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Mike DiMeo - 3D ArtistNo description found
http://www.mikedimeo.net/
No description found
http://www.mikedimeo.net/
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Mike DiMeo - 3D Artist | mikedimeo.net Reviews
https://mikedimeo.net
<i>No description found</i>
Mike DiMeo - 3D Artist
http://www.mikedimeo.net/mw3.html
From October 2010 to October 2011 I had the priviledge of working at Sledgehammer Games to assist with development of their portion of Call of Duty: Modern Warfare 3. As a huge Call of Duty fan, this project was a literal dream come true. While small props were generated in a 3D package (in this case, Maya) as you would expect, the construction of most world geometry was all done in Call of Duty editor, Radiant.
Mike DiMeo - 3D Artist
http://www.mikedimeo.net/solidSnake.html
My lone character piece. I've decided to leave it up, despite my focus shifting to Environment Art as of late, because it really shows my knowledge of Zbrush in a way that most environment art can't. This model is of course Solid Snake from the Metal Gear Solid 1 era. It was modeled, textured, and rigged by Mike DiMeo. I came up with the final design for the character by mixing a few different types of reference. I've included those reference images later in the gallery.
Mike DiMeo - 3D Artist
http://www.mikedimeo.net/index.html
Mike DiMeo - 3D Artist
http://www.mikedimeo.net/stairs.html
This scene is recreation of an interesting photo I found. In the first picture, I compare it side by side to the photo it is based on. As far as the lighting goes, I wanted the lighting to be similar to the original photo, yet still make sense in an empty scene. The original lighting is based largely on odd light placement. Since I do not have people in my scene, I had to relight the scene in a way that made sense, but still have it be similar to the source photo.
Mike DiMeo - 3D Artist
http://www.mikedimeo.net/tib.html
I am very proud to report my involvement in Tiberium.an X360/PS3/PC title that was unfortuntely cancelled after a troubled develoment cycle. For what it's worth, the game's art looked amazing, and I am still very happy to have been able to contribute to such a great looking game.even if it will never come out.
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Michael DiMaria Real Estate Agent - Columbia, SC - RE/MAX
Check Out the new Remax App. SC - Columbia RE/MAX Agents. Https:/ hcimages.static-homes.com/AccountData/150495238/michaeldimaria7Photo 1.jpg? Michael DiMaria, Associate. Michael DiMaria, Associate. Mike DiMaria, Top 3% of Greater Columbia REALTORS. I believe that as a Real Estate Professional, it is my responsibility to protect and preserve the best interests of my clients'. I continually strive to exceed all clients' and fellow REALTOR expectations throughout the Real Estate process. 5 Tryst Point Road.
Mike DiMartino | Why Story Matters
Creating “Geniuses” — my upcoming fantasy novel series. Nerdist Writer’s Podcast. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 55,884 other followers. Creating “Geniuses” — my upcoming fantasy novel series. I’m thrilled to finally be able to announce what I’ve been working since. Wrapped. I’m writing and illustrating a 3-book middle-grade series! The first book,. Geniuses: The Creature and the Creator,. Here’s the synopsis:.
MikeDimayuga (Mike Dimayuga) - DeviantArt
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Mike DiMeo - 3D Artist
Mike Dimmick's Bleurgh
Random regurgitations of technical material, with added bile. Friday, 5 March 2010. Goran, a commenter at Raymond's blog. As one of those people who only have a hammer :-( . It looks like MFC just told us off with this? WM GETDLGCODE has meaningfull wParam and lParam, but CWnd: OnGetDlgCode has none of that. Anyone used OnGetDlgCode? The message map macros themselves simply produce a table of message number ranges and handler function pointers. The MFC WindowProc scans the table to find a handler for...
mikedimples (Mike) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 8 Years. This deviant's full pageview. Last Visit: 274 weeks ago. This is the place where you can personalize your profile! You are...
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