patrickraines.blogspot.com
Patrick Raines: January 2014
http://patrickraines.blogspot.com/2014_01_01_archive.html
Jan 27, 2014. Within the World of Warcraft zone of Northrend live the Tuskarr. Subscribe to: Posts (Atom). Fullerton, CA, United States. Artist/Designer with a wide range of experience in film, games, TV, commercial and illustration projects. Instructor of Conceptual Art at various institutions. View my complete profile. Awesome Inc. template. Powered by Blogger.
patrickraines.blogspot.com
Patrick Raines: April 2015
http://patrickraines.blogspot.com/2015_04_01_archive.html
No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Fullerton, CA, United States. Artist/Designer with a wide range of experience in film, games, TV, commercial and illustration projects. Instructor of Conceptual Art at various institutions. View my complete profile. Ghostbusters (2016) game [Fireforge Games, Activis. Awesome Inc. template. Powered by Blogger.
patrickraines.blogspot.com
Patrick Raines: LCAD demo: Castle Interior
http://patrickraines.blogspot.com/2013/10/lcad-demo-castle-interior.html
Oct 3, 2013. LCAD demo: Castle Interior. The second assignment for my Advanced Drawing class is a design of a Castle or Dungeon Interior. I used a recent drawing as a base for my demo. I made it more ancient/mystical and weathered. This is a layout of an exploration space for game play similar to the Uncharted series. Laguna College of Art and Design. Subscribe to: Post Comments (Atom). Fullerton, CA, United States. View my complete profile. LCAD demo: Castle Interior.
patrickraines.blogspot.com
Patrick Raines: Kazone Art Academy class demo: Fantasy setting
http://patrickraines.blogspot.com/2013/09/kazone-art-academy-class-demo-fantasy.html
Jul 8, 2013. Kazone Art Academy class demo: Fantasy setting. This is done for my Visual Development for Animation class at Kazone Art Academy. I demonstrated my process of research, thumbnail drawing and digital painting. I studied Gothic cathedrals and fantasy castles. The subject of this scene is based on Minas Tirith, in LOTR. Labels: Kazone Art Academy. Lord of the Rings. Subscribe to: Post Comments (Atom). Fullerton, CA, United States. View my complete profile.
patrickraines.blogspot.com
Patrick Raines: April 2014
http://patrickraines.blogspot.com/2014_04_01_archive.html
Apr 12, 2014. South Park: The Stick of Truth (Obsidian Ent., Ubiso. Concept art for the AAA title available on XBox 360, PS4 and PC. Subscribe to: Posts (Atom). Fullerton, CA, United States. Artist/Designer with a wide range of experience in film, games, TV, commercial and illustration projects. Instructor of Conceptual Art at various institutions. View my complete profile. South Park: The Stick of Truth (Obsidian Ent., Ubi. Awesome Inc. template. Powered by Blogger.
patrickraines.blogspot.com
Patrick Raines: Concept Illustration: Character Clash
http://patrickraines.blogspot.com/2014/02/concept-illustration-character-clash.html
Feb 9, 2014. Concept Illustration: Character Clash. Vis Dev class painting demo. I used the setting of Skyrim to stage a scene of a Player Character versus an enemy. Topics of composition, lighting and digital painting process are also covered in this assignment. Labels: Laguna College of Art and Design. Subscribe to: Post Comments (Atom). Fullerton, CA, United States. View my complete profile. Concept Illustration: Character Clash. Awesome Inc. template. Powered by Blogger.
patrickraines.blogspot.com
Patrick Raines: Tuskarr village
http://patrickraines.blogspot.com/2014/01/tuskarr-culture-kit.html
Jan 27, 2014. Within the World of Warcraft zone of Northrend live the Tuskarr. Subscribe to: Post Comments (Atom). Fullerton, CA, United States. Artist/Designer with a wide range of experience in film, games, TV, commercial and illustration projects. Instructor of Conceptual Art at various institutions. View my complete profile. Awesome Inc. template. Powered by Blogger.
patrickraines.blogspot.com
Patrick Raines: May 2014
http://patrickraines.blogspot.com/2014_05_01_archive.html
May 11, 2014. Legends of Oz: Dorothy's Return Color Keys. I painted color keys for most of the film. These were painted over rough black/white model screenshots. Vis Dev paintings from the rest of the art team were a big help in establishing key/mood for each sequence. The goal of these images are to describe lighting direction and the combination of local color with that light applied to each shot. Legends of Oz: Dorothy's Return Visual Development. Subscribe to: Posts (Atom). View my complete profile.
patrickraines.blogspot.com
Patrick Raines: February 2014
http://patrickraines.blogspot.com/2014_02_01_archive.html
Feb 9, 2014. Concept Illustration: Character Clash. Vis Dev class painting demo. I used the setting of Skyrim to stage a scene of a Player Character versus an enemy. Topics of composition, lighting and digital painting process are also covered in this assignment. Labels: Laguna College of Art and Design. Subscribe to: Posts (Atom). Fullerton, CA, United States. View my complete profile. Concept Illustration: Character Clash. Awesome Inc. template. Powered by Blogger.