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Thom Gillespie's Media Jazz: interactive storytelling and game design

Thom Gillespie's media jazz site dedicated to 3d modeling and animation, JellyVision's interactive conversational interfaces, computer game design and citizen media for social change

http://www.mediajazz.com/

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THOM GILLESPIE

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MEDIAJAZZ, LLC

THOM GILLESPIE

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BLOO●●●●GTON , IN, 47408

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TH●●@MEDIAJAZZ.COM

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Thom Gillespie's Media Jazz: interactive storytelling and game design | mediajazz.com Reviews
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Thom Gillespie's media jazz site dedicated to 3d modeling and animation, JellyVision's interactive conversational interfaces, computer game design and citizen media for social change
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1 computer game design
2 game design
3 interactive storytelling
4 storytelling
5 interactive conversational interfaces
6 conversational interfaces
7 3D
8 3D modeling
9 3D modeling and computer animation
10 animation
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thom gillespie,artstack,thomgillespie@gmail com,skype thomgillespie,facebook/twitter thomgillespie,linkedin thomgillespie,education,program design,classes designed,interactive storytelling,writing,brenda laurel,laughing out loud,squeak programming
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Thom Gillespie's Media Jazz: interactive storytelling and game design | mediajazz.com Reviews

https://mediajazz.com

Thom Gillespie's media jazz site dedicated to 3d modeling and animation, JellyVision's interactive conversational interfaces, computer game design and citizen media for social change

INTERNAL PAGES

mediajazz.com mediajazz.com
1

3D

http://www.mediajazz.com/3d

This is an introductory class in 3D modeling and simple computer animation. The class is designed for beginners with no 3D modeling experience. Students should be familiar with basic design tools such as Photoshop and Illustrator and be comfortable drawing and sketching. There will be weekly design assignments, classroom presentations and a final large design project. Work is due when assigned. Weekly design assignments 30%. 1 2 page critique of books selected and read by you from our reading list. Atten...

2

Art, Entertainment and Information

http://www.mediajazz.com/ArtEntertainmentInformation

Tues/Thursday 5:30 - 7:15 pm HYPR 155 Thom Gillespie. 855-3254, Office hours Wednesday 2-4 and by appointment. Our list: I STORIA@indiana.edu. 10 new and original concept ideas, story-boarded and presented, one each Tuesday for the first 10 weeks and posted on your website/blog by Monday evening. Some concepts may be assigned some weeks will be free form. (10 points). 1 card game and/or board game, prototyped. Maybe be done in groups of up to three. (10 points). A = 90 points and above (Really good ).

3

About Mime

http://www.mediajazz.com/cm

This class is about making that leap. This class is run from the website which changes as the class changes. Always check this site for the final answer. www.mime.indiana.edu/cm/about.html. How to reach Thom and the class:. Office hours, 2-4 MW, by appointment. 2006, Dept. of Telecom.

4

Interactive Storytelling and Computer Game Design '07

http://www.mediajazz.com/istory

T580: Interactive Storytelling and Game Design. Room 346 Radio/TV Bldg. 855-3254. Office hours: Wednesday 2-4 and by appointment. Granted it isn't real death but you do attempt to dodge the bullet if possible. This is part of the interaction the playability of the game. This is very difficult to write and design. This is what is new. In the early days of film it was difficult to talk about the media because the word. The field of human-computer interaction has roots in many fields: computer science, educ...

5

T101

http://www.mediajazz.com/T101

20660 04:00P-05:15P TR TV 251. Discussion 20661 08:00A-08:50A F WI 20662 09:05A-09:55A F WI 20663 10:10A-11:00A F WI 20664 11:15A-12:05P F WI 20665 12:20P-01:10P F WI 20666 01:25P-02:15P F WI. Thom Gillespie, room 346 Radio/TV, 812-855-3254 thom@indiana.edu Office hours: W 3-4 drop-in, 4-5 always by appointment. Dan Wolfe, Tues: 2-3 and Thurs: 3-4 in Radio/TV 240F dwolfe@indiana.edu. Kris Kurtis, kkurtis@indiana.edu. Simple walks in the woods, alone with just our selves? What is and is not information?

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jackchangcreates.com jackchangcreates.com

:::Jack Chang Creates:::

http://www.jackchangcreates.com/projects/bodyguard/index.shtml

BodyGUARD is an award-winning medical action game with novelties in both game mechanics and presentation. Using the idea of immunization process, players can switch the mode of the nanoSHIFTER to fight against its enemies by working with them. Players also get to experience the inner world of inside a human body through original art and sound. Little boy Tobe's life is at stake! Get your nanoSHIFTER ready and start the mission to save Tobe! After reading Raph Koster's "A Theory of Fun". I think that was ...

jackchangcreates.com jackchangcreates.com

:::Jack Chang Creates:::

http://www.jackchangcreates.com/projects/basketboard/index.shtml

Basketball, as a sport, is full of yin-yangs. Big players move slower, yet they can get in other's way by their size advantage. Small players move faster, but they tend to be obstructed by big ones. All players have higher shooting percentage near the basket, yet it's always crowded there. And attempting to shoot far from the basket is easier (with more open space), but it always comes with lower percentage for made shots. So here I present a simplified version of Basketboard by applying those yin-yans.

jackchangcreates.com jackchangcreates.com

:::Jack Chang Creates:::

http://www.jackchangcreates.com/projects/friend_or_foe/index.shtml

Playtesters (circle from left): Aaron Kahn, Jack Chang, Miaoqi Zhu, Nicholas Matthews, and Steve Burns. What is the singularity of one porker deck plus 2 dice? Ps The word singularity is actually from math/calculus: an exceptional set where it fails to be well-behaved in some particular way ( Wikipedia. But really, this is just a simple card game based on the observation upon a poker deck and two dice together. Hopefully this turns out to be a fun and creative game to you. Rule I (The Basic Gameplay).

nadin.ws nadin.ws

Post-Industrial/Post Literate Society | Mihai Nadin

http://www.nadin.ws/archives/category/post-industrialpost-literate-society

An idiot is someone not able or willing to listen. A Second Revolution Might Save America From Herself. Ubiquitous Computing and Digital Media. Semiotics for the HCI Community. Currently Browsing Post-Industrial/Post Literate Society. Enslaved by Digital Technology. Interview with Roberto Simanowski in Digital Humanities and Digital Media. Conversations on Politics, Culture, Aesthetics, and Literacy, pp. 184-205 (Open Humanities Press, 2016, Series Fibreculture Books). Wer viel misst, misst Mist. Book re...

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Thom Gillespie's Media Jazz: interactive storytelling and game design

Thinking it thru . Bloomington, IN USA. University of California, PhD, Information Studies. Hi, Im Thom,. I teach completely online with South University as part of the department of Information Technology. Previously, I was the director of the graduate program in Interactive Communications at Quinnipiac University. Before that I created the Masters in Immersive Mediated Environments (MIME). Art, Entertainment and Information. Introduction to 3D Modeling. T101: Living in the Information Age. When customs...

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