mightyvision.blogspot.com mightyvision.blogspot.com

mightyvision.blogspot.com

Mighty Vision

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Mighty Vision | mightyvision.blogspot.com Reviews
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Hold Z to feel emotions.
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1 mighty vision
2 phlogiston preview
3 imbroglio phlogiston
4 the lightning rod
5 posted by
6 brog
7 no comments
8 cinco paus
9 i discussed
10 6 comments
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mighty vision,phlogiston preview,imbroglio phlogiston,the lightning rod,posted by,brog,no comments,cinco paus,i discussed,6 comments,weapons/leveling imbroglio,what else,games,spoilers maybe,11 comments,streak scoring redux,2 comments,planb notes,stuff
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Mighty Vision | mightyvision.blogspot.com Reviews

https://mightyvision.blogspot.com

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1

Mighty Vision: October 2014

http://mightyvision.blogspot.com/2014_10_01_archive.html

Hold Z to feel emotions. Thursday, 16 October 2014. When I first got an ipad and tried to port Kompendium. To it I ran into a lot of problems with controls. The games were designed around how they felt to play with buttons and my naive touch implementations didn't feel good at all. (The exception being of course Glitch Tank. Eventually I did make O. Before dealing with the harder case of multiplayer. So I started Helix at a jam in 2012 as a simple exercise in control schemes. At one point I accidentally ...

2

Mighty Vision: December 2014

http://mightyvision.blogspot.com/2014_12_01_archive.html

Hold Z to feel emotions. Tuesday, 2 December 2014. I started making games in C using SDL. But there were a few problems with SDL on IOS - it didn't work with the simulator, it didn't handle orientations quite right (the taskbar would appear upside down, WEIRD). So I looked at what other people were using and switched to Openframeworks. Something outside my control will break it in six months time and I'll have to fix it again. Ugggh I miss when I just made things. Subscribe to: Posts (Atom).

3

Mighty Vision: updates

http://mightyvision.blogspot.com/2015/03/updates.html

Hold Z to feel emotions. Monday, 2 March 2015. Something that suprised me is that Steam sales, after the initial burst, very quickly dropped down to less than IOS. ( 4-10 a day vs. 10-20 a day.) I mean, this is more a matter of the IOS sales being surprisingly strong than PC being bad but I think it's odd? 11 March 2015 at 01:29. Thanks for bringing 868-HACK to Steam. I will definitely buy during a sale - thats the Steam culture ;). 15 March 2015 at 18:07. Hi I just updated zaga on iOS iphone and it cras...

4

Mighty Vision: December 2013

http://mightyvision.blogspot.com/2013_12_01_archive.html

Hold Z to feel emotions. Wednesday, 18 December 2013. Where i am at with 868-hack. And now some people are putting it in lists of their top games of the year! The year thing is kind of arbitrary but still it happens. I guess I don't owe you an explanation or anything but since I have said things that were not true I would like to give some justification. A few different factors are combined to cause this happening! I had been working too hard and stressing too much and really needed a break. Simple templ...

5

Mighty Vision: Zaga-33

http://mightyvision.blogspot.com/2012/04/zaga-33.html

Hold Z to feel emotions. Thursday, 12 April 2012. Remember my seven-day roguelike. I've continued to work on it and now here's a more substantial release. Also ported it to istuff. 2 new item types. 1 new enemy type. Improved graphics on explosions etc. Various tweaks and balances. Ortoslon has done a video playthrough. Maybe you should just watch the start? Edit (2012/05/01): updated version. most changes are to the ios version (swipe controls, portrait mode) but there's some minor stuff for everyone.

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\\...........//: Embracing the New Flesh

http://ellaguro.blogspot.com/2014/10/embracing-new-flesh.html

Tuesday, October 14, 2014. Embracing the New Flesh. This is a heavily revised version of a talk given in the "Influences" session at Indiecade 2014. spoiler alert for the plot of Videodrome. In the movie Videodrome. This is a very real and very intense battleground happening right now, in 2014, and i think it might be most easily illustrated by gamergate. Just compare the extreme violence of videodrome's BDSM porn to a hyper-violent FPS - the violence serves as particularly strong and powerful physical c...

