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Mike Darga's Game Design BlogGame design is easy! Good game design is slightly harder, but I believe in you.
http://mikedarga.blogspot.com/
Game design is easy! Good game design is slightly harder, but I believe in you.
http://mikedarga.blogspot.com/
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Mike Darga's Game Design Blog | mikedarga.blogspot.com Reviews
https://mikedarga.blogspot.com
Game design is easy! Good game design is slightly harder, but I believe in you.
Mike Darga's Game Design Blog: Glossary: Efficiency
http://mikedarga.blogspot.com/2009/06/glossary-efficiency.html
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. June 29, 2009. Defining terms is an important step in the design process. There are some concepts for which I find it useful to create new or more specific definitions when discussing game design. See a collection of all glossary posts, here. Every reward comes with a cost. The ratio between the cost of an action and the perceived value of its reward. Not all rewards are valuable to everyone.
Mike Darga's Game Design Blog: You are always teaching your players (Valve's Left 4 Dead cinematic)
http://mikedarga.blogspot.com/2008/12/you-are-always-teaching-your-players.html
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. December 6, 2008. You are always teaching your players (Valve's Left 4 Dead cinematic). Tags: Aim For Gameplay. About their intentions and process in making the intro video]. 0:37) There's an enemy who cries, that you can hear from far away. If you shine a light on her, she'll go crazy with rage. Try to avoid her. 2:00) Zombies are attracted to the red light on grenades. 2:21) There's an enemy w...
Mike Darga's Game Design Blog: Glossary: Diminishing Returns
http://mikedarga.blogspot.com/2009/07/glossary-diminishing-returns.html
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. July 12, 2009. Defining terms is an important step in the design process. There are some concepts for which I find it useful to create new or more specific definitions when discussing game design. See a collection of all glossary posts, here. Higher costs aren't always more rewarding. The tendency of increasing costs to be less effective at increasing rewards. Diminishing returns may only ap...
Mike Darga's Game Design Blog: Player acquisition vs player retention
http://mikedarga.blogspot.com/2009/02/player-acquisition-vs-player-retention.html
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. February 6, 2009. Player acquisition vs player retention. This post is a closer look at the subscriber numbers for Warhammer Online. Two MMOs have gotten me thinking a lot about player retention. Very high acquisition, very low retention. Warhammer initially sold 1.2 Million copies in 12 days. Ending September 30, 2008 (plus an undisclosed amount they've sold in the 3 months since then). Slow, s...
Mike Darga's Game Design Blog: Make Cheating Part of Your Game
http://mikedarga.blogspot.com/2009/03/make-cheating-part-of-your-game.html
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. March 29, 2009. Make Cheating Part of Your Game. Some cheats are much more stubborn than others. When a kind of cheat has become rampant in a game or genre, and stopping it doesn't seem to work, lesser designers may just give up and allow their game to become a haven for cheaters and nobody else. Was a mod for the original Half-life. It was first released in fall 2002, when wallhacking. In the H...
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Claudiu Gedö - Page 3 of 34 - Un ardelean la Bucuresti
http://www.claudiugedo.ro/page/3
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Trei pe saptamana (3). Trei pe saptamana (2). Examples of where gamification failed? Focused Stamps spre Istanbul. Platforma de gamificare dedicata publicatiilor online la care lucram in acest moment, Focused Stamps, este inscrisa in cursa pentru un Pitch de Aur pe scena WebIT (Ista...
Sport Archives - Claudiu Gedö
http://www.claudiugedo.ro/category/sport
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Fotbalul romanesc si boala lui. Fotbalul romanesc nu mai produce de foarte mult timp valori autentice, ceea ce este un. Read more →. În joacă la hotel. Loteria – sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. În SAP HCP Gamification Service.
Startup Archives - Claudiu Gedö
http://www.claudiugedo.ro/category/startup
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Noua generatie MVP Academy. Programul de pre-accelerare MVP Academy a anuntat astazi celor 13 startup-uri selectate. Read more →. Daca aveti un startup in zona tech e posibil sa va intereseze programul de pre-accelerare. Read more →. România vrea să iasă de pe piața Startup-urilor.
Loteria - sistem gamificat? - Claudiu Gedö
http://www.claudiugedo.ro/2015/05/18/loteria-sistem-gamificat
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Loteria – sistem gamificat? In Jocuri and Gamificare. Mecanismul de funcționare și obiectivele loteriilor sunt destul de clare pentru toată lumea, întrebarea fiind însă dacă aceste pot fi considerate sisteme gamificate. Răspunsul este da. Iată și argumentele:. 1 Probabilitatea extre...
Claudiu Gedö - Un ardelean la Bucuresti
http://www.claudiugedo.ro/author/admin
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. În joacă la hotel. Loteria – sistem gamificat? O oră pentru proiectul tău. Începând din acest moment am pentru voi o ofertă specială care să vă ajute să înțelegeți cât mai bine potențialul și beneficiile unor elemente de gamificare prezente/implementate în proiectul tău. Oferta ...
Nuggetty Goodness
http://nugget.posthaven.com/tag/blueberry
Art, Games, Food - LIFE! Laquo; Back to blog. Gloriously lazy lemon blueberry egg white food processor cookies! These cookies contain food processor! Everything except adding the blueberries and shaping the cookies into balls is done in a food processor. You prolly want a sturdy food processor though, my last puny one died in horror at the thought of having to make a whole lemon tart. Because we had some left over and I wanted to get rid of them. To make up for the lack of egg yolk. 50g dark brown sugar.
