
mercurialforge.blogspot.com
The King's ShroudThe official Mercurial Forge blog: Creators of "The King's Shroud"
http://mercurialforge.blogspot.com/
The official Mercurial Forge blog: Creators of "The King's Shroud"
http://mercurialforge.blogspot.com/
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The King's Shroud | mercurialforge.blogspot.com Reviews
https://mercurialforge.blogspot.com
The official Mercurial Forge blog: Creators of "The King's Shroud"
The King's Shroud: Use Enums to Organize your Arrays!
http://www.mercurialforge.blogspot.com/2013/04/use-enums-to-organize-your-arrays.html
The King's Shroud FAQs. April 15, 2013. Use Enums to Organize your Arrays! First you need to add the using System to your script to access the Enum global class. Now create your control Enumerator. This will be the list which controls the collection allocation. Public enum AttributeTypes { Strength, Dexterity, Will, Luck, Mind }. Now at the beginning of the script we need to set everything up. Then you can call any stat form the array using the enum as an identifier with the following GetStat() method.
The King's Shroud: Magick System Overview
http://www.mercurialforge.blogspot.com/2013/05/magick-system-overview.html
The King's Shroud FAQs. May 18, 2013. Today I wanted to talk about the Magick system in The King's Shroud. Magick draws on Magick Points to be cast. Each spell also has an Action Cost. Which is added to the Action Gauge when the spell is cast. If your not familiar with our action system check out the former link. Here is a detailed player flow for how magick is used during gameplay:. 1 Player opens the Magicks Menu. 2 Player selects a Magick Spell to Cast. 3 Player is returned to gameplay with time stoped.
The King's Shroud: February 2013
http://www.mercurialforge.blogspot.com/2013_02_01_archive.html
The King's Shroud FAQs. February 23, 2013. For Loop Collection Assignment Method. Ever wanted to assign groups of values to groups of indices using a for loop, but those values aren't in incremental order? Well the most common case is things like Triangle assignment, they need to be assigned in an order that is not incremental. In cases like this the cleanest code is written like below. If you have any questions let me know. but this little method has saved me hundreds of lines many times.
The King's Shroud: Stats and Weapon Classes
http://www.mercurialforge.blogspot.com/2013/04/stats-and-weapon-classes.html
The King's Shroud FAQs. April 28, 2013. Stats and Weapon Classes. Today I'd like to talk about stats in the King's Shroud and the design behind them. I wanted to design an RPG that included as few stats as possible. The most obvious, which governs the player's life. If it drops to zero, the players is dead. Damage to health is dealt to individual limbs; if a limb dies the player receives a penalty relating to that limb. Governs the amount of spells the player can cast. Influences your magick attack power...
The King's Shroud: October 2013
http://www.mercurialforge.blogspot.com/2013_10_01_archive.html
The King's Shroud FAQs. October 2, 2013. Video Diary 12: Collisions and Combat. This week I wrote a skinned mesh collider system that allows for high accuracy in combat. It allows us to design enemies without restriction and insure that combat is smooth and accurate. Lastly, there has been a lot of revisions to different areas of code and it’s continuing. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.
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Oliver Barraza Character Arist
http://www.mercurialforge.com/Resume.html
San Francisco, CA. Bachelor of Science Game Art and Design, 2008. April 2005 September 2008. Art Institute of California San Francisco, CA. Proficient with: Zbrush, Maya, Modo, xNormal, Knald, Crazybump, Photoshop. Modeling and texturing real-time quality characters. High-poly sculpting for low-poly texture baking and optimization for real-time. C and C# programming and scripting. Experienced with development in Unreal Engine 4, Unity3D, and proprietary engines. Traditional art and sculpting background.
Oliver Barraza Character Arist
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Oliver Barraza unless otherwise noted.
Oliver Barraza - Character Arist
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Oliver Barraza unless otherwise noted.
Oliver Barraza Character Arist
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The King's Shroud
The King's Shroud FAQs. October 2, 2013. Video Diary 12: Collisions and Combat. This week I wrote a skinned mesh collider system that allows for high accuracy in combat. It allows us to design enemies without restriction and insure that combat is smooth and accurate. Lastly, there has been a lot of revisions to different areas of code and it’s continuing. August 9, 2013. A Better Cutting Plane. While not a huge update, this is one step in the right direction for providing the correct information to the p...
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