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Maxwell Perlman – Game Design and Programming

Game Design and Programming. 2 Headed Bullet Snake. Rom Hacking and Level Design. Card Game Design: Philosophy 1. I’m Maxwell Perlman, a game designer from New Jersey. I am currently traveling while working on independent and contract projects. Feel free to reach out at max at maxperlman dot com. Check out what I have been up: 2 Headed Bullet Snake. I have worked as a contract designer and prototyper at Dejobaan Games. C/C , C#, Python, Swift, JavaScript. Proudly powered by WordPress.

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Maxwell Perlman

Maxwell Perlman

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Maxwell Perlman

Maxwell Perlman

8 Ban●●●●●Place

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US

1.20●●●●0795
mh●●●●●●●@wpi.edu

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Maxwell Perlman

Maxwell Perlman

8 Ban●●●●●Place

Fai●●●awn , NJ, 07410

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1.20●●●●0795
mh●●●●●●●@wpi.edu

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Game Design and Programming. 2 Headed Bullet Snake. Rom Hacking and Level Design. Card Game Design: Philosophy 1. I’m Maxwell Perlman, a game designer from New Jersey. I am currently traveling while working on independent and contract projects. Feel free to reach out at max at maxperlman dot com. Check out what I have been up: 2 Headed Bullet Snake. I have worked as a contract designer and prototyper at Dejobaan Games. C/C , C#, Python, Swift, JavaScript. Proudly powered by WordPress.
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Maxwell Perlman – Game Design and Programming | maxperlman.com Reviews

https://maxperlman.com

Game Design and Programming. 2 Headed Bullet Snake. Rom Hacking and Level Design. Card Game Design: Philosophy 1. I’m Maxwell Perlman, a game designer from New Jersey. I am currently traveling while working on independent and contract projects. Feel free to reach out at max at maxperlman dot com. Check out what I have been up: 2 Headed Bullet Snake. I have worked as a contract designer and prototyper at Dejobaan Games. C/C , C#, Python, Swift, JavaScript. Proudly powered by WordPress.

INTERNAL PAGES

maxperlman.com maxperlman.com
1

Topdeck System by Maxwell Perlman

http://www.maxperlman.com/topdeck-system

Code Design. A little 日本語。 The Topdeck System is a domain specific language and engine for card game prototyping. The Topdeck System allows designers to rapidly prototype card game mechanics while eliminating the need for paper. This system was developed over the course of 21 weeks by myself, Andrew Strout, and Mark Foster under the supervision of Professor Charles Rich. Engine concept and design. API and language design. Engine testing, documentation, and examples. Name: An identifier for the action.

2

Collective by Maxwell Perlman

http://www.maxperlman.com/collective

Code Design. A little 日本語。 Collective is a persistent multiplayer social game where players engage in competitive word association and group mind reading. Collective was developed using the MEAN stack (MongoDB, Express, AngularJS, and NodeJS) in conjunction with socket.io. Collective is currently being hosted on Heroku. Each player is presented the same set of randomly generated nouns along with a single randomly generated adjective. Recommended number of players: 4-8.

3

Errant by Maxwell Perlman

http://www.maxperlman.com/errant

Code Design. A little 日本語。 Errant is an award winning iOS fitness role-playing game designed and developed over the course of three months at 立命館大学 (Ritsumeikan University). In Kusatsu, Shiga, Japan. Errant encourages players to lead a healthier lifestyle through gameplay that rewards exercise (made possible by the M7 chip found in newer iOS devices). Errant was a finalist in the ICT challenge (a software competition for Japanese students) and received the Wedding Park award. IOS M7 Activity Chip Usage.

4

Novel Interfaces by Maxwell Perlman

http://www.maxperlman.com/novel-interfaces

Code Design. A little 日本語。 Novel Interfaces – Arduino Pinwheel Game. The player controls a balloon flying through the air and avoiding birds. By blowing into any of 4 sensors, the player applies an equivalent force to the virtual balloon. Player’s aim to have the balloon travel as far as possible before a bird pops the balloon. See it in action! Arduino to Unity connection.

5

Computer Animation by Maxwell Perlman

http://www.maxperlman.com/computer-animation

Code Design. A little 日本語。 Final Project: Particle Wave Simulation. This project demonstrates a use of WebGL’s particle and shader systems. The user may impact the scene’s particles and their attributes through the sliders. Project 1: Spline Interpolation. Project 2: Inverse Kinematics. This project demonstrates the use of inverse kinematics.This animation features a “bird” flapping it’s wings which are all connected hierarchically. Project 3: Boids – Flocking Simulation.

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