
MAYASOUP.BLOGSPOT.COM
Maya SoupDumping ground for daily Alias Maya workflows / bugs / work-around findings.
http://mayasoup.blogspot.com/
Dumping ground for daily Alias Maya workflows / bugs / work-around findings.
http://mayasoup.blogspot.com/
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Maya Soup | mayasoup.blogspot.com Reviews
https://mayasoup.blogspot.com
Dumping ground for daily Alias Maya workflows / bugs / work-around findings.
Maya Soup: MPxHwShaderNode::compute(writable) is not
http://mayasoup.blogspot.com/2006/03/mpxhwshadernodecomputewritable-is-not.html
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Wednesday, March 08, 2006. MPxHwShaderNode: compute(writable) is not. It seems that since Maya 6.5, the writable flag in. Is not supposed to be true, ever. No geometry from Maya should be writable anymore, this is when used in the hardware renderer, and in the regular viewport. Subscribe to: Post Comments (Atom). Http:/ www.sinkpoint.com. View my complete profile. Indexing into MFnMesh: getBinormals? Dont use MFnMesh: object().
Maya Soup: Tangent Space Calculation
http://mayasoup.blogspot.com/2006/03/tangent-space-calculation.html
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Thursday, March 16, 2006. It’s possible to get mismatches ( seams ) due to doing normal averaging based on a tolerance of 30 degrees. Maya only share the normals if they are exactly the same. Subscribe to: Post Comments (Atom). Http:/ www.sinkpoint.com. View my complete profile. Indexing into MFnMesh: getBinormals? Cannot convert edge selection to vertices after do. Compositing layers with motion blurs alpha channel.
Maya Soup: Rendering filename bug in 7.0.1?
http://mayasoup.blogspot.com/2006/03/rendering-filename-bug-in-701.html
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Tuesday, March 07, 2006. Rendering filename bug in 7.0.1? It seems that when directly renaming files using the new filenaming syntax in 7.0.1, Maya will automatically append a " tmp" string to the end of the filename when "%c" is used. The workaround for now is only to correct the " tmp" by renaming everything using a shell/batch script. ( Or don't use %c at all and have everything saved under $Project dir/images ).
Maya Soup: Indexing into MFnMesh::getBinormals?
http://mayasoup.blogspot.com/2006/03/indexing-into-mfnmeshgetbinormals.html
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Thursday, March 23, 2006. Indexing into MFnMesh: getBinormals? Dumps a mesh's binormals into a MFloatVectorArray. But its length is different from getNormals. How do you index into this array? You can't. There's one binormal for each vertex-face pair. So if a vertex is shared by 4 faces, then it will have 4 binormals. getBinormals. Then what's the purpose for this function? The samething goes for getTangents.
Maya Soup: February 2006
http://mayasoup.blogspot.com/2006_02_01_archive.html
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Tuesday, February 28, 2006. Non keyable attributes can be keyed. It seems that even if an attributed is marked "not keyable", and no keys can be set to it directly via the UI, it's possible to manually animate it by MEL using setKeyframe. Of course this may cause problems, but it's interesting to know that it's a possibility. Finding edge directions for MFnMesh: split factors. The docs for MFnMesh: split. View my complete profile.
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Maya's Soul Kitchen – Eat Happy!
Maya's Soul Kitchen. Hello thank you for visiting my Blog :). My family (On both sides) are great cooks! I learnt everything to do with cooking from my Mother, and discovered I’m not that bad myself. So I thought I would share some of my recipes online. Click to email (Opens in new window). Click to print (Opens in new window). Share on Facebook (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Twitter (Opens in new window). Leave a Reply Cancel reply. Homemade B...
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mayasound - Audio Production in Autodesk® Maya®
Welcome, I'm Daniel Faust. The inventor of the MayaSound plug-in. I'm from Stuttgart. With MayaSound, licensees of Autodesk Maya. Can create surround sound recordings and export MIDI data in an environment optimized for audio production. From a simple point and click audio creation process to an advanced application programming interface, this plugin covers almost the entire range of the artist's and engineer's needs. At the bottom of the page, there's a list with most of the important features. In order...
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Maya Soup
Dumping ground for daily Alias Maya workflows / bugs / work-around findings. Monday, June 12, 2006. Coloured volumetric shadows with Mental Ray. Here is a good tutorial on how to set up volumetric lights with Mental Ray:. Http:/ www.jhavna.net/main.php? It's important to note that the shadow colour is affected by the transparency attribute of the shadowing object's shader, rather than the colour attribute. This has cost me a lot of headaches to figure out. Thursday, March 23, 2006. Compositing layers wit...
mayasowe-design.com - This website is for sale! - mayasowe-design Resources and Information.
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mayasowe.com - This website is for sale! - mayasowe Resources and Information.
This domain is expired. For renewal instructions please click here.
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Maya Speight
April 8, 2016. April 5, 2016. Welcome to my happy little corner of the Internet also known as the Maya Speight Command center. I wanted a place where I could put all of my social media content in one convenient location, so I shifted some things around and created the site where you’ve now found yourself. Let me show you around…. Above the Maya Speight Header (pictured below), you’ll find the menu. Takes you, of course, home, meaning the main page. Is a little more interesting. Click on it. Is instagram&...