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Michael Prittie

Skip to primary content. I specialize in Buildings, Architecture, Environments and Hard Surface modeling, Props and Vehicles, and Machines. I’ve worked at Atari, Looking Glass, Amaze and Zombie. I worked on the first two Harry Potter PC games, San Fransisco Rush Arcade Game and Rugrats on the N64. For 3d modeling I’ve used 3d Studio Max. Maya, Multigen, Lightwave and Super3d and some AutoCad. For 2d its mostly Photoshop and some Illustrator. You can contact me with any questions at:.

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Michael Prittie | mikeprittie.com Reviews
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Skip to primary content. I specialize in Buildings, Architecture, Environments and Hard Surface modeling, Props and Vehicles, and Machines. I’ve worked at Atari, Looking Glass, Amaze and Zombie. I worked on the first two Harry Potter PC games, San Fransisco Rush Arcade Game and Rugrats on the N64. For 3d modeling I’ve used 3d Studio Max. Maya, Multigen, Lightwave and Super3d and some AutoCad. For 2d its mostly Photoshop and some Illustrator. You can contact me with any questions at:.
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1 michael prittie
2 main menu
3 resume
4 3d art
5 buildings
6 machines
7 3d game art
8 2d game textures
9 photography
10 miscart
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michael prittie,main menu,resume,3d art,buildings,machines,3d game art,2d game textures,photography,miscart,welcome,wwwmikeprittie com,wwwmikeprittieart com,prittie@yahoo com,twitter @mikeprittie
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Michael Prittie | mikeprittie.com Reviews

https://mikeprittie.com

Skip to primary content. I specialize in Buildings, Architecture, Environments and Hard Surface modeling, Props and Vehicles, and Machines. I’ve worked at Atari, Looking Glass, Amaze and Zombie. I worked on the first two Harry Potter PC games, San Fransisco Rush Arcade Game and Rugrats on the N64. For 3d modeling I’ve used 3d Studio Max. Maya, Multigen, Lightwave and Super3d and some AutoCad. For 2d its mostly Photoshop and some Illustrator. You can contact me with any questions at:.

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More… | Mike Prittie

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Skip to primary content. My 3D Art web site:. My photography at Fine Art America:. Follow me on Twitter:. Proudly powered by WordPress.

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Thoughts on software development, Vim, Music, and anything else that I find interesting. Just a quick alias I wrote that deletes your git branch locally and remotely. Add this line to your /.gitconfig file and start murdering git branches. [alias] murder = "! F() { git branch -D $1 & git push origin: $1 & echo "$1 branch murdered. "}; f" Now you can call $ git murder {branch name} to remove it entirely from the interwebs (sorry Beyonce, it only works on git branches).…. Page 1 of 1.

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Skip to primary content. I specialize in Buildings, Architecture, Environments and Hard Surface modeling, Props and Vehicles, and Machines. I’ve worked at Atari, Looking Glass, Amaze and Zombie. I worked on the first two Harry Potter PC games, San Fransisco Rush Arcade Game and Rugrats on the N64. For 3d modeling I’ve used 3d Studio Max. Maya, Multigen, Lightwave and Super3d and some AutoCad. For 2d its mostly Photoshop and some Illustrator. You can contact me with any questions at:.

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