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reinterpret_cast<Blog>(Portfolio)

Reinterpret cast Blog (Portfolio). Welcome to my portfolio. My name is Michael Culek. I am a student at RIT in the Game Design and Development major. Please check out some of my demos and games below. If you have any questions or comments, please email me at mxc4873 AT gmail DOT com. Escape from Planet Aerus. DirectX11 graphics API utilizing the geometry shader for efficient 2D point sprites. Havok physics engine, including the Havok vehicle API for efficient and stable car/kart physics. You can also use...

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Reinterpret cast Blog (Portfolio). Welcome to my portfolio. My name is Michael Culek. I am a student at RIT in the Game Design and Development major. Please check out some of my demos and games below. If you have any questions or comments, please email me at mxc4873 AT gmail DOT com. Escape from Planet Aerus. DirectX11 graphics API utilizing the geometry shader for efficient 2D point sprites. Havok physics engine, including the Havok vehicle API for efficient and stable car/kart physics. You can also use...
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5 depths
6 fluids 3d
7 spring web
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10 game features
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reinterpret_cast<Blog>(Portfolio) | mculek.blogspot.com Reviews

https://mculek.blogspot.com

Reinterpret cast Blog (Portfolio). Welcome to my portfolio. My name is Michael Culek. I am a student at RIT in the Game Design and Development major. Please check out some of my demos and games below. If you have any questions or comments, please email me at mxc4873 AT gmail DOT com. Escape from Planet Aerus. DirectX11 graphics API utilizing the geometry shader for efficient 2D point sprites. Havok physics engine, including the Havok vehicle API for efficient and stable car/kart physics. You can also use...

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mculek.blogspot.com mculek.blogspot.com
1

reinterpret_cast<Blog>(Portfolio): Building a Raytracer

http://mculek.blogspot.com/2011/02/building-raytracer.html

Reinterpret cast Blog (Portfolio). To render to the screen. From left to right:. Reproduction of the original raytraced scene by Turner Whitted. A different perspective showing the capability of multiple light sources. Showing different colored lighting effects from the multiple light sources. One light source is red, and one is green. Note* All images include 9x supersampling to smooth edges. Michael Culek - All engine and graphics code. Escape from Planet Aerus.

2

reinterpret_cast<Blog>(Portfolio): Escape from Planet Aerus

http://mculek.blogspot.com/2011/03/escape-from-planet-aerus.html

Reinterpret cast Blog (Portfolio). Escape from Planet Aerus. Escape from Planet Aerus is a game that I and five other classmates worked on as a project for our Game Design class. Here is some gameplay footage of the game in action from a teammate who captured the video with FRAPS:. For this project, I played the role of lead engine and graphics programmer, and did most of the work on the collision detection system. Michael Culek - Engine architecture, graphics code, collision detection, gameplay code.

3

reinterpret_cast<Blog>(Portfolio): Chrono Karts

http://mculek.blogspot.com/2011/05/chrono-karts.html

Reinterpret cast Blog (Portfolio). DirectX11 graphics API utilizing the geometry shader for efficient 2D point sprites. Havok physics engine, including the Havok vehicle API for efficient and stable car/kart physics. Single player vs AI or two to four player local split-screen multiplayer using one or more Xbox 360 controllers or keyboard controls. No split-screen photos currently available since I do not own any 360 controllers for testing. These photos will come at a later date. Escape from Planet Aerus.

4

reinterpret_cast<Blog>(Portfolio): Projects

http://mculek.blogspot.com/p/projects.html

Reinterpret cast Blog (Portfolio). Welcome to my portfolio. My name is Michael Culek. I am a student at RIT in the Game Design and Development major. Please check out some of my demos and games below. If you have any questions or comments, please email me at mxc4873 AT gmail DOT com. Escape from Planet Aerus. Subscribe to: Posts (Atom). Escape from Planet Aerus. Travel theme. Theme images by Ollustrator.

5

reinterpret_cast<Blog>(Portfolio): Depths

http://mculek.blogspot.com/2011/02/depths.html

Reinterpret cast Blog (Portfolio). Depths is a 2D game whose mechanics are based on fluid dynamics and the manipulation of fluids. Unlike many 2D games that use static water with simple 2D sprites and textures,. Here is a short video made by Stuart Monske and myself to introduce the game:. Depths, A Silent Movie. From left to right:. A screenshot of a typical body of water using a particle-based rendering method, drawing a single sprite per particle using a batched draw call to reduce overhead. Depths al...

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Red Space - Julie Larch

http://www.julielarch.com/red-space.html

Co-leading project developing a 3D free-roaming space shooter in C with 5 others. I worked on the DirectX graphics, implementing a particle system, projectile pool, skybox, input, and some of the engine design. Game was on display in the IGM Student Gallery. Team Members: Geoff Landskov, Mike Keck, Matt Percil, Matt Gall. Who contributed his "Core" project. Emma Anderson, who left the team halfway, but still contributed some work. Create a free website. Create your own free website.

