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Gabriel Giordano

Some Unity3D stuff (part 3). Now I've programmed a spherical gravity test game in C#. Using the new 2d features of Unity3D. The spaceship movements are based on mouse's side game screen position. Hope you like it! Convenience layer framework developed by myself, similar to MyBatis. Is a light-weight JDBC. Convenience layer. All that can be done in JDBC. For more information about it, checkout my GitHub. Para uma descrição em português sobre a BlueprintDao. Br>Introdução ao Desenvolvimento de Jogos /br.

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Gabriel Giordano | medina3d.blogspot.com Reviews
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Some Unity3D stuff (part 3). Now I've programmed a spherical gravity test game in C#. Using the new 2d features of Unity3D. The spaceship movements are based on mouse's side game screen position. Hope you like it! Convenience layer framework developed by myself, similar to MyBatis. Is a light-weight JDBC. Convenience layer. All that can be done in JDBC. For more information about it, checkout my GitHub. Para uma descrição em português sobre a BlueprintDao. Br&gtIntrodução ao Desenvolvimento de Jogos /br.
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Gabriel Giordano | medina3d.blogspot.com Reviews

https://medina3d.blogspot.com

Some Unity3D stuff (part 3). Now I've programmed a spherical gravity test game in C#. Using the new 2d features of Unity3D. The spaceship movements are based on mouse's side game screen position. Hope you like it! Convenience layer framework developed by myself, similar to MyBatis. Is a light-weight JDBC. Convenience layer. All that can be done in JDBC. For more information about it, checkout my GitHub. Para uma descrição em português sobre a BlueprintDao. Br&gtIntrodução ao Desenvolvimento de Jogos /br.

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medina3d.blogspot.com medina3d.blogspot.com
1

Gabriel Giordano: Kick-Ass (fan art)

http://www.medina3d.blogspot.com/2014/01/kick-ass-fan-art.html

Published by Marvel Comics. Is the main character of the Kick-Ass series. Dave Lizewski is a high school student and comic book fan whose dreams inspire him to become a real life superhero, going by the name "Kick-Ass", with no superpowers or training of any kind.". Designed in partnership with André Greati. A very talented artist whose sculpted in clay and designed the Kick-Ass. While I was creating the 3d model using Autodesk Mudbox. And texturing with Adobe Photoshop. Hope you like it! All programmed ...

2

Gabriel Giordano: Some LibGDX stuff (part 1)

http://www.medina3d.blogspot.com/2014/01/some-libgdx-stuff-part-1_3.html

Some LibGDX stuff (part 1). Just a basic test using the new Xoppas'. 3d api, programmed in Java. Using the multi-platform game framework LibGDX. And tested with a Samsumg Galaxy 5, Android 2.1, plus a nice broken screen effect as you can see. The 3d models are of my Pinball 40º. Game converted in .g3db. A more runtime friendly format). With the command line utility fbx-conv. Assinar: Postar comentários (Atom). Some LibGDX stuff (part 1). Pinball 40º (UDK-based game). Some works of 2009. Hope you like it!

3

Gabriel Giordano: Some Unity3D stuff (part 1)

http://www.medina3d.blogspot.com/2014/01/some-unity3d-stuff-part-1.html

Some Unity3D stuff (part 1). All programmed in C#. A math game like this isn't a bad idea, is it? Hope you like it! Assinar: Postar comentários (Atom). Some LibGDX stuff (part 1). Just a basic test using the new Xoppas 3d api, programmed in Java using the multi-platform game framework LibGDX and tested with a S. Pinball 40º (UDK-based game). Pinball 40º was developed in 2010, between May and July, using Unreal Development Kit , a game engine developed by Epic Games . Pinball. Some works of 2009. One of t...

4

Gabriel Giordano: Janeiro 2014

http://www.medina3d.blogspot.com/2014_01_01_archive.html

Some Unity3D stuff (part 3). Now I've programmed a spherical gravity test game in C#. Using the new 2d features of Unity3D. The spaceship movements are based on mouse's side game screen position. Hope you like it! Convenience layer framework developed by myself, similar to MyBatis. Is a light-weight JDBC. Convenience layer. All that can be done in JDBC. For more information about it, checkout my GitHub. Para uma descrição em português sobre a BlueprintDao. Br&gtIntrodução ao Desenvolvimento de Jogos /br.

5

Gabriel Giordano: Clash of Science

http://www.medina3d.blogspot.com/2014/01/clash-of-science.html

Well, the Clash of Science. Was supposed to be an UDK-based game, but it was failed on its initial purpose. At least my 3d models remained as you can see below! All the concept arts was done by my nice friend Vinicius Loureiro. That's it, see ya! Assinar: Postar comentários (Atom). Some LibGDX stuff (part 1). Just a basic test using the new Xoppas 3d api, programmed in Java using the multi-platform game framework LibGDX and tested with a S. Pinball 40º (UDK-based game). Some works of 2009. Another charac...

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Gabriel Giordano

Some Unity3D stuff (part 3). Now I've programmed a spherical gravity test game in C#. Using the new 2d features of Unity3D. The spaceship movements are based on mouse's side game screen position. Hope you like it! Convenience layer framework developed by myself, similar to MyBatis. Is a light-weight JDBC. Convenience layer. All that can be done in JDBC. For more information about it, checkout my GitHub. Para uma descrição em português sobre a BlueprintDao. Br&gtIntrodução ao Desenvolvimento de Jogos /br.

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My Head to Clearer Thinking,. My Heart to Greater Loyalty,. My Hands to Larger Service,. My Health to Better Living,. For my club, My Community,. My Country, and My World. Forms to fill out. Shooting Sports - - Ohio 4-H. Shooting Sports - - Medina. A little background on the 4-H Youth Development Program. PO Box 42, Medina, OH 44258. For the Medina County 4-H head office click here. The Medina County 4H-Local Office is located just South West of the town Square. A Special thank you to.