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Mic Marvin - Home

LOTR: War in the North. I love creating 3D models. It doesn't matter what I am sculpting: hard surface, organic, props or environments when I begin to sculpt I just feel in the zone. The amount of satisfaction I get from making something into 3D that only existed on flat paper is indescribable. Read More. I have industry experience with several shipped titles under my belt:. I was responsible for rigging and skinning nearly every character in the game. LOTR: War in the North. Competent in MAX Scripting.

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Mic Marvin - Home | micmarvin.com Reviews
<META>
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LOTR: War in the North. I love creating 3D models. It doesn't matter what I am sculpting: hard surface, organic, props or environments when I begin to sculpt I just feel in the zone. The amount of satisfaction I get from making something into 3D that only existed on flat paper is indescribable. Read More. I have industry experience with several shipped titles under my belt:. I was responsible for rigging and skinning nearly every character in the game. LOTR: War in the North. Competent in MAX Scripting.
<META>
KEYWORDS
1 3d models
2 tech art
3 previous projects
4 portfolio
5 demo reel
6 socom pistol
7 lambo murcielago
8 low polygon
9 biped rig
10 autorig script
CONTENT
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3d models,tech art,previous projects,portfolio,demo reel,socom pistol,lambo murcielago,low polygon,biped rig,autorig script,car rig,gun rig,guardians of middle earth,vside,resumé,web developer,3d artist,about me,member access,personal blog,what's new,page
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Mic Marvin - Home | micmarvin.com Reviews

https://micmarvin.com

LOTR: War in the North. I love creating 3D models. It doesn't matter what I am sculpting: hard surface, organic, props or environments when I begin to sculpt I just feel in the zone. The amount of satisfaction I get from making something into 3D that only existed on flat paper is indescribable. Read More. I have industry experience with several shipped titles under my belt:. I was responsible for rigging and skinning nearly every character in the game. LOTR: War in the North. Competent in MAX Scripting.

INTERNAL PAGES

micmarvin.com micmarvin.com
1

Mic Marvin - Biped Rig

https://www.micmarvin.com/portfolio/tech-art/biped-rig

LOTR: War in the North. While creating this Biped Rig. Special attention was given to making it easier for animators to use. At the most basic level is organization, naming everything properly and making sure the animator can only select or keyframe what we want them to. This attention to detail was applied to each of the following areas as more advanced features were incorporated:. Space switching to minimize counter animation needed. Independent rotation of hips and shoulders along with a stretchy spine.

2

Mic Marvin - Tech Art

https://www.micmarvin.com/tech-art

LOTR: War in the North. Written by Mic Marvin. What It Means To Be A Technical Artist. Every studio has their own idea of what a Technical Artist does. The easiest way I have found to explain my role and duties is to say "I'm a problem solver". A Technical Artist is the conduit between programmers and artist. I have an aptitude for both fields and a broad understanding of how things work to come together. Details of my tech art below! Download my most current resumé in Microsoft's. Seattle, WA 98208, USA.

3

Mic Marvin - Guardians of Middle-Earth

https://www.micmarvin.com/portfolio/previous-employment/guardians-of-middle-earth

LOTR: War in the North. Gallery Guardians of Middle-Earth. Is a Multiplayer Online Battle Arena game developed for the Xbox Live Arcade and PlayStation Network. I was one of three Technical Artist. Assigned to this project for nearly it's entire development. During that time my job responsibilities included:. Custom skeletons for each champion and many of the minions. Provide for smooth deformation of all poses during animations. Support for Animators to automate tedious tasks and improve workflow. Enfor...

4

Mic Marvin - 3D Models

https://www.micmarvin.com/portfolio/3d-models

LOTR: War in the North. Written by Mic Marvin. Models Created By Mic. I love creating 3D models. It doesn't matter what I am sculpting: hard surface, organic, props or environments when I begin to sculpt I just feel in the zone. The amount of satisfaction I get from making something into 3D that only existed on flat paper is indescribable. That old adage. Do what you love". I have gathered together here a collection of my 3D models, like the newly added SOCOM Pistol. Details of my 3D modeling below!

5

Mic Marvin - Gun Rig

https://www.micmarvin.com/portfolio/tech-art/gun-rig

LOTR: War in the North. Details of Gun Rig. Written by Mic Marvin. Download my most current resumé in Microsoft's. Version of my demo reel showcasing a biped rig I created. Movie of a script I wrote. Hello, my name is Mic Marvin. I've been working in the Video Game industry for a number of years now with several shipped titles under my belt. I encourage you to continue exploring my website and learn more about me. Read More. Seattle, WA 98208, USA.

