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Dr. Michael J. Gourlay

Michael Jason Gourlay

http://www.mijagourlay.com/

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Doctor MiJaGo

Michael Gourlay

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Roc●●●dge , Florida, 32955

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Michael Gourlay

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Roc●●●dge , Florida, 32955

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Michael Gourlay

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Dr. Michael J. Gourlay | mijagourlay.com Reviews
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Michael Jason Gourlay
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Dr. Michael J. Gourlay | mijagourlay.com Reviews

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Resume for Dr. Michael J. Gourlay - Dr. Michael J. Gourlay

http://www.mijagourlay.com/resume

Resume for Dr. Michael J. Gourlay. Michael J. Gourlay. Physical modeling and analysis, animation, networking, multi-threading, 3D graphics, real-time rendering, AI,. C/C Some: HLSL, Cg, C#, Perl, Java, JavaScript, TCL/Tk, Mathematica, D3D, VRML, HTML, L. MS Visual Studio, Perforce, SN Systems ProDG, DevTrack, VTune. Some:. SourceSafe, CVS,. XBox and 360, PlayStation 2 and 3. Some: GameCube, MS Windows, Unix (inc. X Window System). Microsoft - Analog. Platform. Principal Lead Software Development Engineer.

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Interactive Fluid Simulation for Video Games - Dr. Michael J. Gourlay

http://www.mijagourlay.com/fluid

Interactive Fluid Simulation for Video Games. By Dr Michael J. Gourlay. Many fluid simulations run slowly. Games need fast solutions, even if at the cost of quantitative realism. Fluid simulations can be slow for many reasons, including these:. Flow treated as incompressible imposes a divergence-free condition which requires a global solution to enforce that condition. Solutions can be unstable. From implicit solvers, which degrades details and makes the simulation look muddy. These techniques lack numer...

4

Recent site activity - Dr. Michael J. Gourlay

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Jul 11, 2016, 12:26 AM. Michael Gourlay edited Michael Gourlay. Jun 20, 2016, 4:05 PM. Michael Gourlay edited Michael Gourlay. Jun 20, 2016, 4:00 PM. Michael Gourlay edited Michael Gourlay. Jun 20, 2016, 3:52 PM. Michael Gourlay edited Michael Gourlay. Jun 20, 2016, 3:52 PM. Michael Gourlay edited Michael Gourlay. May 7, 2016, 10:22 AM. Michael Gourlay deleted attachment MjgIntelFluidDemo Part04.zip. From Interactive Fluid Simulation for Video Games. May 7, 2016, 10:22 AM. May 7, 2016, 10:21 AM. Michael ...

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misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: January 2011

http://misinformedcognoscenti.blogspot.com/2011_01_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Sunday, January 16, 2011. How I Will Profit from Your Ideas. This evening, I would like to have your attention to address a recently raised concern. I will follow by defaming my opponent's character thereby implying that his arguments, regardless of their content, do not hold. Second, I will reformulate my opponent's pro...

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: July 2012

http://misinformedcognoscenti.blogspot.com/2012_07_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Friday, July 6, 2012. Toys, Tools and Meta-Tools. The biggest giants in the history of ideas gave us nothing. In the context of the game industry, I advocate that engineers should create engines and authoring tools, not content or features. Indeed, my most lasting legacies have been engines and tools. Experimental physic...

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: August 2012

http://misinformedcognoscenti.blogspot.com/2012_08_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Wednesday, August 15, 2012. Reading code is bad. Reading code is bad. I'll come back to this. What constitutes meaningful order? Say you have a bunch of modules you want to start. Some modules rely on others, so the relied-upon modules must start before the reliant modules. A seductive but improper analogy. The answer is...

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: April 2012

http://misinformedcognoscenti.blogspot.com/2012_04_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Monday, April 16, 2012. How to delete an object with multiple inheritance. What happens when you delete an object? Here's a list that most C programmers would think of, immediately:. Invoke the destructor for the object. Invoke the destructor for object's base class (et cetera up the inheritance chain). Casting an object...

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: December 2010

http://misinformedcognoscenti.blogspot.com/2010_12_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Friday, December 10, 2010. Not That Kind of Doctor - Why I left academia for the game industry. One of the most inspiring and memorable days in my career started with a scary email. Recently, everybody on my team received an appointment entitled "Mandatory Team Meeting". As I sat down I noticed that one end of the room h...

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: March 2010

http://misinformedcognoscenti.blogspot.com/2010_03_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Monday, March 29, 2010. Dynamic bandwidth detection and response for online games. And the United State Patent and Trademark Office. Dr Michael J. Gourlay. Links to this post. Labels: Dynamic bandwidth detection. Subscribe to: Posts (Atom). Dynamic bandwidth detection and response for onlin. Dr Michael J. Gourlay.

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: December 2011

http://misinformedcognoscenti.blogspot.com/2011_12_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Saturday, December 17, 2011. COM, the Component Object Model. Has essentially 3 aspects:. What do these aspects have in common? Why were these unrelated features ever combined? To share object behaviors. That treat RTTI and lifetime management differently. For example, C has dynamic cast. Why not just use shared ptr.

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: February 2010

http://misinformedcognoscenti.blogspot.com/2010_02_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Wednesday, February 10, 2010. Fluid Simulation for Video Games. Intel posted the 7th article in a series I wrote about fluid simulation for video games:. Fluid Simulation for Video games: part 1 - Introduction to Fluid Dynamics. Fluid Simulation for Video games: part 2 - Fluid Simulation Techniques. Links to this post.

misinformedcognoscenti.blogspot.com misinformedcognoscenti.blogspot.com

Misinformed Cognoscenti: May 2011

http://misinformedcognoscenti.blogspot.com/2011_05_01_archive.html

For game programmers who crave in-depth discussions of esoteric aspects of game programming. Speculate, learn and discuss what others have tried, try new ideas and evaluate alternatives. Monday, May 30, 2011. Power and flexibility are bad: FranTk game development. I'm working on a project I named FranTk that I claim gives designers more power and flexibility. The dirty secret is, FranTk give them less. Power and flexibility - and that's better. FranTk, in contrast, removes power:. A pilot would rather fl...

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Dr. Michael J. Gourlay

Dr Michael J. Gourlay. Principal Lead Software Development Engineer. See @MiJaGourlay on Twitter. Dr Michael J. Gourlay. He also architected FranTk, the game engine behind Connected Career and Connected Franchise. He also developed curricula for and taught at the University of Central Florida (UCF) Florida Interactive Entertainment Academy (FIEA). An interdisciplinary graduate program that teaches programmers, producers and artists how to make video games and training simulations. He is also a Subject Ma...

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Martes, 6 de diciembre de 2016. Ganar Dinero en Internet ¿Es posible? El Acortador de Enlaces que paga más para el 2017. El acortador de Enlaces que paga más para 2017:. Hola a todos, en esta ocasión quiero compartir mi humilde experiencia sobre este tema que nos interesa a muchos, ¿Cómo ganar dinero en Internet? 191;Si se puede ganar dinero de verdad? 191;Es fácil ganar dinero por Internet? 191;Qué opciones existen para ganar dinero en Internet? Éstas y más preguntas trataré de responder en este articulo.

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