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The art of Mike Bacchin

Wednesday, February 05, 2014. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3. Bravura - Quest rush: part 2. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Monday, March 19, 2012. 4 artworks created for the recently released iOS title Battle Loot Adventure. Monday, January 02, 2012. Medio Evo - take 2. Monday, November 14, 2011.

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The art of Mike Bacchin | mikebacchin.blogspot.com Reviews
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Wednesday, February 05, 2014. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3. Bravura - Quest rush: part 2. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Monday, March 19, 2012. 4 artworks created for the recently released iOS title Battle Loot Adventure. Monday, January 02, 2012. Medio Evo - take 2. Monday, November 14, 2011.
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6 battle loot adventure
7 night sketch
8 work stuff 2
9 work stuff
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The art of Mike Bacchin | mikebacchin.blogspot.com Reviews

https://mikebacchin.blogspot.com

Wednesday, February 05, 2014. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3. Bravura - Quest rush: part 2. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Monday, March 19, 2012. 4 artworks created for the recently released iOS title Battle Loot Adventure. Monday, January 02, 2012. Medio Evo - take 2. Monday, November 14, 2011.

INTERNAL PAGES

mikebacchin.blogspot.com mikebacchin.blogspot.com
1

The art of Mike Bacchin: Back from the graves

http://mikebacchin.blogspot.com/2014/02/back-from-graves.html

Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Subscribe to: Post Comments (Atom). I'm a concept artist for animation and videogames development. Graduated at European Institute of Design in illustration and animation. - - - - - - - - - - - - - - Mail me, I'm available for freelance work. View my complete profile. Ink on the road. The art of depa. Nicholas Bouvier - Sparth. Bravura - Quest rush: part 4. Back from the graves.

2

The art of Mike Bacchin: June 2011

http://mikebacchin.blogspot.com/2011_06_01_archive.html

Wednesday, June 01, 2011. Project VITA - outpost. Subscribe to: Posts (Atom). I'm a concept artist for animation and videogames development. Graduated at European Institute of Design in illustration and animation. - - - - - - - - - - - - - - Mail me, I'm available for freelance work. View my complete profile. Ink on the road. The art of depa. Nicholas Bouvier - Sparth. Project VITA - outpost. Create your own visitor map. The art of Mike Bacchin. Simple template. Powered by Blogger.

3

The art of Mike Bacchin: March 2012

http://mikebacchin.blogspot.com/2012_03_01_archive.html

Monday, March 19, 2012. 4 artworks created for the recently released iOS title Battle Loot Adventure. Subscribe to: Posts (Atom). I'm a concept artist for animation and videogames development. Graduated at European Institute of Design in illustration and animation. - - - - - - - - - - - - - - Mail me, I'm available for freelance work. View my complete profile. Ink on the road. The art of depa. Nicholas Bouvier - Sparth. Create your own visitor map. The art of Mike Bacchin.

4

The art of Mike Bacchin: Bravura - Quest rush: part 1

http://mikebacchin.blogspot.com/2014/02/bravura-quest-rush-part-1.html

Wednesday, February 05, 2014. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Subscribe to: Post Comments (Atom). I'm a concept artist for animation and videogames development. Graduated at European Institute of Design in illustration and animation. - - - - - - - - - - - - - - Mail me, I'm available for freelance work. View my complete profile. Ink on the road. The art of depa. Nicholas Bouvier - Sparth. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3.

5

The art of Mike Bacchin: February 2014

http://mikebacchin.blogspot.com/2014_02_01_archive.html

Wednesday, February 05, 2014. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3. Bravura - Quest rush: part 2. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Subscribe to: Posts (Atom). View my complete profile. Ink on the road. The art of depa. Nicholas Bouvier - Sparth. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3.

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giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: febbraio 2012

http://giuliorenelli.blogspot.com/2012_02_01_archive.html

Venerdì 17 febbraio 2012. Questo Zombie è un lavoro che mi è stato richiesto da Michael Calippo, detto il Mika, per il suo Blog. Sono partito da un personaggio umano già esistente ed ho cambiato tutte le texture, aggiungendo schizzi di sangue, per trasformarlo in uno zombie. AFFAMATO DI CARNE UMANA! Successivamente ho fatto un test di animazione in modo che camminnasse come se avessse una gamba spezzata. Iscriviti a: Post (Atom). Visualizza il mio profilo completo.

giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: ottobre 2013

http://giuliorenelli.blogspot.com/2013_10_01_archive.html

Mercoledì 2 ottobre 2013. Queste sono delle info grafiche che ho realizzato per due progetti-presentazioni di Prisca Benelli all'interno della TUFTS Univeristy of Boston. Il primo mostra la relationship tra i Duty beares e i Right holders, ovvero i fornitori di diritti, come gli enti governativi e le associazioni no-profits, e i detentori di diritti, ovvero tutti i cittadini senza discriminazioni di alcun tipo. Questo booklet è stato il primo lavoro realizzato nel primo workshop durante il Master in Visu...

giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: Zombie attack

http://giuliorenelli.blogspot.com/2012/02/zombie-attack.html

Venerdì 17 febbraio 2012. Questo Zombie è un lavoro che mi è stato richiesto da Michael Calippo, detto il Mika, per il suo Blog. Sono partito da un personaggio umano già esistente ed ho cambiato tutte le texture, aggiungendo schizzi di sangue, per trasformarlo in uno zombie. AFFAMATO DI CARNE UMANA! Successivamente ho fatto un test di animazione in modo che camminnasse come se avessse una gamba spezzata. 3 agosto 2015 05:27. Hai sbagliato il cognome, non sei lunico. Iscriviti a: Commenti sul post (Atom).

duereduelabirinti.blogspot.com duereduelabirinti.blogspot.com

i due re e i due labirinti: Dietro ai deserti e labirinti

http://duereduelabirinti.blogspot.com/2009/06/dietro-ai-deserti-e-labirinti.html

Dietro ai deserti e labirinti. Iscriviti a: Commenti sul post (Atom). Progetto di tesi 2008/2009 del Corso di Animazione Istituto Europeo di Design - Arti Visive - Milano. Dietro ai deserti e labirinti.

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i due re e i due labirinti: Personaggi secondari

http://duereduelabirinti.blogspot.com/2009/06/personaggi-secondari.html

Iscriviti a: Commenti sul post (Atom). Progetto di tesi 2008/2009 del Corso di Animazione Istituto Europeo di Design - Arti Visive - Milano. Dietro ai deserti e labirinti.

duereduelabirinti.blogspot.com duereduelabirinti.blogspot.com

i due re e i due labirinti: Re Babilonese

http://duereduelabirinti.blogspot.com/2009/06/re-babilonese.html

Iscriviti a: Commenti sul post (Atom). Progetto di tesi 2008/2009 del Corso di Animazione Istituto Europeo di Design - Arti Visive - Milano. Dietro ai deserti e labirinti.

giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: Info Graphics

http://giuliorenelli.blogspot.com/2013/10/info-graphics.html

Mercoledì 2 ottobre 2013. Queste sono delle info grafiche che ho realizzato per due progetti-presentazioni di Prisca Benelli all'interno della TUFTS Univeristy of Boston. Il primo mostra la relationship tra i Duty beares e i Right holders, ovvero i fornitori di diritti, come gli enti governativi e le associazioni no-profits, e i detentori di diritti, ovvero tutti i cittadini senza discriminazioni di alcun tipo. Iscriviti a: Commenti sul post (Atom). Visualizza il mio profilo completo.

giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: marzo 2011

http://giuliorenelli.blogspot.com/2011_03_01_archive.html

Lunedì 21 marzo 2011. Secondo render in Big Rock: modellazione NURBS di un aeroplanino. Ma quanti problemi Maya! Sabato 12 marzo 2011. Primo render a discreti livelli, realizzato nella prima settimana in Big Rock. Iscriviti a: Post (Atom). Ho iniziato gli studi in animazione 2D presso lo IED di Milano, poi sono passto al 3D, frequentando il master 12 di Bi g Rock, Roncade (TV). Visualizza il mio profilo completo. Modello Semplice. Immagini dei modelli di fpm.

giuliorenelli.blogspot.com giuliorenelli.blogspot.com

Sam Vise's space: novembre 2011

http://giuliorenelli.blogspot.com/2011_11_01_archive.html

Martedì 1 novembre 2011. Concept kung fu master. Iscriviti a: Post (Atom). Ho iniziato gli studi in animazione 2D presso lo IED di Milano, poi sono passto al 3D, frequentando il master 12 di Bi g Rock, Roncade (TV). Visualizza il mio profilo completo. Concept kung fu master. Modello Semplice. Immagini dei modelli di fpm.

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The art of Mike Bacchin

Wednesday, February 05, 2014. Bravura - Quest rush: part 4. Bravura - Quest rush: part 3. Bravura - Quest rush: part 2. Bravura - Quest rush: part 1. Concepts done for mobile game Bravura Quest Rush. Tuesday, February 04, 2014. Back from the graves. I'm sorry for the long lack of updates. I will try to make up for my absence. Monday, March 19, 2012. 4 artworks created for the recently released iOS title Battle Loot Adventure. Monday, January 02, 2012. Medio Evo - take 2. Monday, November 14, 2011.

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