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WIP´s, Speed Modeling e Estudos. Here is something new I have been studying. Concept with dynamesh in Zbrush, no details . W.I.P. The render was made in 3dsMax with Mental Ray, simple scene, with the bottom simulating studio, I used 4 lights. Displace e Normal map testes. Retopologia do modelo apenas para pose e render. Starting retopology, a lot of work to do yet! The Render is just testing to see some color in the model. Desafio 8 - Sculpt Nicholson: Pintura, modelagem e render no ZBrush! Mais um updat...

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max | maxtx.blogspot.com Reviews
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WIP´s, Speed Modeling e Estudos. Here is something new I have been studying. Concept with dynamesh in Zbrush, no details . W.I.P. The render was made in 3dsMax with Mental Ray, simple scene, with the bottom simulating studio, I used 4 lights. Displace e Normal map testes. Retopologia do modelo apenas para pose e render. Starting retopology, a lot of work to do yet! The Render is just testing to see some color in the model. Desafio 8 - Sculpt Nicholson: Pintura, modelagem e render no ZBrush! Mais um updat...
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max | maxtx.blogspot.com Reviews

https://maxtx.blogspot.com

WIP´s, Speed Modeling e Estudos. Here is something new I have been studying. Concept with dynamesh in Zbrush, no details . W.I.P. The render was made in 3dsMax with Mental Ray, simple scene, with the bottom simulating studio, I used 4 lights. Displace e Normal map testes. Retopologia do modelo apenas para pose e render. Starting retopology, a lot of work to do yet! The Render is just testing to see some color in the model. Desafio 8 - Sculpt Nicholson: Pintura, modelagem e render no ZBrush! Mais um updat...

INTERNAL PAGES

maxtx.blogspot.com maxtx.blogspot.com
1

max: Objetos

http://maxtx.blogspot.com/2008/01/objetos.html

Através de manuais de usuário. Assinar: Postar comentários (Atom). MAX - CONCEPT ARTIST/MODELER 3D. São Paulo - Brazil. Artist Freelance 3DMax e Zbrush. CURRENTLY AVAILABLE FOR FREELANCE AND COMMISSIONED WORK. Rodrigo A . Branco. Theme designed by mono-lab.

2

max: W.I.P´s, Speed Modeling e Estudos

http://maxtx.blogspot.com/2010/12/wips-speed-modeling-e-estudos.html

WIP´s, Speed Modeling e Estudos. Here is something new I have been studying. Concept with dynamesh in Zbrush, no details . W.I.P. The render was made in 3dsMax with Mental Ray, simple scene, with the bottom simulating studio, I used 4 lights. Displace e Normal map testes. Retopologia do modelo apenas para pose e render. Starting retopology, a lot of work to do yet! The Render is just testing to see some color in the model. Desafio 8 - Sculpt Nicholson: Pintura, modelagem e render no ZBrush! Mais um updat...

3

max: 3D Production Challenge #1 - Adrian Smith Concept

http://maxtx.blogspot.com/2010/06/3d-production-challenge-1-adrian-smith.html

3D Production Challenge #1 - Adrian Smith Concept. Mais um contest terminado, aprendi muito com mais esse trabalho, segue imagens finais para o contest da CGHub, obrigado a todos pelo apoio. Http:/ cghub.com/forum/showthread.php? 3D Production Challenge - Maxtx - CGHUB. Great work max. loved the progression and you finally nailed it! Adding you as a friend on my blog. 29 de julho de 2010 04:25. Rapaz este trabalho ficou ecepcional.muito muito inspirador, belíssima execução e composição final!

4

max: Arquitetura estudo

http://maxtx.blogspot.com/2008/01/arquitetura-estudo_09.html

Estudo de modelagem e render para arquitetura. Assinar: Postar comentários (Atom). MAX - CONCEPT ARTIST/MODELER 3D. São Paulo - Brazil. Artist Freelance 3DMax e Zbrush. CURRENTLY AVAILABLE FOR FREELANCE AND COMMISSIONED WORK. Rodrigo A . Branco. Theme designed by mono-lab.

