andylt.com
Pose space deformer - Vector Angle node, whatever it's called. - I do technical things...
http://www.andylt.com/1/post/2012/02/pose-space-deformer-vector-angle-whatever.html
I do technical things. Pose space deformer - Vector Angle node, whatever it's called. I wrote another custom node, again beholden somewhat to this post. That basically calculates the angle between to vectors. It takes in two world space matrices and compares specified axis (x,y or z) of the nodes. It returns a ranged, 0-1, value based on user set bounds (actually the node outputs a ranged angle, full angle and dot product). Its really pretty simple but should come in handy. I do Tech things for Artist.
andylt.com
Volume Range Node - I do technical things...
http://www.andylt.com/blog/vloume-range-node
I do technical things. I've been playing about with Maya api, with python, a bit more. I took my experiences from this post. Anyway here’s the node in action. The node outputs a 0-1 blended value representing if the axis of the node is within the range set. I've just piped that output into a sphere for visual guide. And here’s the obligatory bicep deformation shot. Again a very rough test, but should help give you the idea. like you needed it! Could you elaborate on the algorithm involved? It definitely ...
andylt.com
Saving and Loading Mesh Data in 3ds Max .Net SDK - I do technical things...
http://www.andylt.com/blog/saving-and-loading-mesh-data-in-3ds-max-net-sdk
I do technical things. Saving and Loading Mesh Data in 3ds Max .Net SDK. I've been making some progress with 3ds Max and its .Net api. As a learning exerscise I thought I'd try and write some code that saves and loads mesh data back from XML using serialization. Here's the 'Populate' method (part of the save process) that grabs the data needed from a given mesh (actually I have the ability to save multiple meshes per file). Later in the code the class this code lives in is serialized to XML. Public void ...
andylt.com
Writing Out a Max Node's Animation - I do technical things...
http://www.andylt.com/blog/writing-out-a-max-nodes-animation
I do technical things. Writing Out a Max Node's Animation. I do Tech things for Artist. 3ds Max .net Api. Links To Cool Folks.
andylt.com
Blog Archives - I do technical things...
http://www.andylt.com/blog/archives/07-2014
I do technical things. Saving and Loading Mesh Data in 3ds Max .Net SDK. I've been making some progress with 3ds Max and its .Net api. As a learning exerscise I thought I'd try and write some code that saves and loads mesh data back from XML using serialization. Here's the 'Populate' method (part of the save process) that grabs the data needed from a given mesh (actually I have the ability to save multiple meshes per file). Later in the code the class this code lives in is serialized to XML. Public void ...
andylt.com
Blog Posts - I do technical things...
http://www.andylt.com/blog/previous/2
I do technical things. Pose space deformer - Vector Angle node, whatever it's called. I wrote another custom node, again beholden somewhat to this post. That basically calculates the angle between to vectors. It takes in two world space matrices and compares specified axis (x,y or z) of the nodes. It returns a ranged, 0-1, value based on user set bounds (actually the node outputs a ranged angle, full angle and dot product). Its really pretty simple but should come in handy. Draw on top Maya control node.
andylt.com
Custom Maya halt window. - I do technical things...
http://www.andylt.com/blog/custom-maya-halt-window
I do technical things. Custom Maya halt window. If you want to display a custom ui and halt all other maya ui interaction whilst it's open, here’s a script. Anyway here's the script. This may not be the cleanest way to do this, but I had to get it working. Hope someone finds it useful. I do Tech things for Artist. 3ds Max .net Api. Links To Cool Folks.
andylt.com
Getting COM (win32com) working in Maya 2012 - I do technical things...
http://www.andylt.com/blog/getting-com-win32com-working-in-maya-2012
I do technical things. Getting COM (win32com) working in Maya 2012. I'm starting to look into Communicating between applications from Maya. So If you’re looking to install the COM python module for Maya, here's how I got it working. Get the appropriate installer here. For Maya 2012 64 bit get the pywin32-217.win-amd64-py2.6.exe. For Maya 2012 32 bit get the pywin32-217.win32-py2.6.exe. Run the downloaded executable, it should install to your C: Python26 Lib site-packages. That should do it!
SOCIAL ENGAGEMENT