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MAXIMEFRANCOIS.COM

Maxime François | Video Game Developer

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language.

http://www.maximefrancois.com/

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FRANCOIS Maxime

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FRANCOIS Maxime

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Maxime François | Video Game Developer | maximefrancois.com Reviews
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Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language.
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1 english
2 français
3 maxime françois
4 video game developer
5 menu
6 skip to content
7 book
8 shadow diver
9 night warden
10 meshes subdivisions
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english,français,maxime françois,video game developer,menu,skip to content,book,shadow diver,night warden,meshes subdivisions,implicit surfaces,raytracing,deferred shading,hypercube,tesseract 1
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Maxime François | Video Game Developer | maximefrancois.com Reviews

https://maximefrancois.com

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language.

INTERNAL PAGES

maximefrancois.com maximefrancois.com
1

Deferred Shading | Maxime François

http://maximefrancois.com/en/portfolio/deferred-shading

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language. January 1, 2012. Implementation of an algorithm of deferred shading (View Frustum Culling, BVH, Textures, Shaders, etc…). Virtual Reality Markup Language →. Procedural Generation of Realistic Worlds.

2

Virtual Reality Markup Language | Maxime François

http://maximefrancois.com/en/portfolio/virtual-reality-markup-language

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language. Virtual Reality Markup Language. October 17, 2011. Representation of Gamagora premises (Université Lyon 2) as a VRML scene graph. The shots were done with a VRML viewer.

3

Hypercube | Maxime François

http://maximefrancois.com/en/portfolio/n-dimensional-hypercube

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language. April, 20 2011. Implementation of a generic structure (template use) which allows to stock and alter the structure of an n-dimensional cube. Virtual Reality Markup Language.

4

Book | Maxime François

http://maximefrancois.com/en/book

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language. Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language.

5

Shadow Diver | Maxime François

http://maximefrancois.com/en/portfolio/shadow-diver

Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language. February 27, 2012. Visual Studio 2010 – Unreal Development Kit (November 2011). Video game mock-up development in team (4 Game Designers, 5 Computer Graphic Designers, 2 Sound Designers and 6 Computer Programmers). Here is the trailer. You can also check the commented full gameplay video here. More informations on our facebook.

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simon-aublet.com simon-aublet.com

Simon Aublet - 3D artist

http://www.simon-aublet.com/index.php

Who has never dreamed to fly as a bird On Mars! Is the revisited myth of Icarus, a crossover between extreme sport and science fiction. A free fall dive game in a futuristic urban environment. Project manager and Designer :. Computer graphic designers :. Ernest BERGEZ / Arnaud LAMY. Em Buildings : Arma 3 mod. Custom personnal addon made for Arma 3 modding community. This is a set of custom made buildings and structures that aims to create fun and detailled Close Quarter Battles. Time trial car racing game.

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Internship at Tale of Tales. Procedural Generation of Cities. Procedural Generation of Canyons. Procedural Generation of Realistic Worlds. Virtual Reality Markup Language.

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