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Welcome to Wiki Mechgroundpedia,. Retrieved from " http:/ www.mechground.com/index.php? This page was last modified on 8 April 2016, at 07:21.

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The Solaris Olympiad Series: Prize Money and Character Development (How to get CP, Fame and C-Bills)

http://solarisseven.blogspot.com/2011/05/prize-money-and-character-development.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Monday, May 9, 2011. Prize Money and Character Development (How to get CP, Fame and C-Bills). Prize Money and Character Development (How to earn CP, Fame and C-Bills). As play progresses, players can gain fame, fortune, and increased Mechwarrior abilities. Certain acts, feats, kills, and moves can add CP’s, Fame, and / or C-Bills to your character. See the table below for a list of what you could earn or be penalized for.

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Mechwarrior Death

http://solarisseven.blogspot.com/2011/06/mechwarrior-death-and-campaign.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Monday, June 6, 2011. Ok Here are the NEW. Rules for Mechwarrior Death.Sort of a middle ground to keep everyone happy, and I think will be the best for the long run of the campaign. The current way is too liberal, the reset to 0 to conservative. Subtract 5 from your Fame with a minimum of 0. You lose all your skills, abilities, stables, sponsors and reserve mechs in your mech bay. You are not refunded for those losses. Any awa...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Arena Rules: The Factory (Marik)

http://solarisseven.blogspot.com/2011/06/arena-rules-factory-marik.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Tuesday, June 7, 2011. Arena Rules: The Factory (Marik). The Marik battlefield began its life as a shuttle manufacturing plant large enough to accommodate IndustrialMechs. The decrepit facility features multiple levels with elevators and ramps to move between them. Specific Rules for The Factory are as follows. There are two ramps on the board, one in the bigger building, one as part of the loading platform. These cost no ...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Olympiad Schedule

http://solarisseven.blogspot.com/2011/09/olympiad-schedule.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Monday, September 12, 2011. September (16th, Friday). 5A - Ishiyama (Random 4-5 Players). 5B - Hartford Gardens (Random 4-5 players). 5C - Factory (Random 4-5 Players). 6 - Coliseum (13 players) *First time on map. October (14th, Friday). 8 - The Jungle (13 players) *First time on map. November (11th, Friday). 10 -Survivor Series @ Hartford Gardens (13 Players). December (9th, Friday). You are given one target and must elimina...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Loan Rules...more forgiving than you think.

http://solarisseven.blogspot.com/2011/05/loan-rulesmore-forgiving-than-you-think.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Wednesday, May 11, 2011. Loan Rules.more forgiving than you think. A player may purchase the Loan ability that allows the player to ‘borrow’ funds from Solaris’ underworld. Loans may be carried indefinitely, the only requirement being that they be repaid before another loan is take out. PC’s current Fame Loan amount maximum. Subscribe to: Post Comments (Atom). 3/9, Friday 6pm. Search Solaris VII Campaign Blog. Kristopher "Bad ...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Arena Rules: The Coliseum (Steiner)

http://solarisseven.blogspot.com/2011/06/arena-rules-coliseum-steiner.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Tuesday, June 14, 2011. Arena Rules: The Coliseum (Steiner). The arena in Silesia was designed with a Roman-esque facade. The battlefield of the arena is largely featureless, utilizing walls that can be raised or lowered to provide variety. Nearly destroyed in riots when in 3062 a championship match spilled into the streets, the Coliseum has been rebuilt, better than ever. Specific Rules for The Coliseum are as follows. Any me...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Arena Rules: Boreal Reach (Davion) "The Devil's Bath"

http://solarisseven.blogspot.com/2011/06/arena-rules-boreal-reach-davion.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Monday, June 13, 2011. Arena Rules: Boreal Reach (Davion) "The Devil's Bath". Specific Rules for Boreal Reaches "Devil's Bath" are as follows. The lake in the center of the Devil's Bath arena is 1 level deep. It is fed by an underground spring so even with the scorching temps it remains full. The bottom of the lake is solid. Remember any Heat sink under water sheds double the heat it normally would. These will be placed at lea...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Arena Rules: The Jungle (Liao)

http://solarisseven.blogspot.com/2011/06/arena-rules-jungle-liao.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Monday, June 13, 2011. Arena Rules: The Jungle (Liao). This parcel of land was originally planned as a Buddhist monastery, but the Liao government decided to designate it as their official "arena." The battle area in this open tract is demarcated by a series of beacons. Extra beacons located inside the battlefield can be activated to shrink the area of the field down to a quarter of its full size. The Standing on this platform...

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The Solaris Olympiad Series: Ejecting, Surrendering, and Withdrawing

http://solarisseven.blogspot.com/2011/06/ejecting-surrendering-and-withdrawing.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Wednesday, June 15, 2011. Ejecting, Surrendering, and Withdrawing. Hopefully this post will clear up any confusion there may be about the differences between Surrendering, Withdrawing, and Ejecting. There are benefits and negative impacts associated with each. You may get to a point in a battle where your mech is pretty beat up and your almost positive you will not last another round, here are your options. Now there are only ...

solarisseven.blogspot.com solarisseven.blogspot.com

The Solaris Olympiad Series: Off Board Time - What to do between Battles

http://solarisseven.blogspot.com/2011/05/off-board-time-what-to-do-between.html

CP, Fame and C-Bills. CP (Abilities and Skills). Eject / Surrender / Withdraw. Wednesday, May 11, 2011. Off Board Time - What to do between Battles. Here is a break down of what to do between battles. You can do these in any order, and can bounce back an forth between them as you choose. 1) Repair your mech / Heal your mechwarrior. There are three ways to repair your mech. Full Repairs; Mech is "Destroyed": 45% of base cost. Full Repairs; Mech is "Crippled": 35% of base cost. Spot Repairs: 10,000 C-Bills...

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