miguelrobledo.com
RNG - Miguel Robledo
http://www.miguelrobledo.com/rng.html
The basic weapon the player starts with. Shoots small lasers in a straight line. Shoots two projectiles from each canon that bounce on the edges of the screen. Shoots a projectile that can be re-activated creating an explosion that destroys everything in range. A flamethrower in space. Shoots a plasma ball that increases in size the longer it's charged. Shoots a laser boomerang that comes back to the ship, destroying enemies in both directions. Disables and destroys player ship on contact.
miguelrobledo.com
3D Environments - Miguel Robledo
http://www.miguelrobledo.com/3d-environments.html
512 x 512 Textures. Reference Image: Persian Lantern.
miguelrobledo.com
DEADSKINS - Miguel Robledo
http://www.miguelrobledo.com/deadskins.html
Play the game as a stealthy, native American warrior, possessing powers only known to the Great Spirit, or a crazed, bloodthirsty, zombie warrior with abilities to wake the dead and tame the wild beasts that once roamed free. This game offers Team Death matches, Capture the Scalp, and Horde Modes.". I worked as the art lead on this game managing an team of about twenty people along with creating concept art, environment art, character art, animations, particles, ect. Weapon pickups in games are usually v...
miguelrobledo.com
2D - Miguel Robledo
http://www.miguelrobledo.com/2d.html