ikea Street, my co-founder and I created and released 7 quality iOS apps. I am still amazed and sometimes in disbelief at all the awards, featuring, and press those apps have received. The . Larr; Newer Posts. Page 2 of 2.

4

Constraints, Chunking and Confidence

http://mattorb.com/constraints-chunking-confidence

Constraints, Chunking and Confidence. Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c /javascript/lua instead of an iOS native language. The big benefit is that you can then deploy to the web, iPhone, or Android. My inspiration [for the game] was drawing mazes on graph paper as a kid. Play it here with Google Chrome:.

5

Xcode Behaviors for fun and profit

http://mattorb.com/xcode-behaviors-for-fun-and-profit

Xcode Behaviors for fun and profit. Xcode has some great features that can easily slip by you. Recently I took the time to really take advantage of Xcode Behaviors. Ok, so given these 'contexts' that I use Xcode in, here's what I want Xcode Behaviors to do for me:. I want Xcode to start out in a layout optimized for editing code when I open a project. When I run an app I want the console output window to be large because I often find myself resizing that to make it larger to look at logging. Because of #...

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Constraints, Chunking and Confidence. Over the weekend, I learned a new tech, and wrote a simple game that runs in a web browser. I used cocos2d-x. In the past, I had done plenty of cocos2d-iphone/swift which has some API similarities. However, with cocos2d-x you code in c /javascript/lua instead of an iOS . Great Software Teams IMHO. Aside, a projection. A method without a name. A mixture . Xcode Behaviors for fun and profit. Swift conciseness through functional programming and sleep (Part 2). In a toy ...

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