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LINKS TO THIS WEBSITE

andylt.com andylt.com

Pose space deformer - Vector Angle node, whatever it's called. - I do technical things...

http://www.andylt.com/1/post/2012/02/pose-space-deformer-vector-angle-whatever.html

I do technical things. Pose space deformer - Vector Angle node, whatever it's called. I wrote another custom node, again beholden somewhat to this post. That basically calculates the angle between to vectors. It takes in two world space matrices and compares specified axis (x,y or z) of the nodes. It returns a ranged, 0-1, value based on user set bounds (actually the node outputs a ranged angle, full angle and dot product). Its really pretty simple but should come in handy. I do Tech things for Artist.

andylt.com andylt.com

Volume Range Node - I do technical things...

http://www.andylt.com/blog/vloume-range-node

I do technical things. I've been playing about with Maya api, with python, a bit more. I took my experiences from this post. Anyway here’s the node in action. The node outputs a 0-1 blended value representing if the axis of the node is within the range set. I've just piped that output into a sphere for visual guide. And here’s the obligatory bicep deformation shot. Again a very rough test, but should help give you the idea. like you needed it! Could you elaborate on the algorithm involved? It definitely ...

andylt.com andylt.com

Saving and Loading Mesh Data in 3ds Max .Net SDK - I do technical things...

http://www.andylt.com/blog/saving-and-loading-mesh-data-in-3ds-max-net-sdk

I do technical things. Saving and Loading Mesh Data in 3ds Max .Net SDK. I've been making some progress with 3ds Max and its .Net api. As a learning exerscise I thought I'd try and write some code that saves and loads mesh data back from XML using serialization. Here's the 'Populate' method (part of the save process) that grabs the data needed from a given mesh (actually I have the ability to save multiple meshes per file). Later in the code the class this code lives in is serialized to XML. Public void ...

andylt.com andylt.com

Writing Out a Max Node's Animation - I do technical things...

http://www.andylt.com/blog/writing-out-a-max-nodes-animation

I do technical things. Writing Out a Max Node's Animation. I do Tech things for Artist. 3ds Max .net Api. Links To Cool Folks.

andylt.com andylt.com

Blog Archives - I do technical things...

http://www.andylt.com/blog/archives/07-2014

I do technical things. Saving and Loading Mesh Data in 3ds Max .Net SDK. I've been making some progress with 3ds Max and its .Net api. As a learning exerscise I thought I'd try and write some code that saves and loads mesh data back from XML using serialization. Here's the 'Populate' method (part of the save process) that grabs the data needed from a given mesh (actually I have the ability to save multiple meshes per file). Later in the code the class this code lives in is serialized to XML. Public void ...

andylt.com andylt.com

Blog Posts - I do technical things...

http://www.andylt.com/blog/previous/2

I do technical things. Pose space deformer - Vector Angle node, whatever it's called. I wrote another custom node, again beholden somewhat to this post. That basically calculates the angle between to vectors. It takes in two world space matrices and compares specified axis (x,y or z) of the nodes. It returns a ranged, 0-1, value based on user set bounds (actually the node outputs a ranged angle, full angle and dot product). Its really pretty simple but should come in handy. Draw on top Maya control node.

andylt.com andylt.com

Custom Maya halt window. - I do technical things...

http://www.andylt.com/blog/custom-maya-halt-window

I do technical things. Custom Maya halt window. If you want to display a custom ui and halt all other maya ui interaction whilst it's open, here’s a script. Anyway here's the script. This may not be the cleanest way to do this, but I had to get it working. Hope someone finds it useful. I do Tech things for Artist. 3ds Max .net Api. Links To Cool Folks.

andylt.com andylt.com

Getting COM (win32com) working in Maya 2012 - I do technical things...

http://www.andylt.com/blog/getting-com-win32com-working-in-maya-2012

I do technical things. Getting COM (win32com) working in Maya 2012. I'm starting to look into Communicating between applications from Maya. So If you’re looking to install the COM python module for Maya, here's how I got it working. Get the appropriate installer here. For Maya 2012 64 bit get the pywin32-217.win-amd64-py2.6.exe. For Maya 2012 32 bit get the pywin32-217.win32-py2.6.exe. Run the downloaded executable, it should install to your C: Python26 Lib site-packages. That should do it!

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Mic Marvin - Home

LOTR: War in the North. I love creating 3D models. It doesn't matter what I am sculpting: hard surface, organic, props or environments when I begin to sculpt I just feel in the zone. The amount of satisfaction I get from making something into 3D that only existed on flat paper is indescribable. Read More. I have industry experience with several shipped titles under my belt:. I was responsible for rigging and skinning nearly every character in the game. LOTR: War in the North. Competent in MAX Scripting.

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