5

max: 2d (técnicas tradicionais)

http://maxtx.blogspot.com/2008/02/2d-tcnicas-tradicionais.html

Adoro caricaturas, aqui uma antiga de 2002, usei lapis aquarelável e guache. Um estudo de volume e sombra com lápis 4b e 6b. Assinar: Postar comentários (Atom). MAX - CONCEPT ARTIST/MODELER 3D. São Paulo - Brazil. Artist Freelance 3DMax e Zbrush. CURRENTLY AVAILABLE FOR FREELANCE AND COMMISSIONED WORK. Rodrigo A . Branco. Theme designed by mono-lab.

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Expressions...!!! | Shoaib Zaheer Malik

http://szmalik.blogspot.com/2010/03/expressions.html

Posted by Shoaib Zaheer Malik. On Wednesday, March 24, 2010. I was going through my hard drive and found this. :-). My first functional bone based facial rig put to a test. and the results were not bad at all. I will try to find the max file and share some screen shots of the bone setup. Posted by Shoaib Zaheer Malik. Arbakh - The Clan Warrior. Welcome to My Blog. View my complete profile. Design by : Web2feel.

szmalik.blogspot.com szmalik.blogspot.com

Speed Sculpting | Shoaib Zaheer Malik

http://szmalik.blogspot.com/2010/04/speed-sculpting.html

Posted by Shoaib Zaheer Malik. On Thursday, April 15, 2010. I just sat down for a couple of hours to do a speed sculpt of a head inside Zbrush and here is the result. I am pretty happy with what it turned out to be. Base mesh created in 3ds Max, detailed in Zbrush and then textured in Zbrush as well. Final Composite done in Photoshop. Posted by Shoaib Zaheer Malik. Speed Sculpting - Male Anatomy. Goblin - Work In Progress. View my complete profile. Design by : Web2feel.

szmalik.blogspot.com szmalik.blogspot.com

April 2010 | Shoaib Zaheer Malik

http://szmalik.blogspot.com/2010_04_01_archive.html

Speed Sculpting - Male Anatomy. Posted by Shoaib Zaheer Malik. On Tuesday, April 20, 2010. I started off with a very simple base mesh and then detailed and textured inside Zbrush. looked at alot of references while sculpting and really enjoyed the session. Complete session took about 3-4 hrs. Posted by Shoaib Zaheer Malik. Posted by Shoaib Zaheer Malik. On Thursday, April 15, 2010. I just sat down for a couple of hours to do a speed sculpt of a head inside Zbrush and here is the result. Mindstorm Studios...

chrispioli.blogspot.com chrispioli.blogspot.com

Christiane Pioli: Childish

http://chrispioli.blogspot.com/2012/09/childish.html

Sexta-feira, 28 de setembro de 2012. Personagem criado e modelado por Rodrigo Paulichhi, que me propôs uma parceria, aonde fiquei responsável pelas texturas, luz, render e comp. Christiane Pioli - 3D Artist. Assinar: Postar comentários (Atom). Christiane Pioli - 3D Artist. Santo André, SP, Brazil. Visualizar meu perfil completo. CG Artist / Gilvan / Isbiro. Academy of Art Character and Creature Design Notes. Modelo Espetacular Ltda. Tecnologia do Blogger.

blogdocavasa.blogspot.com blogdocavasa.blogspot.com

Blog do Cavasa: Doblô

http://blogdocavasa.blogspot.com/2009/11/doblo.html

Esse Blog é dedicado aos meus trabalhos artísticos. . Acesse o blog de arquitetura www.arqcavasa.blogspot.com. Segunda-feira, 2 de novembro de 2009. Esse foi feito sob encomenda, foram 30 hrs direto. Assinar: Postar comentários (Atom). Link para MEU BLOG de ARQUITETURA 3D. Cervejeiro formado pelo Senai-Vassouras. Visualizar meu perfil completo. Modelo Viagem. Imagens do modelo de fpm.

