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Wednesday, March 22, 2017. Posted by scott slomiany at 7:20 AM. Thursday, January 19, 2017. Posted by scott slomiany at 12:37 PM. Tuesday, July 07, 2015. Because the legacy microgame will have a fluctuating deck size.how does one refresh the deck as cards are removed from the game.permanently? And each of the 20 expansion decks would have a single, different mystery "rare". Working through the game to rip enough cards to open the next expansion to see what the next rare card is could be fun; opening ...

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meeplespeak | meeplespeak.blogspot.com Reviews
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Wednesday, March 22, 2017. Posted by scott slomiany at 7:20 AM. Thursday, January 19, 2017. Posted by scott slomiany at 12:37 PM. Tuesday, July 07, 2015. Because the legacy microgame will have a fluctuating deck size.how does one refresh the deck as cards are removed from the game.permanently? And each of the 20 expansion decks would have a single, different mystery rare. Working through the game to rip enough cards to open the next expansion to see what the next rare card is could be fun; opening ...
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meeplespeak | meeplespeak.blogspot.com Reviews

https://meeplespeak.blogspot.com

Wednesday, March 22, 2017. Posted by scott slomiany at 7:20 AM. Thursday, January 19, 2017. Posted by scott slomiany at 12:37 PM. Tuesday, July 07, 2015. Because the legacy microgame will have a fluctuating deck size.how does one refresh the deck as cards are removed from the game.permanently? And each of the 20 expansion decks would have a single, different mystery "rare". Working through the game to rip enough cards to open the next expansion to see what the next rare card is could be fun; opening ...

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meeplespeak: Bad Night at Levee Rock

http://meeplespeak.blogspot.com/2008/10/bad-night-at-levee-rock.html

Tuesday, October 28, 2008. Bad Night at Levee Rock. Look's like I forgot about this GDS entry from a while ago. It came in fifth place of the "Going Solo: Man versus Wild" contest. I guess that's why. As with most GDS entries, this is just a rough 1st-pass game outline. So, even though it uses common parts, it has not been playtested, so pleasebe kind if you do play it.). Approximately) 20-30 Levee Dice (6 sided dice in one color). The River (Standard playing card deck). What's going on here:. Define 5 a...

2

meeplespeak: Awful GDS finish

http://meeplespeak.blogspot.com/2007/04/awful-gds-finish.html

Thursday, April 26, 2007. And so, the second design-a-childrens-game GDS. I enter, again ends poorly. 6th out of 8th place. And this time I thought I nailed it. Not taking away anything from the other entries, mind you. It needed to be a game with no rules judge, no specifics, a little like controlled chaos. In fact, I think I captured that well. Apparently, maybe the game needed a little more structure and complication given who is voting. Oh well. And now, a classic "Ghost in the Graveyard" moment.

3

meeplespeak: February 2006 - Love Me Blender

http://meeplespeak.blogspot.com/2006/08/february-2006-love-me-blender.html

Wednesday, August 16, 2006. February 2006 - Love Me Blender. Since BGDF has moved over to a new server, they will eventually lose all of their old posting. So now I have to keep a record of my showdown entries somewhere else. Well, at least the ones I find to be viable. Manufactured by Presley Kitchenware Inc.). Two players create love potions to move Pat on the Infatuation Line. The Love Me Blender[1] and Blender Base[2]. Marbles, in four "Ingredient" colors, and additionally, black and clear. Remaining...

4

meeplespeak: Half-Chance

http://meeplespeak.blogspot.com/2012/12/half-chance.html

Sunday, December 09, 2012. So, there's a thread gong on at the story-games forum talking about what RPGs can learn from board games. I have no idea if this is any kind of solution, but some of the things being discussed there led me to ka-noodling this idea. Currently, the idea is theme agnostic.but there's no reason why you couldn't add cards that theme-specific as expansions or whatever. And that's the basic idea in a nutshell. Again, a coin flip, and another minus.which results into sliding all th...

5

meeplespeak: The Great Canoe Race Challenge

http://meeplespeak.blogspot.com/2007/05/great-canoe-race-challenge.html

Friday, May 25, 2007. The Great Canoe Race Challenge. In a rather surprising finish, I managed to snag 1st place in the May 2007 GDS. I pretty much left this game for the dead, and even considered not spending the time to vote, due to the way that people typically vote. It all starts at the beginning. And my comment was: "Is this supposed to be a game based on a canoe race, or for an ACTUAL canoe race? And I gleefully walked away, tuning up my entry. Which was then submitted. Anyway, a later post reveale...

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top 5 gateway games revisted | playing and designing board games

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Playing and designing board games. Because life is too short for bad games. Guide to Modern Gaming. Top 5 Gateway Games. Gaming with Two: The Ten Best Games to Play with Your Spouse. Top 5 gateway games revisted. A while back I wrote a post called Top Five Gateway Games. In it, I argued that the top five gateway games should likely be Settlers of Catan. Turns out I was wrong. Though I like Blokus, I no longer think it should be the fifth gateway game. You have your answer. So now for the canonical list:.

