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Maya Soup

Dumping ground for daily Alias Maya workflows / bugs / work-around findings.

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Maya Soup | mayasoup.blogspot.com Reviews
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Dumping ground for daily Alias Maya workflows / bugs / work-around findings.
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Maya Soup | mayasoup.blogspot.com Reviews

https://mayasoup.blogspot.com

Dumping ground for daily Alias Maya workflows / bugs / work-around findings.

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1

Maya Soup: MPxHwShaderNode::compute(writable) is not

http://mayasoup.blogspot.com/2006/03/mpxhwshadernodecomputewritable-is-not.html

Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Wednesday, March 08, 2006. MPxHwShaderNode: compute(writable) is not. It seems that since Maya 6.5, the writable flag in. Is not supposed to be true, ever. No geometry from Maya should be writable anymore, this is when used in the hardware renderer, and in the regular viewport. Subscribe to: Post Comments (Atom). Http:/ www.sinkpoint.com. View my complete profile. Indexing into MFnMesh: getBinormals? Dont use MFnMesh: object().

2

Maya Soup: Tangent Space Calculation

http://mayasoup.blogspot.com/2006/03/tangent-space-calculation.html

Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Thursday, March 16, 2006. It’s possible to get mismatches ( seams ) due to doing normal averaging based on a tolerance of 30 degrees. Maya only share the normals if they are exactly the same. Subscribe to: Post Comments (Atom). Http:/ www.sinkpoint.com. View my complete profile. Indexing into MFnMesh: getBinormals? Cannot convert edge selection to vertices after do. Compositing layers with motion blurs alpha channel.

3

Maya Soup: Rendering filename bug in 7.0.1?

http://mayasoup.blogspot.com/2006/03/rendering-filename-bug-in-701.html

Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Tuesday, March 07, 2006. Rendering filename bug in 7.0.1? It seems that when directly renaming files using the new filenaming syntax in 7.0.1, Maya will automatically append a " tmp" string to the end of the filename when "%c" is used. The workaround for now is only to correct the " tmp" by renaming everything using a shell/batch script. ( Or don't use %c at all and have everything saved under $Project dir/images ).

4

Maya Soup: Indexing into MFnMesh::getBinormals?

http://mayasoup.blogspot.com/2006/03/indexing-into-mfnmeshgetbinormals.html

Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Thursday, March 23, 2006. Indexing into MFnMesh: getBinormals? Dumps a mesh's binormals into a MFloatVectorArray. But its length is different from getNormals. How do you index into this array? You can't. There's one binormal for each vertex-face pair. So if a vertex is shared by 4 faces, then it will have 4 binormals. getBinormals. Then what's the purpose for this function? The samething goes for getTangents.

5

Maya Soup: February 2006

http://mayasoup.blogspot.com/2006_02_01_archive.html

Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Tuesday, February 28, 2006. Non keyable attributes can be keyed. It seems that even if an attributed is marked "not keyable", and no keys can be set to it directly via the UI, it's possible to manually animate it by MEL using setKeyframe. Of course this may cause problems, but it's interesting to know that it's a possibility. Finding edge directions for MFnMesh: split factors. The docs for MFnMesh: split. View my complete profile.

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