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.NET Software Architect Wannabe

NET Software Architect Wannabe. Saturday, March 01, 2008. I've been searching for a method to display a thick line in XNA. There isn't a method in XNA as OpenGL's glLineWidth. So you have to construct you own line from triangles. I've found and tried this. I think that the code is pretty self explaining:. Private List VertexPositionColor GetTriangleStrip(Vector3[] points, float thickness). Vector3 lastPoint = Vector3.Zero;. List VertexPositionColor list = new List<VertexPositionColor ();. I've recently...

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.NET Software Architect Wannabe | mihaiciureanu.blogspot.com Reviews
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NET Software Architect Wannabe. Saturday, March 01, 2008. I've been searching for a method to display a thick line in XNA. There isn't a method in XNA as OpenGL's glLineWidth. So you have to construct you own line from triangles. I've found and tried this. I think that the code is pretty self explaining:. Private List VertexPositionColor GetTriangleStrip(Vector3[] points, float thickness). Vector3 lastPoint = Vector3.Zero;. List VertexPositionColor list = new List&ltVertexPositionColor ();. I've recently...
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1 xna line thickness
2 trianglecount = 2;
3 direction normalize ;
4 normal normalize ;
5 return list;
6 posted by
7 mihai ciureanu
8 5 comments
9 no comments
10 1 comment
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xna line thickness,trianglecount = 2;,direction normalize ;,normal normalize ;,return list;,posted by,mihai ciureanu,5 comments,no comments,1 comment,3 comments,propertygroup,outputname myprojectsetup /outputname,outputtype package /outputtype,itemgroup
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.NET Software Architect Wannabe | mihaiciureanu.blogspot.com Reviews

https://mihaiciureanu.blogspot.com

NET Software Architect Wannabe. Saturday, March 01, 2008. I've been searching for a method to display a thick line in XNA. There isn't a method in XNA as OpenGL's glLineWidth. So you have to construct you own line from triangles. I've found and tried this. I think that the code is pretty self explaining:. Private List VertexPositionColor GetTriangleStrip(Vector3[] points, float thickness). Vector3 lastPoint = Vector3.Zero;. List VertexPositionColor list = new List&ltVertexPositionColor ();. I've recently...

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.NET Software Architect Wannabe: XNA application on NVidia Quadro FX 370

http://mihaiciureanu.blogspot.com/2008/02/xna-application-on-nvidia-quadro-fx-370.html

NET Software Architect Wannabe. Thursday, February 28, 2008. XNA application on NVidia Quadro FX 370. I tested today my application, which uses a lot of textured quads to display a GIS map on a NVidia Quadro FX 370. I expected good results, knowing this is a professional graphic card (although it is entry level), and because it had 256 MBytes RAM - a lot of space for my textures. But surprise - the application performance was actually worse than on my onboard Intel 82945G Express! Nike air max uk.

2

.NET Software Architect Wannabe: XNA Line Thickness

http://mihaiciureanu.blogspot.com/2008/03/performant-xna-thick-lines.html

NET Software Architect Wannabe. Saturday, March 01, 2008. I've been searching for a method to display a thick line in XNA. There isn't a method in XNA as OpenGL's glLineWidth. So you have to construct you own line from triangles. I've found and tried this. I think that the code is pretty self explaining:. Private List VertexPositionColor GetTriangleStrip(Vector3[] points, float thickness). Vector3 lastPoint = Vector3.Zero;. List VertexPositionColor list = new List&ltVertexPositionColor ();. Great techniq...

3

.NET Software Architect Wannabe: November 2006

http://mihaiciureanu.blogspot.com/2006_11_01_archive.html

NET Software Architect Wannabe. Tuesday, November 28, 2006. Almost all programmers were complaining that they can’t work because some module which they had to use isn’t working properly. Sometimes, I saw some developers just waiting the whole day, just because some web service which they used wasn’t working, or they needed for someone to write a web service so they could call it in their application. Project deadline approached, they started to work till midnight. So, we start with our presenter:. Server...

4

.NET Software Architect Wannabe: February 2008

http://mihaiciureanu.blogspot.com/2008_02_01_archive.html

NET Software Architect Wannabe. Friday, February 29, 2008. Localizing Domain Driven Design? I've recently read "Domain-Driven Design: Tackling Complexity in the Heart of Software" - Eric Evans, and was pretty excited by the ubiquitous language which everybody should use, the developers, the analysts, the domain experts, etc. I'm e developer, so I tend to use english for the ubiquitous language. Links to this post. Thursday, February 28, 2008. XNA application on NVidia Quadro FX 370. I tested today my app...

5

.NET Software Architect Wannabe: TDD problems - Object Mother

http://mihaiciureanu.blogspot.com/2007/01/tdd-problems-object-mother.html

NET Software Architect Wannabe. Thursday, January 04, 2007. TDD problems - Object Mother. I started working on a new project some time ago, and decided to work in a TDD style as much as I could. The idea was that there were very vague specifications for the project, resulting in a very “agile” project. So what methodology other than XP Programming and TDD should I adopt, I thought.(If you don't know about TDD (Test Driven Development) read about it on wiki. If necessary, deleting the object from the data...

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.NET Software Architect Wannabe

NET Software Architect Wannabe. Saturday, March 01, 2008. I've been searching for a method to display a thick line in XNA. There isn't a method in XNA as OpenGL's glLineWidth. So you have to construct you own line from triangles. I've found and tried this. I think that the code is pretty self explaining:. Private List VertexPositionColor GetTriangleStrip(Vector3[] points, float thickness). Vector3 lastPoint = Vector3.Zero;. List VertexPositionColor list = new List&ltVertexPositionColor ();. I've recently...

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