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Mike Darga's Game Design Blog

Game design is easy! Good game design is slightly harder, but I believe in you.

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Mike Darga's Game Design Blog | mikedarga.blogspot.com Reviews
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Game design is easy! Good game design is slightly harder, but I believe in you.
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1 tags challenge assumptions
2 learn from everything
3 use psychology
4 mutual
5 cooperation
6 dragonmaw shinbones
7 and shadowbane
8 20 comments
9 study games
10 teach players
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tags challenge assumptions,learn from everything,use psychology,mutual,cooperation,dragonmaw shinbones,and shadowbane,20 comments,study games,teach players,conflict,a narrative,rewards,and even merchandising,of these posts,and jibberish,15 comments
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Mike Darga's Game Design Blog | mikedarga.blogspot.com Reviews

https://mikedarga.blogspot.com

Game design is easy! Good game design is slightly harder, but I believe in you.

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1

Mike Darga's Game Design Blog: Glossary: Efficiency

http://mikedarga.blogspot.com/2009/06/glossary-efficiency.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. June 29, 2009. Defining terms is an important step in the design process. There are some concepts for which I find it useful to create new or more specific definitions when discussing game design. See a collection of all glossary posts, here. Every reward comes with a cost. The ratio between the cost of an action and the perceived value of its reward. Not all rewards are valuable to everyone.

2

Mike Darga's Game Design Blog: You are always teaching your players (Valve's Left 4 Dead cinematic)

http://mikedarga.blogspot.com/2008/12/you-are-always-teaching-your-players.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. December 6, 2008. You are always teaching your players (Valve's Left 4 Dead cinematic). Tags: Aim For Gameplay. About their intentions and process in making the intro video]. 0:37) There's an enemy who cries, that you can hear from far away. If you shine a light on her, she'll go crazy with rage. Try to avoid her. 2:00) Zombies are attracted to the red light on grenades. 2:21) There's an enemy w...

3

Mike Darga's Game Design Blog: Glossary: Diminishing Returns

http://mikedarga.blogspot.com/2009/07/glossary-diminishing-returns.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. July 12, 2009. Defining terms is an important step in the design process. There are some concepts for which I find it useful to create new or more specific definitions when discussing game design. See a collection of all glossary posts, here. Higher costs aren't always more rewarding. The tendency of increasing costs to be less effective at increasing rewards. Diminishing returns may only ap...

4

Mike Darga's Game Design Blog: Player acquisition vs player retention

http://mikedarga.blogspot.com/2009/02/player-acquisition-vs-player-retention.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. February 6, 2009. Player acquisition vs player retention. This post is a closer look at the subscriber numbers for Warhammer Online. Two MMOs have gotten me thinking a lot about player retention. Very high acquisition, very low retention. Warhammer initially sold 1.2 Million copies in 12 days. Ending September 30, 2008 (plus an undisclosed amount they've sold in the 3 months since then). Slow, s...

5

Mike Darga's Game Design Blog: Make Cheating Part of Your Game

http://mikedarga.blogspot.com/2009/03/make-cheating-part-of-your-game.html

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. March 29, 2009. Make Cheating Part of Your Game. Some cheats are much more stubborn than others. When a kind of cheat has become rampant in a game or genre, and stopping it doesn't seem to work, lesser designers may just give up and allow their game to become a haven for cheaters and nobody else. Was a mod for the original Half-life. It was first released in fall 2002, when wallhacking. In the H...

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Claudiu Gedö - Page 3 of 34 - Un ardelean la Bucuresti

http://www.claudiugedo.ro/page/3

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Trei pe saptamana (3). Trei pe saptamana (2). Examples of where gamification failed? Focused Stamps spre Istanbul. Platforma de gamificare dedicata publicatiilor online la care lucram in acest moment, Focused Stamps, este inscrisa in cursa pentru un Pitch de Aur pe scena WebIT (Ista...

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Sport Archives - Claudiu Gedö

http://www.claudiugedo.ro/category/sport

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Fotbalul romanesc si boala lui. Fotbalul romanesc nu mai produce de foarte mult timp valori autentice, ceea ce este un. Read more →. În joacă la hotel. Loteria – sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. În SAP HCP Gamification Service.

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Startup Archives - Claudiu Gedö

http://www.claudiugedo.ro/category/startup

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Noua generatie MVP Academy. Programul de pre-accelerare MVP Academy a anuntat astazi celor 13 startup-uri selectate. Read more →. Daca aveti un startup in zona tech e posibil sa va intereseze programul de pre-accelerare. Read more →. România vrea să iasă de pe piața Startup-urilor.

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Loteria - sistem gamificat? - Claudiu Gedö

http://www.claudiugedo.ro/2015/05/18/loteria-sistem-gamificat

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Loteria – sistem gamificat? In Jocuri and Gamificare. Mecanismul de funcționare și obiectivele loteriilor sunt destul de clare pentru toată lumea, întrebarea fiind însă dacă aceste pot fi considerate sisteme gamificate. Răspunsul este da. Iată și argumentele:. 1 Probabilitatea extre...