chrispioli.blogspot.com chrispioli.blogspot.com

Christiane Pioli: LG

http://chrispioli.blogspot.com/2013/07/campanha-publicitaria-da-lg-zombie.html

Domingo, 21 de julho de 2013. Mais uma campanha produzida pela Zombie, onde ficou sob minha responsabilidade a luz, textura e render. Christiane Pioli - 3D Artist. Assinar: Postar comentários (Atom). Christiane Pioli - 3D Artist. Santo André, SP, Brazil. Visualizar meu perfil completo. CG Artist / Gilvan / Isbiro. Academy of Art Character and Creature Design Notes. Modelo Espetacular Ltda. Tecnologia do Blogger.

szmalik.blogspot.com szmalik.blogspot.com

Arba'kh - The Clan Warrior | Shoaib Zaheer Malik

http://szmalik.blogspot.com/2010/03/arbakh-clan-warrior.html

Arba'kh - The Clan Warrior. Posted by Shoaib Zaheer Malik. On Saturday, March 27, 2010. Arba'kh is a concept character. He is the clan leader and warrior. I plan to do more shots later on. Base mesh was created in 3ds Max and then detailed in Zbrush. Later on I Poly painted and composited it in Photoshop. Posted by Shoaib Zaheer Malik. Rely nice detail of the character. Texturing is awesome. March 29, 2010 at 2:50 PM. Thanx hasan. :-). April 6, 2010 at 10:50 AM. Arbakh - The Clan Warrior.

szmalik.blogspot.com szmalik.blogspot.com

Goblin - Work In Progress | Shoaib Zaheer Malik

http://szmalik.blogspot.com/2010/04/goblin-work-in-progress.html

Goblin - Work In Progress. Posted by Shoaib Zaheer Malik. On Tuesday, April 6, 2010. I have always been a fan of fantasy and mythological stories. From story telling to actual digital art implementation, I have been inspired by several story writers and artists around the globe. I created the base mesh in 3ds max and now I imported it into Zbrush and started detailing. Posted by Shoaib Zaheer Malik. Speed Sculpting - Male Anatomy. Goblin - Work In Progress. View my complete profile. Design by : Web2feel.

blogdocavasa.blogspot.com blogdocavasa.blogspot.com

Blog do Cavasa: Thats me...!!

http://blogdocavasa.blogspot.com/2009/10/thats-me.html

Esse Blog é dedicado aos meus trabalhos artísticos. . Acesse o blog de arquitetura www.arqcavasa.blogspot.com. Domingo, 4 de outubro de 2009. Pediram no curso pra pegar uma boa referencia pra desenhar. hehehe. Assinar: Postar comentários (Atom). Link para MEU BLOG de ARQUITETURA 3D. Laboratório de um psicopata. O Sonho do Bira. Cosmos e sistema Solar. Cervejeiro formado pelo Senai-Vassouras. Visualizar meu perfil completo. Modelo Viagem. Imagens do modelo de fpm.

chrispioli.blogspot.com chrispioli.blogspot.com

Christiane Pioli: Singing in the rain

http://chrispioli.blogspot.com/2011/02/singing-in-rain.html

Quinta-feira, 10 de fevereiro de 2011. Singing in the rain. Nesta cena, que fiz quando trabalhei na MadFx, eu fiquei responsável pela iluminação. Christiane Pioli - 3D Artist. Assinar: Postar comentários (Atom). Christiane Pioli - 3D Artist. Santo André, SP, Brazil. Visualizar meu perfil completo. CG Artist / Gilvan / Isbiro. Academy of Art Character and Creature Design Notes. Modelo Espetacular Ltda. Tecnologia do Blogger.

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WIP´s, Speed Modeling e Estudos. Here is something new I have been studying. Concept with dynamesh in Zbrush, no details . W.I.P. The render was made in 3dsMax with Mental Ray, simple scene, with the bottom simulating studio, I used 4 lights. Displace e Normal map testes. Retopologia do modelo apenas para pose e render. Starting retopology, a lot of work to do yet! The Render is just testing to see some color in the model. Desafio 8 - Sculpt Nicholson: Pintura, modelagem e render no ZBrush! Mais um updat...

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