multisnake.wordpress.com
Multisnake launched | Multisnake
https://multisnake.wordpress.com/2008/01/10/multisnake-launched
January 10, 2008 at 12:24 am · Filed under Uncategorized. After a few weeks of coding, Multisnake is up and running. We’re still working on reducing network latency and adding gameplay elements, so expect the game to improve in the near future. We would appreciate any feedback and suggestions. Rel="bookmark" title="Permanent link to Multisnake launched" class="permalink" Permalink. 12 Comments ». January 11, 2008 @ 9:04 pm. This has a LOT of potential to it. Some suggestions:. January 11, 2008 @ 9:25 pm.
multisnake.wordpress.com
Colors | Multisnake
https://multisnake.wordpress.com/2008/05/28/colors
May 28, 2008 at 7:16 am · Filed under Uncategorized. As you’ve probably noticed, we’re experimenting with personalized snakes, specifically color selection for now. Opinions about snake colors have been mixed. We’re planning to make it possible to disable enemy colors for those who don’t like the feature. Thanks to your feedback we think we’re aware of most of the major areas of improvement in the game. Watch for more changes over the next few weeks. 19 Comments ». May 29, 2008 @ 10:28 pm. I don’t ...
multisnake.wordpress.com
Server upgrade | Multisnake
https://multisnake.wordpress.com/2008/09/28/server-upgrade
September 28, 2008 at 1:42 am · Filed under Uncategorized. We’ve pushed a new version of the server. Several bugs related to score reporting, fairly handling head-to-head collisions, and server stability have been fixed. For those of you who felt deceived by the bots with random human names, bots are now named “Bot. 8220; We generally keep 8 bots in the game so that it’s not entirely boring when only one person is playing. Rel="bookmark" title="Permanent link to Server upgrade" class="permalink" Permalink.
multisnake.wordpress.com
New features | Multisnake
https://multisnake.wordpress.com/2008/01/21/new-features
January 21, 2008 at 12:06 am · Filed under Uncategorized. After receiving an initial round of feedback, we’ve added several new features to the game, including:. A points system. 5 points per kill (when another snake runs into you, or you eat the other snake — more on that below), -5 points for death, and 1 point for food. More food per map size. Larger map per amount of players. For this blog, and please continue to provide feedback on the game. 41 Comments ». January 21, 2008 @ 2:06 am. 1 When 2 snakes...