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ScatterLand | playing and designing board games

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Playing and designing board games. Because life is too short for bad games. Guide to Modern Gaming. Top 5 Gateway Games. Gaming with Two: The Ten Best Games to Play with Your Spouse. ScatterLand is a game of strategy and deduction for 2-4 players. It takes roughly 30 minutes to play and is suitable for ages 8 and up. Players are trying to create island chains: the more islands they connect together, the more points they receive at the end of the game. The basic game reminds me a bit of Blokus. While the ...

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Board Games - Creation And Play: June 2015

http://creationandplay.blogspot.com/2015_06_01_archive.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, June 29. A Moment of Reflection. Not much progress again this week :-( I was babysitting for a friend on Tuesday and used the evening to finish the graphic design (and add some further improvements) of the next version of Zombology, but then was too busy for the rest of the week to either print them out or playtest them. The UK Games Expo. I've got 13 pre-orders already, which ...

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Board Games - Creation And Play: July 2015

http://creationandplay.blogspot.com/2015_07_01_archive.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, July 27. A Digital Digression II. So I've made a bit of progress on Zombology this week, posting blind playtesting copies to the Leeds and London Playtest UK. I still haven't decided what I want to do re. board game publishing, so in the meantime I've been doing some work on my German learning app instead. I loved Duolingo. Self publishing a run of 150 hand-made copies. Since m...

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Board Games - Creation And Play: May 2015

http://creationandplay.blogspot.com/2015_05_01_archive.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, May 25. The Elephant In The Room. This post is being posted automagically while I'm on holiday in deepest, darkest Devon with the entirety of my fairly large family (14 of us! It might take me a few days to respond to comments as I'm not sure if they have the internets in Devon yet. I've bravely decided to eschew KickStarter. KickStarter changed all that. Now everyone can p...

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Board Games - Creation And Play: My Games

http://creationandplay.blogspot.com/p/my-games.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. In 2006 I published my first board game: Border Reivers. A game about the warring Scottish and English clans on the border during the 16th century. I made 100 copies of the game by hand and sold them all within a year. It was the first game I designed and the first game I published. In 2008 Carpe Astra. Initially designed as part of NaGa DeMon. Dragon Dance: Fire v Lance. Is a two-play...

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Board Games - Creation And Play: In Flux and In Corporeal Form

http://creationandplay.blogspot.com/2015/07/in-flux-and-in-corporeal-form.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, July 6. In Flux and In Corporeal Form. Took long enough. I've been wanting to try this version out before sending it out for playtesting, but I have to miss this week's Newcastle Playtest because of travelling for work again, and I've not managed to fit a playtest in at work for a while either, so screw it, it's going out untested! It could be awful! It could be genius! Give up...

creationandplay.blogspot.com creationandplay.blogspot.com

Board Games - Creation And Play: A Digital Digression II

http://creationandplay.blogspot.com/2015/07/a-digital-digression-ii.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, July 27. A Digital Digression II. So I've made a bit of progress on Zombology this week, posting blind playtesting copies to the Leeds and London Playtest UK. I still haven't decided what I want to do re. board game publishing, so in the meantime I've been doing some work on my German learning app instead. I loved Duolingo. Self publishing a run of 150 hand-made copies. Review ...

creationandplay.blogspot.com creationandplay.blogspot.com

Board Games - Creation And Play: A Moment of Reflection

http://creationandplay.blogspot.com/2015/06/a-moment-of-reflection.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, June 29. A Moment of Reflection. Not much progress again this week :-( I was babysitting for a friend on Tuesday and used the evening to finish the graphic design (and add some further improvements) of the next version of Zombology, but then was too busy for the rest of the week to either print them out or playtest them. The UK Games Expo. I've got 13 pre-orders already, which ...

creationandplay.blogspot.com creationandplay.blogspot.com

Board Games - Creation And Play: December 2014

http://creationandplay.blogspot.com/2014_12_01_archive.html

Board Games - Creation And Play. A blog about board game design and publishing by Jackson Pope formerly of Reiver Games. Monday, December 29. 2014: The Year in Review. The next three weeks I was home alone, so I got to live the bachelor life style: eating like a student and playing games all the time - I even got a game of Twilight Imperium III in! A convention (Beer and Pretzels in Burton again with Terry). But in November we had some bad news which derailed my NaGa DeMon efforts a bit. I did NaGa DeMon...

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Wednesday, March 22, 2017. Posted by scott slomiany at 7:20 AM. Thursday, January 19, 2017. Posted by scott slomiany at 12:37 PM. Tuesday, July 07, 2015. Because the legacy microgame will have a fluctuating deck size.how does one refresh the deck as cards are removed from the game.permanently? And each of the 20 expansion decks would have a single, different mystery "rare". Working through the game to rip enough cards to open the next expansion to see what the next rare card is could be fun; opening ...

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Meeples y Peques - Juegos de mesa con los peques de la casa

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Rock Paper Scissors (RPS): in a balanced game, there is always a counter-strategy. The Game Dojo Project. Rock Paper Scissors (RPS): in a balanced game, there is always a counter-strategy. The Game Dojo Project. Apologies re: Episode 88. November 8, 2016. Episode 1 of the Game Dojo is in the Can! October 10, 2016. Tonight, we talked about their past playtests, their current iterations, and their future goals. We hope you’ll follow their progress on a weekly basis as Sen checks in with them one ...We had ...