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Matt Shapi's epic progression /b/log

Thursday, July 2, 2009. I've been busy, so I haven't had much time to work on much. I did this as a speed modeling practice. I still want to do more with him, but this is all I have for now. Saturday, June 27, 2009. I threw on some eyelashes. I also made an earring that I like much more then the last. Back to working on the face. I started adding more details to the face. The color texture is mostly there for placement. Tuesday, June 23, 2009. Torso color map reworked. Monday, June 22, 2009. The full sce...

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Matt Shapi's epic progression /b/log | mattshapi.blogspot.com Reviews
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Thursday, July 2, 2009. I've been busy, so I haven't had much time to work on much. I did this as a speed modeling practice. I still want to do more with him, but this is all I have for now. Saturday, June 27, 2009. I threw on some eyelashes. I also made an earring that I like much more then the last. Back to working on the face. I started adding more details to the face. The color texture is mostly there for placement. Tuesday, June 23, 2009. Torso color map reworked. Monday, June 22, 2009. The full sce...
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2 matt shapiro
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4 earring/eyelashes
5 the wires
6 rough renders
7 older posts
8 blog archive
9 about me
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posted by,matt shapiro,no comments,earring/eyelashes,the wires,rough renders,older posts,blog archive,about me
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Matt Shapi's epic progression /b/log | mattshapi.blogspot.com Reviews

https://mattshapi.blogspot.com

Thursday, July 2, 2009. I've been busy, so I haven't had much time to work on much. I did this as a speed modeling practice. I still want to do more with him, but this is all I have for now. Saturday, June 27, 2009. I threw on some eyelashes. I also made an earring that I like much more then the last. Back to working on the face. I started adding more details to the face. The color texture is mostly there for placement. Tuesday, June 23, 2009. Torso color map reworked. Monday, June 22, 2009. The full sce...

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mattshapi.blogspot.com mattshapi.blogspot.com
1

Matt Shapi's epic progression /b/log: May 2009

http://mattshapi.blogspot.com/2009_05_01_archive.html

Saturday, May 30, 2009. The beginning.(small update). Here's a very small update since the last. I started working out the the placement of her clothes. I had to adjust the torso some to reflect my reference more. I also started adding the base model of some of the clothes details. The model is still very blocky, but slowly progressing. I can't wait to spend more time in Reno. Thursday, May 28, 2009. Character design WIP [orthographic views]. The moment of reckoning has come. I finally broke down and sta...

2

Matt Shapi's epic progression /b/log: New face sculpt, skin shader, and cloth shader renders.

http://mattshapi.blogspot.com/2009/06/new-face-sculpt-skin-shader-and-cloth.html

Saturday, June 20, 2009. New face sculpt, skin shader, and cloth shader renders. The full scene without the obnoxious green glow:. A basic cloth texture added to the cloak. I really like how it fades into darkness. My ultimate goal with this render is to make him look like he's emerging from the darkness behind him. And a pass with the green lighting, in order to see the effect it has on the cloth and skin. I want to rework the effect entirely. It's acting as a placeholder right now. New WIP: Mr Gone.

3

Matt Shapi's epic progression /b/log: Back to working on the face.

http://mattshapi.blogspot.com/2009/06/back-to-working-on-face.html

Saturday, June 27, 2009. Back to working on the face. I started adding more details to the face. The color texture is mostly there for placement. Subscribe to: Post Comments (Atom). Back to working on the face. Torso color map reworked. Beginning pass at color/displacement maps. Female Steampunk character UVs. New face sculpt, skin shader, and cloth shader ren. Another quick render update. First pass at rendering Mr. Gone. Progress on Mr. Gone model. New WIP: Mr Gone. The corset is looking great!

4

Matt Shapi's epic progression /b/log: Torso color map reworked

http://mattshapi.blogspot.com/2009/06/torso-color-map-reworked.html

Tuesday, June 23, 2009. Torso color map reworked. I have been working on the texture maps. I think I have found the basic color configuration that I want to go for. I really like the red corset and brass/brown colors. The UVs for the gear haven't been laid out yet. I just colored them for placement. Subscribe to: Post Comments (Atom). Back to working on the face. Torso color map reworked. Beginning pass at color/displacement maps. Female Steampunk character UVs. Another quick render update.

5

Matt Shapi's epic progression /b/log: Beginning pass at color/displacement maps

http://mattshapi.blogspot.com/2009/06/beginning-pass-at-colordisplacement.html

Tuesday, June 23, 2009. Beginning pass at color/displacement maps. This is just a test render of the color map with the displacement map. I started sculpting the wrinkles in Mudbox. They need a lot of work and I'm still new to digital sculpting. I like the power of Mudbox, but I haven't fully figured out how to achieve certain aspects in it. I plan on changing the colors around. This is primarily a test render. The Low Poly and Smoothed versions of the wire frame. Subscribe to: Post Comments (Atom).

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Matt Shapi's epic progression /b/log

Thursday, July 2, 2009. I've been busy, so I haven't had much time to work on much. I did this as a speed modeling practice. I still want to do more with him, but this is all I have for now. Saturday, June 27, 2009. I threw on some eyelashes. I also made an earring that I like much more then the last. Back to working on the face. I started adding more details to the face. The color texture is mostly there for placement. Tuesday, June 23, 2009. Torso color map reworked. Monday, June 22, 2009. The full sce...

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