muttermuttergrumble.blogspot.com
*muttermuttergrumble*: November 2006
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When the stars go blue, when you haven't a clue. take a minute or two, realize my words are true! Friday, November 24, 2006. Posted by päwz2zprίηt at 6:01 PM. Sunday, November 12, 2006. Markku Eskelinen, an independent scholar and self-professed "ludologist", in his. To Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? Posted by päwz2zprίηt at 6:19 PM. Päwz2zprίηt. View my complete profile. Someone stop me from playing nwn!
muttermuttergrumble.blogspot.com
*muttermuttergrumble*: August 2006
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When the stars go blue, when you haven't a clue. take a minute or two, realize my words are true! Monday, August 28, 2006. Choose a narrative that has been expressed in both an interactive and a non-interactive medium, for example the game Tomb Raider and the movie Lara Croft: Tomb Raider. Discuss how the transposition to/from interactive media has changed the narrative. Has the structure of the narrative remained intact? What, if anything, does this suggest about designing interactive narrative? However...
muttermuttergrumble.blogspot.com
*muttermuttergrumble*: September 2006
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When the stars go blue, when you haven't a clue. take a minute or two, realize my words are true! Wednesday, September 20, 2006. I am brain dead. 1 Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. In terms of understanding how these two forms relate to/differ from narrative, is this distinction significant? Or are they more closely related that Montfort would like to admit? Could it be considered an example of interactive media? Both the actors and aud...
muttermuttergrumble.blogspot.com
*muttermuttergrumble*: October 2006
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When the stars go blue, when you haven't a clue. take a minute or two, realize my words are true! Monday, October 30, 2006. Jesper Juul distinguishes between. Where a game is specified as a small number of rules that combine and yield a large number of game variations, and. P/S: Drop me a comment if you didn't understand what I mean by yes/no games. I can probably give an example :). Posted by päwz2zprίηt at 5:48 PM. Tuesday, October 24, 2006. Someone stop me from playing nwn! Thursday, October 19, 2006.