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Critical Meltdown

Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Saturday, November 3, 2012. Click Here to Play! I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:.

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Critical Meltdown | meltdowngame.blogspot.com Reviews
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Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Saturday, November 3, 2012. Click Here to Play! I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:.
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1 critical meltdown
2 have at it
3 my second attempt
4 my first attempt
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6 no comments
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critical meltdown,have at it,my second attempt,my first attempt,posted by,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,a playable start,creating caves,algorithm,announcing critical meltdown,blog archive,about me
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Critical Meltdown | meltdowngame.blogspot.com Reviews

https://meltdowngame.blogspot.com

Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Saturday, November 3, 2012. Click Here to Play! I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:.

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1

Critical Meltdown: Announcing Critical Meltdown

http://www.meltdowngame.blogspot.com/2012/11/announcing-critical-meltdown.html

Saturday, November 3, 2012. I'm working on a 2D cave flying game inspired by Descent: Critical Meltdown, and I'll be blogging about the development here. The concept is simple enough. You command a small space ship, you need to navigate your way to the bottom of a cave, destroy reactor cooling at the bottom, and escape back out the top before the reactor blows. Along the way you'll find various weapons, power-ups, and enemies to fight. Subscribe to: Post Comments (Atom). View my complete profile.

2

Critical Meltdown: A Playable Start

http://www.meltdowngame.blogspot.com/2012/11/a-playable-start.html

Saturday, November 3, 2012. After a couple of days working on this project, I have a very playable start. You can fly around, take damage, and shoot, although there isn't anything to shoot yet, and there isn't anything shooting at you. Give it a shot, and feel free to leave me feedback in the comments. Any suggestions are appreciated. Click Here to Play! Subscribe to: Post Comments (Atom). My First (and second) Attempt at Music. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Critical Meltdown: November 2012

http://www.meltdowngame.blogspot.com/2012_11_01_archive.html

Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Saturday, November 3, 2012. Click Here to Play! I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:.

4

Critical Meltdown: My First (and second) Attempt at Music

http://www.meltdowngame.blogspot.com/2012/11/my-first-attempt-at-music.html

Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Subscribe to: Post Comments (Atom). My First (and second) Attempt at Music. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Critical Meltdown: Creating Caves

http://www.meltdowngame.blogspot.com/2012/11/creating-caves.html

Saturday, November 3, 2012. I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:. Here's how I create them:. 1 I start out generating a grid of X by Y booleans (tiles). 2 I start with a "cursor" at the top middle. I move either left to right, or right to left a random number of tiles, removing all of them. 3 Move down one row. 5 Next up I just start deleting tiles. I choose a tile at random, check if it is bordering empty space, and if so, delete it. If th...

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Critical Meltdown

Sunday, November 4, 2012. My First (and second) Attempt at Music. A game with no music wouldn't be any fun, so today I sat down with MilkyTracker and tried to create music for the first time. The song isn't quite done yet (it has no ending for one thing), but I want some feedback. Am I going in the right direction, or is this song making your ears bleed? Saturday, November 3, 2012. Click Here to Play! I'm procedurally generating caves for this game, and I want them to look interesting. A few examples:.

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It's a game

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