Nuggetty Goodness
http://nugget.posthaven.com/tag/management
Art, Games, Food - LIFE! Laquo; Back to blog. Mechanism design and the invisible influence of culture and power. From a rather interesting article from mckinsey.com - Leadership and behaviour: Mastering the mechanics of reason and emotion. The bit I quoted above really struck me as either lazy thinking, or unintentional blindness. It bugs me that Eric Maskin uses children in a room with cake to generalise about human behaviour, without specifying important stuff. Where are the children from? She may also...
Nuggetty Goodness
http://nugget.posthaven.com/tag/cookies
Art, Games, Food - LIFE! Laquo; Back to blog. Gloriously lazy lemon blueberry egg white food processor cookies! These cookies contain food processor! Everything except adding the blueberries and shaping the cookies into balls is done in a food processor. You prolly want a sturdy food processor though, my last puny one died in horror at the thought of having to make a whole lemon tart. Because we had some left over and I wanted to get rid of them. To make up for the lack of egg yolk. 50g dark brown sugar.
Jocuri & Gamificare Archives - Claudiu Gedö
http://www.claudiugedo.ro/category/jocuriit
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. În joacă la hotel. Pe unul din forumurile prin care ne strângem cei pasionați de gamificare s-a lansat, nu. Read more →. Loteria – sistem gamificat? Odată cu vara și canicula suntem asaltați an de an de majoritatea brandurilor care. Read more →. O oră pentru proiectul tău. Carrefour...
Din presa Archives - Claudiu Gedö
http://www.claudiugedo.ro/category/presa
În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Pot intelege faptul ca omul de televiziune Capatos realizeaza o emisiune pentru acei. Read more →. Preşedintele declara, la începutul lunii, că prin proiectul de revizuire a. Read more →. Romanii si TV HD. Mancare la suta de grame. Pur si simplu… huh! În joacă la hotel. În De ce nu ...
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Ultimate Body Applicator - Body Contouring Wrap - Mike Dao It Works
Expect ultimate results in as little as 45 minutes with that crazy wrap thing the Ultimate Body Applicator! This non-woven cloth wrap is infused with a powerful, botanically based formula that delivers maximum tightening, toning, and firming results wherever you need them most! Tightens, tones, and firms. Improves skin texture and tightness. Mess-free and simple to use. Results in as little as 45 minutes. Progressive results over 72 hours. Made with natural ingredients. Rub remaining lotion into skin.
How I Do Education | My Opinion On How It's Done.
How I Do Education. My Opinion On How It's Done. Evolution, not Revolution. July 17, 2014. Don’t Fear the Web Search – It Can’t Replace Creative Problem Solving. January 17, 2014. Use whatever device you’re reading this on and browse to Google’s home page. Type anything you like into the search box and click I’m Feeling Lucky. Surprised at the results? Unless you’ve been far. Away for the last decade, you know that anyone with access to the internet can learn just about anything they want to know. Wh...
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Mike Darda - Bonita Springs, Cape Coral, Estero, Fort Myers, Fort Myers Beach, and Pine Island, Fl
Watch All Videos Here:. Access The Video Library. Sign Up For Bi-Weekly Video Email Updates. Mission of My Blog. Every two weeks I'll update you with a video. On how to make a smart decision in real estate, improve the value of your home, and keep you up to date on what's happening in our local real estate market. Tuesday, January 3, 2012. How Sellers Can Earn Tens of Thousands More On the Sale of Their Home. Watch on your mobile device. Sell Your Home for As Much As 10% Above Market Value. It is widely ...
Mike Darga's Game Design Blog
Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. February 28, 2010. The Prisoner's Dilemma, The Striatum, And The Dragonmaw Shinbones. I just finished rereading Satisfaction. Which is one of my favorite psychology books (and therefore. One of my favorite game design books). I really recommend reading it yourself, but here's one of the theses in a nutshell: Greg Berns believes that the Striatum. Have you heard of the Prisoner's Dilemma. If both...
MIKE DARGAS
180 x 130 cm. 140 x 100 cm. 200 x 150 cm. 180 x 130 cm. 180 x 130 cm. 200 x 280 cm. 152 x 182 cm. OF WOLF AND MAN". 180 x 130 cm. EYE OF THE BEHOLDER". 180 x 140 cm. 180 x 140 cm. ALL WITHIN MY HANDS". 180 x 140 cm. 195 x 145 cm. 195 x 145 cm. 195 x 145 cm. 195 x 145 cm. WHEREEVER I MAY ROAM". 195 x 250 cm. THE MORE I SEE". 195 x 145 cm. 180 x 140 cm. 200 x 140 cm. 180 x 130 cm. 140 x 120 cm. 140 x 200 cm. 140 x 200 cm. 180 x 130 cm. 150 x 100 cm. 150 x 100 cm. 120 x 140 cm. 200 x 140 cm. 180 x 130 cm.
Mike Dariano
The Book of Your Life. August 1, 2015. Another good week has been written to the books of history – and what a small entry it was. This week my seven-year-old and I made up a list of all the things we’ve done this summer and all the things we still want to do. What a list. My daughters stayed with grandma and grandpa while my wife and I went to Alaska. We’ve also been to lakes to Michigan and Indiana where they tubed and paddle boarded. I’ve started the book, The End of Your Life Bookclub. And took notes...
MikeDarkAngel's blog - Mike Dark Angel - Skyrock.com
More options ▼. Subscribe to my blog. It's My Life - No doubt. Created: 29/03/2011 at 4:41 PM. Updated: 26/02/2012 at 11:27 AM. I live in Nyc,. Im 25 years old. Thank you for the visit. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (67.219.144.170) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Tuesday, 29 March 2011 at 4:55 PM. Page 1 of 5. Page 2 of 5.
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MikeDarklighter (Michael) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 1 Year. 1 Week Core Membership. Daily Pageviews ». Last Visit: 50 minutes ago. By moving, adding and personalizing widgets. And are...
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