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RIT Game Projects - Julie Larch

http://www.julielarch.com/rit-game-projects.html

Red Space, 2013. 3D Warp, 2014. Temporary screenshots, 2013. Pics of actual phone. Game created for a game jam hosted by Microsoft for the "Imagine Cup" Competition. Was made following the theme of "Imagine a world where technology helps solve the world's toughest problems.". IOS Movie App, 2014. Team won a Windows Phone during the gamejam for "Best Mobile Game". Team Members: Mike Culek. 1` ` ` ` MIPS Assembly:. Conway’s Game of Life. This is not the actual picture.Game is text-based.

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Due to the demands of my clients, I have been unable to finish my own website! For more information, contact me at: michael@mculbertson.com. M Culbertson Web Services 2017.

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barely audible | “The writing that you do, that so thrills you, that so rocks and exhilarates you, as if you were dancing next to the band, is barely audible to anyone else.” — Annie Dillard

8220;The writing that you do, that so thrills you, that so rocks and exhilarates you, as if you were dancing next to the band, is barely audible to anyone else.” — Annie Dillard. June 15, 2014. 8220;Thursday, June Twelfth” or “Eight Days Later”. Dedicated, with sincerest humility, to all of my colleagues, both past and present. i miss you. i love you. happy summer. To create tenuous strings. That bind me to you. Sturdy and strong and secure. Is not as valuable. I guard these strings. With my whole heart.

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Matt Culbreth Design

THE PRINT DRESS LOGO. Photography by Crystal Arnette. Biolumina is a healthcare communications agency located in New York City. The Three E's represent Biolumina's three main cultural values - to. I provided graphic illustration for the three posters which include a different organ to represent each of these values. Glenn Gilliar (Art Direction). THE WORLD OF CHINESE MAGAZINE. The World of Chinese. Daniele Nicoletti (Art Direction). 刘姜 - Liu Jiang (Photography). Featured work on Behance's. Available unde...

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Kim possible character monique. Файл: Kim possible character monique the paradise of building blocks каменская звезда 2012 From "Kim Possible: Steal Wheels (#3.1)" (2004) Monique: [Kim is trying to make plans for the evening] Sorry Kim. Monique has a no-nonsense. Добавлено 16.11.14 22:37. Реутов тв 1 серия. Файл: Реутов тв 1 серия каменская песни орел и решка тайланд пхукет Реутов ТВ. Введите номер серии - на которой вы остановились (? Добавлено 16.11.14 22:36. Добавлено 16.11.14 22:36.

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mcule

Advanced tools to find and order molecules online. Let me show you how it works ». Mcule integrates the purchasable chemical space with molecular modeling tools. Find the best drug candidates for your project with just a few clicks. Create your account in just 60 seconds. Sign up for free. Build structure- and ligand-based virtual screening workflows and design screening libraries by putting together molecular modeling tools like LEGO bricks. High quality compounds database,. Advanced compound selection,.

mculek.blogspot.com mculek.blogspot.com

reinterpret_cast<Blog>(Portfolio)

Reinterpret cast Blog (Portfolio). Welcome to my portfolio. My name is Michael Culek. I am a student at RIT in the Game Design and Development major. Please check out some of my demos and games below. If you have any questions or comments, please email me at mxc4873 AT gmail DOT com. Escape from Planet Aerus. DirectX11 graphics API utilizing the geometry shader for efficient 2D point sprites. Havok physics engine, including the Havok vehicle API for efficient and stable car/kart physics. You can also use...

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M Culinary Concepts

M Culinary Concepts is the namesake company of award-winning and celebrity chef, Chef Michael DeMaria. M Culinary Concepts provides exquisite cuisine and the highest caliber management team for all occasions ranging from intimate social gatherings, incentive travel, upscale corporate functions and large event productions such as the. Serving customers in Arizona, the Southwest and across the United States. 20645 North 28th Street Phoenix, Arizona 85050 602.200.5757.

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M Culinary Concepts

20645 North 28th Street. Phoenix, AZ 85050. A M Culinary Blog. Your Custom Text Here. Happy April Fool's Day from M Culinary Concepts! April 1, 2017. This April Fool’s Day our merry band of award-winning chefs have whipped up a mouth-watering menu of dishes that aren’t entirely what they seem. You’ll be shocked to learn about some unsuspecting health benefits that will truly do a body good. Garlic - Boosts the immune system. Onion - Contains anti-inflammatory properties. Jalapeno - A Vitamin C powerhouse.

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日本の10大お金 借りる 即日がついに決定

Http:/ xn- e- 1b4asotah7owcx678cuq3bybhkm4a.com/. 不動産コンサルタントの 雅 まさ が、不動産担保などの大口融資のイメージで、キャプチャ画像は記事投稿画面となっております。 全てを貫く お金 借りる 主婦 という恐怖. 分け入っても分け入ってもお金 借りる おすすめ 人気. だれが お金借りる ドメインパワー計測用 を殺すのか. Http:/ www.mculinguistics.com/index.php.