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Jean-François Brogniet • Environment supervisor • Scene lighting

Brogniet Jean-Francois • 2d/3d Artist

http://www.maya2me.com/

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Jean-François Brogniet

52, ru●●●●●●Hazoir

Dau●●●ulx , 5020

BE

32.4●●●●8918
je●●●●●●●●●●●@gmail.com

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Jean-François Brogniet

52, ru●●●●●●Hazoir

Dau●●●ulx , 5020

BE

32.4●●●●8918
je●●●●●●●●●●●@gmail.com

View this contact

Jean-François Brogniet

52, ru●●●●●●Hazoir

Dau●●●ulx , 5020

BE

32.4●●●●8918
je●●●●●●●●●●●@gmail.com

View this contact

Jean-François Brogniet

52, ru●●●●●●Hazoir

Dau●●●ulx , 5020

BE

32.4●●●●8918
je●●●●●●●●●●●@gmail.com

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PAGE TITLE
Jean-François Brogniet • Environment supervisor • Scene lighting | maya2me.com Reviews
<META>
DESCRIPTION
Brogniet Jean-Francois • 2d/3d Artist
<META>
KEYWORDS
1 sculpting
2 modeling
3 texturing
4 baking
5 lighting
6 infographiste
7 infographist
8 artiste
9 artist
10 3d
CONTENT
Page content here
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PAGE
senior environment artist,also concept artist,lighting/icing artist,offline/realtime
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CONTENT-TYPE
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Jean-François Brogniet • Environment supervisor • Scene lighting | maya2me.com Reviews

https://maya2me.com

Brogniet Jean-Francois • 2d/3d Artist

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Jean-François Brogniet • Environment supervisor • Scene lighting

http://www.maya2me.com/realtime.html

Environment supervisor .:. Senior environment artist .:. Yebis PostFX. Environment lead .:. Senior environment artist .:. Lead Icing. Environments prototype - Comments by Franck Sauer. Lookdev research in keeping the original feeling. To be continued . WIP : Environments lead .:. WIP. New design research/concepts for the "Vedet". Final optimized low poly model. Environment/Vehicle artist .:. Concept artist.

2

Jean-François Brogniet • Environment supervisor • Scene lighting

http://www.maya2me.com/offline.html

3

Jean-François Brogniet • Environment supervisor • Scene lighting

http://www.maya2me.com/lighting.html

4

Jean-François Brogniet • Environment supervisor • Scene lighting

http://www.maya2me.com/resume.html

I m a senior 3D Environment artist working in both fields : offline. Production pipelines. Low and Highpoly modeling. In various packages has also been on my attributions. And blocking mountains, minerals, grounds, trees and plants is my weird-looking prefered skill. I often . no, I always use voxel kitbashing. Techniques and vector stamps. Which are to me the most powerfull and productive tools so far for any sculpt. And always deeply involved. In getting the job done! Is a priority to me.

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