dimo3d.blogspot.com
dimo's developer Site: October 2006
http://dimo3d.blogspot.com/2006_10_01_archive.html
This blog is about developing plugins for 3dsmax. Tuesday, October 24, 2006. Got my VS 2005. I got my new Visual Studio 2005 box along with the new Intel Compiler 9.1 today. I already started porting the project, but it's not as easy as I hoped. I will probably need some more days before I have a running version for 3dsmax 9. Posted by Dieter at 2:28 PM. Links to this post. Wednesday, October 18, 2006. New compile for actual RC3 release. Password is the same as in the last file. Links to this post. Maxpl...
dimo3d.blogspot.com
dimo's developer Site: December 2006
http://dimo3d.blogspot.com/2006_12_01_archive.html
This blog is about developing plugins for 3dsmax. Saturday, December 23, 2006. Merry Christmas to all of you! Have some peaceful days and . don't spend them in front of your computer! I wanted to deliver a small present to the betatesters, but as always things take longer as expected. But after the new filtering here's another sneak peak at a new feature that will definitely take this thing a step further to production readiness. A viewport preview mesh! Posted by Dieter at 1:39 PM. Links to this post.
dimo3d.blogspot.com
dimo's developer Site: August 2006
http://dimo3d.blogspot.com/2006_08_01_archive.html
This blog is about developing plugins for 3dsmax. Wednesday, August 02, 2006. Posted by Dieter at 11:26 AM. Links to this post. View my complete profile. Maxplugins.de - Resource site for Maxplugins. The company I work for. Hi, I am at Siggraph! Arrived today in LA and I am. Merry Christmas and a Happy New Year! Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing.
dimo3d.blogspot.com
dimo's developer Site: February 2006
http://dimo3d.blogspot.com/2006_02_01_archive.html
This blog is about developing plugins for 3dsmax. Thursday, February 23, 2006. Some more work done. I realized that the standard edition of visual studio does not support version control. Ok I will live without then. I again have crashes with transparent shaders. I had this with the very first versions, too. But I thought I had figured that out long ago. I did a test with some of the new vray features. VraySun and VraySky. They are very cool and work together with the ISO Surfaces without problems. After...
dimo3d.blogspot.com
dimo's developer Site: January 2006
http://dimo3d.blogspot.com/2006_01_01_archive.html
This blog is about developing plugins for 3dsmax. Thursday, January 26, 2006. I have a new harddrive in my computer now. I just have to reinstall Visual C and 3dsmax. But guess what. CD Number 2 of my Visual C install package has a CRC - Failure. Now it will take some time until I can continue. Murphy's Law par excellence. But I have some more links where people tested the plugin:. Http:/ www.chaosgroup.com/forum/phpBB2/viewtopic.php? Anders Steensgard also did some tests:. Posted by Dieter at 11:45 AM.
dimo3d.blogspot.com
dimo's developer Site: September 2006
http://dimo3d.blogspot.com/2006_09_01_archive.html
This blog is about developing plugins for 3dsmax. Thursday, September 14, 2006. Calling for help on the helpfiles. I have another image for the gallery. I tested the Isos with the new SSS Material. It works. I got a bug report from Michael Watkins (aka Elfpro3d). He found out that there's something wrong with the raytraced shadows. Here's his image. Look at the shadow at the right. I will have a look at this. Posted by Dieter at 2:40 PM. Links to this post. Tuesday, September 05, 2006. Links to this post.
dimo3d.blogspot.com
dimo's developer Site: May 2006
http://dimo3d.blogspot.com/2006_05_01_archive.html
This blog is about developing plugins for 3dsmax. Thursday, May 18, 2006. Another bugfix for VRayISO. All betatesters can download the new compile here:. The password is the same as for the last compile. Posted by Dieter at 11:05 AM. Links to this post. Tuesday, May 09, 2006. VRayISO Recompile for 1.4955. Posted by Dieter at 1:06 PM. Links to this post. Wednesday, May 03, 2006. Small add on for ISO surface. Posted by Dieter at 1:32 PM. Links to this post. View my complete profile. The company I work for.
dimo3d.blogspot.com
dimo's developer Site: November 2006
http://dimo3d.blogspot.com/2006_11_01_archive.html
This blog is about developing plugins for 3dsmax. Monday, November 27, 2006. Richard Rosenman and Michael Kocurek started a cool website about computer generated spheres. CGSphere.com. Is well worth a visit. My entry. Made it to the top rated image at least for a few minutes now. If you haven't already - vote for it now! Posted by Dieter at 12:13 PM. Links to this post. Wednesday, November 01, 2006. Posted by Dieter at 12:53 PM. Links to this post. View my complete profile. The company I work for.
dimo3d.blogspot.com
dimo's developer Site: April 2006
http://dimo3d.blogspot.com/2006_04_01_archive.html
This blog is about developing plugins for 3dsmax. Friday, April 28, 2006. I found a small bug on how the raymarching steps were composited over each other. It now looks a lot better I think. Http:/ www.dimo3d.info/ajax2.mov. Posted by Dieter at 2:54 PM. Links to this post. Tuesday, April 11, 2006. New things to show. I am planning to add a BRDF as well. It should be possible to light the fog like you can light afterburn clouds then. Http:/ www.dimo3d.info/ajax.mov. At least a proof of concept.
dimo3d.blogspot.com
dimo's developer Site: March 2006
http://dimo3d.blogspot.com/2006_03_01_archive.html
This blog is about developing plugins for 3dsmax. Monday, March 20, 2006. No Updates for a while. Crunchingtime at the job. No time for the bug hunt. Posted by Dieter at 11:55 PM. Links to this post. Monday, March 06, 2006. I let pass some days without working on the code. And that's the luxury of spare time development. No deadlines. The bug hunt continues. Posted by Dieter at 1:27 PM. Links to this post. Thursday, March 02, 2006. Here's a small ToDo list:. Crashes with transparent Materials. Picking a ...