art-envelope.blogspot.com
Jason Connell: Photo ref: Haze and Atmosphere
http://art-envelope.blogspot.com/2013/07/photo-ref-haze-and-atmosphere.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Monday, July 22, 2013. Photo ref: Haze and Atmosphere. Over my camping trip this past weekend, I was able to get a few shots of Mt. Rainier under several different lighting conditions. These are the two best. Really great reference for haze through a valley of mountains. Blue is about 5:30 and more sunset colored is about 8:00 I believe. Compression here sort of kills some color. This was up in the Lost Lake area.
art-envelope.blogspot.com
Jason Connell: July 2013
http://art-envelope.blogspot.com/2013_07_01_archive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Monday, July 22, 2013. Photo ref: Haze and Atmosphere. Over my camping trip this past weekend, I was able to get a few shots of Mt. Rainier under several different lighting conditions. These are the two best. Really great reference for haze through a valley of mountains. Blue is about 5:30 and more sunset colored is about 8:00 I believe. Compression here sort of kills some color. This was up in the Lost Lake area.
art-envelope.blogspot.com
Jason Connell: Mountains
http://art-envelope.blogspot.com/2012/11/mountains.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Sunday, November 4, 2012. More world machine. I tried using a quad of 4 and tiled the mountains. Creates a much more continuous range. I used the blur too much (motion blur in WM).it rounded out the mountains at the top. I created these using a layout generator spline. I feel good about the texturing process. This uses 1 texture set at 4096 that I brought down to 2048. 6k tris. Subscribe to: Post Comments (Atom).
art-envelope.blogspot.com
Jason Connell: March 2012
http://art-envelope.blogspot.com/2012_03_01_archive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Saturday, March 31, 2012. The Last Friendship (MolyJam 2012) update. MolyJam 2012 update. Got a lot of visual setup working in UDK. Eva got a rough model together and Indy is crankin away on math. This is a paintover from a screenshot in udk. The Last Friendship (MolyJam 2012). Our game for MolyJam 2012. You are a scarecrow in a world with only 1 bird. Subscribe to: Posts (Atom). The Last Friendship (MolyJam 2012) update.
art-envelope.blogspot.com
Jason Connell: December 2013
http://art-envelope.blogspot.com/2013_12_01_archive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Wednesday, December 18, 2013. Quick design this evening. Unity stuff. Subscribe to: Posts (Atom). There was an error in this gadget. An explosive and dramatic sequel. View my complete profile. Simple template. Powered by Blogger.
art-envelope.blogspot.com
Jason Connell: HIVE
http://art-envelope.blogspot.com/2013/12/hive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Wednesday, December 18, 2013. Quick design this evening. Unity stuff. Subscribe to: Post Comments (Atom). There was an error in this gadget. An explosive and dramatic sequel. View my complete profile. Simple template. Powered by Blogger.
art-envelope.blogspot.com
Jason Connell: February 2012
http://art-envelope.blogspot.com/2012_02_01_archive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Sunday, February 5, 2012. I spent some time tonight cleaning up this sky. I think I'm going to finish this one instead of just stopping here. I like its composition. I just need to figure out what to do in the white area and refine some blobby areas at this point. Saturday, February 4, 2012. 2 hour practice before teaching a class at Future Poly on Monday evening. Thursday, February 2, 2012. Is how my brain is feeling lately.
art-envelope.blogspot.com
Jason Connell: April 2012
http://art-envelope.blogspot.com/2012_04_01_archive.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Thursday, April 19, 2012. When creating a skybox I always strive for interesting painted realism look rather than simply photoreal. If you simply want photoreal, there are many different ways to capture or buy skybox textures. I'm focused on creating UNIQUE sun breaks and storms in the sky. Thats my goal here. To get a normal brushed/matte painted sky and paint exposure levels into it. I'm going to be continuing exploration of ...
art-envelope.blogspot.com
Jason Connell: Color/Light
http://art-envelope.blogspot.com/2013/02/colorlight.html
My personal thoughts and game development blog. Sometimes art, sometimes not. Saturday, February 23, 2013. Color Studies / Lighting. Uploading them to here compressed them like crazy, but the colors came out ok. Fun 30 min little exercises in maya. Subscribe to: Post Comments (Atom). There was an error in this gadget. An explosive and dramatic sequel. View my complete profile. Simple template. Powered by Blogger.
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