melonjs.org melonjs.org

melonjs.org

melonJS

melonJS - A lightweight HTML5 game engine

http://www.melonjs.org/

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melonJS | melonjs.org Reviews
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melonJS - A lightweight HTML5 game engine
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5 game
6 engine
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melonJS | melonjs.org Reviews

https://melonjs.org

melonJS - A lightweight HTML5 game engine

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blog.melonjs.org blog.melonjs.org

melonJS blog

Sunday, July 26, 2015. MelonJS 2.1.3 - Bug Fix! We were informed of a few bugs and regressions in 2.1.2 right after its release. Rather than turning out a quick release to address those issues, we waited on it a bit. The wait turned out to be a good idea because we were able to discover and fix even more regressions. Download: https:/ github.com/melonjs/melonJS/releases/tag/2.1.3. Fixed an issue with decoding audio data on Opera. Fixed an exception in the Map polyfill. Fixed an exception in. Or why the n...

INTERNAL PAGES

melonjs.org melonjs.org
1

melonJS - Forum

http://melonjs.org/forum

A lightweight HTML5 game engine.

2

melonJS - Forum

http://melonjs.org/forum.html

A lightweight HTML5 game engine.

3

melonJS - Download

http://melonjs.org/download.html

A lightweight HTML5 game engine. Is an open source HTML5 game engine released under the MIT. MelonJS uses part of, or a derivated version of the following libraries :. A micro publish/subscribe messaging framework (MIT License). A javaScript tweening engine for easy animations (MIT License). A super fast prototypal inheritance microlib for the modern web (MIT License). A javascript audio library for the modern web (MIT License). A QuadTree implementation in JavaScript by Timo Hausmann (MIT License).

4

melonJS - Homepage

http://melonjs.org/index.html

A lightweight HTML5 game engine. Submit a patch (Pull Request). MelonJS is a lightweight but yet powerful HTML5 framework designed from the ground up to provide a true plugin-free 'write-once, run-everywhere' gaming oriented library. melonJS is an open-source project and supported by a community of enthusiasts. See our Gallery. For a few examples of games powered by melonJS. Powerful level design through Tiled. And to focus on the game features itself. A fresh and lightweight 2D sprite-based engine.

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blog.gopherwoodstudios.com blog.gopherwoodstudios.com

Gopherwood Studios Blog: November 2013

http://blog.gopherwoodstudios.com/2013_11_01_archive.html

Monday, November 25, 2013. 47 Easy Steps to Publishing Your First Platypus HTML5 Game. There are not exactly 47 steps to completing your first game, but this is the beginning of an article I'm planning to write stream-of-consciousness style, and I'm not looking back. Step #1 - Get Platypus! The PBS Kids team has provided the Platypus repository here: https:/ github.com/PBS-KIDS/Platypus. Unless, of course, the one-level example game with Todd Lewis. S incredible pixel art wasn't. This next section is an ...

cristigoia.ro cristigoia.ro

25+ Resources for succeeding with HTML canvas | Cristi G. | insane ideas come to life

http://cristigoia.ro/25-resources-for-succeeding-with-html-canvas

Insane ideas come to life. 25 Resources for succeeding with HTML canvas. In case you’ve been living under a rock for the past couple years, the canvas element in the HTML5 specification is fairly simple to understand. Basically, it’s a rectangular area in your page where you can use JavaScript for drawing anything you choose. Has a fantastic chapter on working with canvas that includes a basic definition, and information on building simple shapes, canvas coordinates, paths, text, and more. Has exactly wh...

systempuntoout.com systempuntoout.com

Systempuntoout: 2012, riassuntino pronto uso.

http://www.systempuntoout.com/2013/01/2012-riassuntino-pronto-uso.html

Tuesday, January 08, 2013. 2012, riassuntino pronto uso. Con un filo di ritardo, eccomi qua con il post potpourri di fine 2012. I nformatica and C. :. Guardando la lista dei proposal del 2012, posso dire di averne centrato seriamente solo uno migrando le applicazioni web su Google App Engine dal runtime Python 2.5 a 2.7 e dal Datastore MS ad HRD; ho portato inoltre StackPrinter. Sulla SE API 2.0. Arduino è lì fermo nel cassetto e la partecipazione su Stack Overflow. È stata pressochè nulla. L’impat...

imaginarydevelopment.blogspot.com imaginarydevelopment.blogspot.com

.Net coding discoveries, focused on reusability: February 2013

http://imaginarydevelopment.blogspot.com/2013_02_01_archive.html

Net coding discoveries, focused on reusability. Monday, February 25, 2013. Run Chai based tests with PhantomJs. PhantomJs is installed at. C: Program Files (x86) phantomjs-1.8.1-windows. Then add it to the path. I had to put. In the target directory of the phantom script which makes me sad, but perhaps I'll figure that out next. At the command prompt:. C: Projects mine phantomjs phantomjs payerportal.js phantomjs hellophantom.js. Links to this post. Monday, February 11, 2013. What did you do this weekend?

netlumination.com netlumination.com

Making a 2D JavaScript game engine - Intro

http://netlumination.com/making-a-2d-javascript-game-engine

Making a 2D JavaScript game engine - Intro. So, out of some vague sense of nostalgia, but mostly as a technical exercies, I decided to make a game engine. Ive been using a lot of JavaScript, and I thought picking JavaScript as the engine language would make it maximally accessible. Due to my recent reminiscing on Metroid et al. it will be a 2D enginge specifically targeted at platform games. There are already some great. If you want to use a 2D JavaScript platform game engine. Uses a linked list. A naive...

ffx.it ffx.it

ffx.it - The Incredible Pac Maker

http://www.ffx.it/pacMaker.html

The Incredible Pac Maker. Drive the character thru the maze avoiding to be captured by the ghosts. Eat the pills to get the temporary ability of defeat enemies. Collect all the dots in order to complete the level. HTML5 arcade game ready to be deployed or to be customized. 2016 Officine Pixel P.IVA 01959480409.

drawlogic.com drawlogic.com

*drawlogic » GAMEDEV - web, mobile, game + interactive development » GAMEDEV » GAMEDEV

http://drawlogic.com/tag/gamedev

Posts Tagged ‘GAMEDEV’. Laquo; Older Entries. Unity 5, WebGL and the Plugin-pocalypse. Tuesday, March 18th, 2014. Well it has happened, Unity announced WebGL exporting. This was a much needed announcement and our flash man on the inside, UnitZeroOne / Ralph Hauwert of good ol’ Papervision days, helped make it so. Thanks Ralph and Unity team! This feature is in Unity 5 as a preview just announced but with the impending plugin-pocapyse. I am sure it is a major focus at Unity to get to production stage.

ffx.it ffx.it

ffx.it - Jelly Beachline

http://www.ffx.it/jellyInvaders2.html

Jelly Invaders Beach Line. Jelly Invaders goes to beach! Gameplay is still very simple, just defeat the invasors by painting them! Align 3 or more aliens of the same color for destroy them. The more aliens you will destroy together the more score you will get. Defend cabins from the alien fire and use special balls for defeating enemy waves. 2016 Officine Pixel P.IVA 01959480409.

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melonJS

MelonJS is an open source HTML5 game engine that empowers developers and designers to focus on content. The framework provides a collection of composable entities and support for a number of third-party tools. Giving you a powerful combination that can be used wholesale or piecemeal. Read The Docs ». Use the following keys to start playing a simple game built with melonJS. Try it with a gamepad! See you in a bit! Built with future technology. Released under the permissive MIT License. Fast broad-phase co...

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