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This is agj's blog. Post: Tiles visualizer.

http://blog.agj.cl/2013/10/tiles-visualizer

THIS IS AGJ'S BLOG. Back to agj.cl. Oct 26th, 2013. See every tag.). I was contracted to finish a work that had been started but never completed, a floor and wall tiles in-context visualizer web app. I also experimented with two interesting programming patterns that were new for me, reactive programming. The combination of which made it easier working with the asynchronous loading of images and other data. E-mail. (Required, but not displayed.). Feeds: This post's comments. Date and tag archives.

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This is agj's blog. Post: Stretchy rectangles.

http://blog.agj.cl/2014/06/stretchy-rectangles

THIS IS AGJ'S BLOG. Back to agj.cl. Jun 17th, 2014. See every tag.). This is contract work I did some months ago but neglected to post about. It’s just a visual effect that my client wanted to implement in the website they were commissioned. But I think it’s a pretty nifty one. The site’s links are distributed in an array of rectangular picture crops of different proportions, which stretch and compress according to mouse input. So of course I did just the programming for this one. That’s all!

blog.agj.cl blog.agj.cl

This is agj's blog. Tag: español.

http://blog.agj.cl/tag/espanol

THIS IS AGJ'S BLOG. Back to agj.cl. Tag filter: (Sin asunto),. Intervalo lúcido del individuo inconsciente,. See every tag.). Apr 16th, 2014. Acabo de terminar un asuntillo. Jan 4th, 2013. Muévete at the Design Biennale. So yesterday it was the opening of this year’s Design Biennale. Here in Santiago, which featured that one project I worked on a year and a half ago with Sebastián Skoknic. X21b3;Read the rest. Oct 27th, 2012. Intervalo lúcido del individuo inconsciente. At an exhibition called Game On!

gamemanifesto.net gamemanifesto.net

System Shock | The Game Manifesto

https://gamemanifesto.net/tag/system-shock

Posts tagged ‘System Shock’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

gamemanifesto.net gamemanifesto.net

metal gear solid | The Game Manifesto

https://gamemanifesto.net/tag/metal-gear-solid

Posts tagged ‘metal gear solid’. February 5, 2014. Triple-A Aesthetics and the Politics of Appropriation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East.

gamemanifesto.net gamemanifesto.net

Valve | The Game Manifesto

https://gamemanifesto.net/tag/valve

Posts tagged ‘Valve’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

Thief | The Game Manifesto

https://gamemanifesto.net/tag/thief

Posts tagged ‘Thief’. August 22, 2013. Gone Home: Forms of Subversive Creation. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. One of a Hundred: The Perspective of an “Outsider” on Indiecade East. Join 7 other followers.

gamemanifesto.net gamemanifesto.net

Portal | The Game Manifesto

https://gamemanifesto.net/tag/portal

Posts tagged ‘Portal’. April 6, 2013. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. May 31, 2011. Ask Gabe Newell: Portal 2’s Relationship Advice for Powerless Players. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Competitive Spirit: The Abstraction of Play in Dyad.

gamemanifesto.net gamemanifesto.net

GOTYs | The Game Manifesto

https://gamemanifesto.net/category/gotys

Posts from the ‘GOTYs’ Category. December 30, 2013. My Top 10 Games of 2013. December 28, 2012. My Top 10 Games of 2012. Ugly city https:/ t.co/0KfD2tYaOs. Awful 1 day ago. I just wish, as w/ many games like this, that it built up more to this level of difficulty, felt like a massive jump that world 3 days ago. Gone Home: Forms of Subversive Creation. Tearing at the Surface: Foreshadowing, Twists, and Ludodiegesis in Corrypt and Portal. Competitive Spirit: The Abstraction of Play in Dyad.

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Mighty Vision

Hold Z to feel emotions. Wednesday, 4 April 2018. The second expansion for Imbroglio. Will be released next week! It is an alchemical laboratory filled with strange experimental equipment and dangerously mutated creatures. The main "shiny new thing" to be introduced is the concept of charged weapons. What kind of combos? Time for some EXCLUSIVE PREVIEW CONTENT oh no! Something has to create a charge in the first place; this is strictly a combo weapon. What goes underneath? Wednesday, 17 January 2018.

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