adtsai.blogspot.com
Sc4Freak's Devblog: October 2010
http://adtsai.blogspot.com/2010_10_01_archive.html
Sunday, October 17, 2010. NextWar: The Quest for Earth released for Windows Phone 7! After many months of development and testing, NextWar: The Quest for Earth is now up on the Windows Phone 7 marketplace! If you've got a Windows Phone 7, check it out! Zune client software required. More information at microngamestudios.com. Saturday, October 2, 2010. NextWar Trailer for Windows Phone 7. Just released the trailer for Nextwar. On Windows Phone 7. See it below! Subscribe to: Posts (Atom).
adtsai.blogspot.com
Sc4Freak's Devblog: February 2012
http://adtsai.blogspot.com/2012_02_01_archive.html
Thursday, February 9, 2012. Windows Network Bridging in Hyper-V Guests. Anyone who's tried to create a Windows network bridge inside a Hyper-V guest will know that it just won't work with Hyper-V virtual NICs. If your bridge contains one or more virtual NICs ("Microsoft Virtual Machine Bus Network Adapter"), then your bridge will send packets but never receive any. The reason for this is because the Hyper-V virtual NIC doesn't automatically enter promiscuous mode when a network bridge is created.
adtsai.blogspot.com
Sc4Freak's Devblog: December 2010
http://adtsai.blogspot.com/2010_12_01_archive.html
Sunday, December 5, 2010. NextWar Windows Phone 7 Update 1.01 Released. NextWar for Windows Phone 7 received a small update today, fixing a small issue with the sliders in the options menu and updating the marketplace/tile icons. The update should be applied automatically the next time you start the game. Subscribe to: Posts (Atom). NextWar Windows Phone 7 Update 1.01 Released. Imaging cup game design. 2009 Design by Infinityskins.
adtsai.blogspot.com
Sc4Freak's Devblog: August 2010
http://adtsai.blogspot.com/2010_08_01_archive.html
Friday, August 27, 2010. NextWar for WP7 at TechEd. If you were at TechEd Australia 2010, you might have seen NextWar at the keynote on Tuesday. Mad props to Dave Glover. For doing that - getting it out there in front of 3000 pairs of eyes was certainly some nice free publicity. ;). Long Zheng (coincidentally also an MHS old boy) has a photostream that includes a couple of photos of NextWar. Running on prototype hardware. There'll be some more updates coming soon, so stay tuned! Subscribe to: Posts (Atom).
adtsai.blogspot.com
Sc4Freak's Devblog: February 2011
http://adtsai.blogspot.com/2011_02_01_archive.html
Wednesday, February 23, 2011. Tip of the Day: 32bpp BackBuffers in XNA. Here's a tip: by default, XNA uses a 16-bit R5G6B5 back buffer format. This causes horrific banding if you use lots of gradients in your game. You can fix this by manually telling XNA to use a 32-bit backbuffer format. In you Game class's constructor, add this line:. Graphics.PreparingDeviceSettings = PreparingDeviceSettingsEventHandler;. And somewhere in your Game class, add this method:. PpBackBufferFormat = SurfaceFormat.Color;.
adtsai.blogspot.com
Microsoft Student Partner Summit 2011
http://adtsai.blogspot.com/2011/02/microsoft-student-partner-summit-2011.html
Thursday, February 10, 2011. Microsoft Student Partner Summit 2011. Now that the MSP bootcamp is over, I guess I can officially call myself a Microsoft Student Partner. :D. Yesterday, I got back from the MSP 2011 Bootcamp. This is my first time as a Microsoft Student Partner, and the experience was certainly one to remember. Before the bootcamp, I was excited to be an MSP. Now? I'm PUMPED. I won't reveal just yet what's planned, but it's going to be an amazing year. I look forward to it!
adtsai.blogspot.com
Sc4Freak's Devblog: August 2009
http://adtsai.blogspot.com/2009_08_01_archive.html
Wednesday, August 12, 2009. Maybe it's just me, but Melbourne Uni seems really disorganised. Just the other day, I was trying to find more information about the MSDN Academic Alliance, which allows staff and students of IT-related departments to recieve free Microsoft software. That appeared contrary to the terms of the MSDNAA subscription, so I contacted the Melbourne University Computer Students Association (MUCSA) who sell legitimate copies of Windows Vista/XP to students for a nominal fee of $10....
adtsai.blogspot.com
Tip of the Day: 32bpp BackBuffers in XNA
http://adtsai.blogspot.com/2011/02/tip-of-day-32bpp-backbuffers-in-xna.html
Wednesday, February 23, 2011. Tip of the Day: 32bpp BackBuffers in XNA. Here's a tip: by default, XNA uses a 16-bit R5G6B5 back buffer format. This causes horrific banding if you use lots of gradients in your game. You can fix this by manually telling XNA to use a 32-bit backbuffer format. In you Game class's constructor, add this line:. Graphics.PreparingDeviceSettings = PreparingDeviceSettingsEventHandler;. And somewhere in your Game class, add this method:. PpBackBufferFormat = SurfaceFormat.Color;.
adtsai.blogspot.com
Super-secret projects
http://adtsai.blogspot.com/2011/02/super-secret-projects.html
Saturday, February 12, 2011. Apparently I suck at pressing "publish post". I pressed "save" instead of "publish" on that last post, so it's a few days late. Luckily, Blogger lets you arbitrarily set dates on your blog posts. :P. Over the past few weeks I've been working on my entry to the Microsoft DevVsDev. Today, I submitted my application to marketplace. Once it passes certification, I'll be entering it into DevVsDev. What is my app? Times, I expect to see some pretty amazing apps in DevVsDev.
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