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Claudiu Gedö - Un ardelean la Bucuresti

http://www.claudiugedo.ro/author/admin

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. În joacă la hotel. Loteria – sistem gamificat? O oră pentru proiectul tău. Începând din acest moment am pentru voi o ofertă specială care să vă ajute să înțelegeți cât mai bine potențialul și beneficiile unor elemente de gamificare prezente/implementate în proiectul tău. Oferta ...

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Nuggetty Goodness

http://nugget.posthaven.com/tag/blueberry

Art, Games, Food - LIFE! Laquo; Back to blog. Gloriously lazy lemon blueberry egg white food processor cookies! These cookies contain food processor! Everything except adding the blueberries and shaping the cookies into balls is done in a food processor. You prolly want a sturdy food processor though, my last puny one died in horror at the thought of having to make a whole lemon tart. Because we had some left over and I wanted to get rid of them. To make up for the lack of egg yolk. 50g dark brown sugar.

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Nuggetty Goodness

http://nugget.posthaven.com/tag/management

Art, Games, Food - LIFE! Laquo; Back to blog. Mechanism design and the invisible influence of culture and power. From a rather interesting article from mckinsey.com - Leadership and behaviour: Mastering the mechanics of reason and emotion. The bit I quoted above really struck me as either lazy thinking, or unintentional blindness. It bugs me that Eric Maskin uses children in a room with cake to generalise about human behaviour, without specifying important stuff. Where are the children from? She may also...

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Nuggetty Goodness

http://nugget.posthaven.com/tag/cookies

Art, Games, Food - LIFE! Laquo; Back to blog. Gloriously lazy lemon blueberry egg white food processor cookies! These cookies contain food processor! Everything except adding the blueberries and shaping the cookies into balls is done in a food processor. You prolly want a sturdy food processor though, my last puny one died in horror at the thought of having to make a whole lemon tart. Because we had some left over and I wanted to get rid of them. To make up for the lack of egg yolk. 50g dark brown sugar.

claudiugedo.ro claudiugedo.ro

Jocuri & Gamificare Archives - Claudiu Gedö

http://www.claudiugedo.ro/category/jocuriit

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. În joacă la hotel. Pe unul din forumurile prin care ne strângem cei pasionați de gamificare s-a lansat, nu. Read more →. Loteria – sistem gamificat? Odată cu vara și canicula suntem asaltați an de an de majoritatea brandurilor care. Read more →. O oră pentru proiectul tău. Carrefour...

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Din presa Archives - Claudiu Gedö

http://www.claudiugedo.ro/category/presa

În joacă la hotel. Loteria - sistem gamificat? O oră pentru proiectul tău. Carrefour Romania testeaza gamificarea. Pac-Man pe strazile Bucurestiului. Jocuri & Gamificare. PR & Comunicare. Jocuri & Gamificare. PR & Comunicare. Pot intelege faptul ca omul de televiziune Capatos realizeaza o emisiune pentru acei. Read more →. Preşedintele declara, la începutul lunii, că prin proiectul de revizuire a. Read more →. Romanii si TV HD. Mancare la suta de grame. Pur si simplu… huh! În joacă la hotel. În De ce nu ...

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Expect ultimate results in as little as 45 minutes with that crazy wrap thing the Ultimate Body Applicator! This non-woven cloth wrap is infused with a powerful, botanically based formula that delivers maximum tightening, toning, and firming results wherever you need them most! Tightens, tones, and firms. Improves skin texture and tightness. Mess-free and simple to use. Results in as little as 45 minutes. Progressive results over 72 hours. Made with natural ingredients. Rub remaining lotion into skin.

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Mike Darga's Game Design Blog

Mike Darga's Game Design Blog. Game design is easy! Good game design is slightly harder, but I believe in you. February 28, 2010. The Prisoner's Dilemma, The Striatum, And The Dragonmaw Shinbones. I just finished rereading Satisfaction. Which is one of my favorite psychology books (and therefore. One of my favorite game design books). I really recommend reading it yourself, but here's one of the theses in a nutshell: Greg Berns believes that the Striatum. Have you heard of the Prisoner's Dilemma. If both...

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180 x 130 cm. 140 x 100 cm. 200 x 150 cm. 180 x 130 cm. 180 x 130 cm. 200 x 280 cm. 152 x 182 cm. OF WOLF AND MAN". 180 x 130 cm. EYE OF THE BEHOLDER". 180 x 140 cm. 180 x 140 cm. ALL WITHIN MY HANDS". 180 x 140 cm. 195 x 145 cm. 195 x 145 cm. 195 x 145 cm. 195 x 145 cm. WHEREEVER I MAY ROAM". 195 x 250 cm. THE MORE I SEE". 195 x 145 cm. 180 x 140 cm. 200 x 140 cm. 180 x 130 cm. 140 x 120 cm. 140 x 200 cm. 140 x 200 cm. 180 x 130 cm. 150 x 100 cm. 150 x 100 cm. 120 x 140 cm. 200 x 140 cm. 180 x 130 cm.

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