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Mikko Pallari | realXtend, ModreX, OpenSim and everything between

realXtend, ModreX, OpenSim and everything between

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Mikko Pallari | realXtend, ModreX, OpenSim and everything between | mikkopa.wordpress.com Reviews

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realXtend, ModreX, OpenSim and everything between

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Mikko Pallari | realXtend, ModreX, OpenSim and everything between | Page 2

https://mikkopa.wordpress.com/page/2

RealXtend, ModreX, OpenSim and everything between. Newer posts →. May 20, 2009. The diagram itself was created with: http:/ yuml.me/. Generic Grid Server Concept branch. April 9, 2009. Before going to details a couple of explanations:. Plugin = Mono.Addins style Application plugin, see: How to create a dynamic plugin. Module = IRegionModule style dynamic plugin, see: IRegionModule. Current branch (revision 8975) has already User server and Grid server converted to plugins which can be loaded to same proc...

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Announcing iKaenkky | Mikko Pallari

https://mikkopa.wordpress.com/2009/11/02/announcing-ikaenkky

RealXtend, ModreX, OpenSim and everything between. Ogre scene importer first in action pic →. November 2, 2009. Based on a popular website, Kaenkky.com. I’m proud to present first version of iKaenkky. iKaenkky is an iPhone software which locates pizza, kebab or other kaenkky places near you. The places are fetched from kaenkky.com service which is very popular in Oulu area, but also restaurants from other cities exist in the service. To parse the data and iphone-google-maps-component. New realXtend commu...

3

ModreX region in OSGrid | Mikko Pallari

https://mikkopa.wordpress.com/2009/12/10/modrex-region-in-osgrid

RealXtend, ModreX, OpenSim and everything between. Ogre scene importer first in action pic. ModreX region in OSGrid. December 10, 2009. I wrote a quick post to realXtend’s “official” blog about adding ModreX region to OSGrid. Go and read it here: http:/ realxtend.blogspot.com/2009/12/modrex-region-in-osgrid.html. This entry was posted in ModreX. Ogre scene importer first in action pic. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Ogre scene importer first in action pic | Mikko Pallari

https://mikkopa.wordpress.com/2009/12/03/ogre-scene-importer-first-in-action-pic

RealXtend, ModreX, OpenSim and everything between. ModreX region in OSGrid →. Ogre scene importer first in action pic. December 3, 2009. Here is a screenshot of first test of OGRE scene importer that can import ogre scenes to ModreX. This example is not optimized for virtual world use and it contains about 1200 unique meshes and about 20 different materials. This entry was posted in ModreX. ModreX region in OSGrid →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Virtual World Collaboration Study (fully online) | Real Virtual Experiences

https://realvirtualx.wordpress.com/2011/07/11/virtual-world-collaboration-study-fully-online

Immersion on the web and beyond. Virtual World Collaboration Study. ReLIVE11: Submission Deadline Extended. The Virtual World Conference 2011. Virtual World Collaboration Study (fully online). July 11, 2011. In July we are conducting a study in our virtual world, investigating collaboration in 3D virtual worlds. You can participate from virtually anywhere on the planet. Participation is fully anonymous. See details here. Responses to “Virtual World Collaboration Study (fully online)”. Feed for this Entry.

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Real Virtual Experiences | Immersion on the web and beyond | Page 2

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Immersion on the web and beyond. Virtual World Collaboration Study. Practicing the ‘Religion’ – Collaboration Patterns. July 26, 2010. In order to explore and determine successful (innovative) practices of using virtual worlds for collaboration tasks we are pursuing the approach of investigating or initially, describing and formalizing them as. An early exploration of collaboration patterns in the popular virtual world. This eventually led to the creation of our Avatar-Based Collaboration (ABC) framework...

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Virtual World Collaboration Study | Real Virtual Experiences

https://realvirtualx.wordpress.com/virtual-world-collaboration-study

Immersion on the web and beyond. Virtual World Collaboration Study. Virtual World Collaboration Study. We are currently conducting a study in our virtual world, investigating experience design aspects for collaboration in 3D virtual worlds. This page serves as a call for participation; teams of participants can take part from virtually anywhere on the planet. Purpose of the study. With this study we are investigating two distinct features of the medium. Design of the study. Participants take home hands-o...

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ReLIVE11: Submission Deadline Extended | Real Virtual Experiences

https://realvirtualx.wordpress.com/2011/05/24/relive11-submission-deadline-extended

Immersion on the web and beyond. Virtual World Collaboration Study. Virtual World Collaboration Study. Virtual World Collaboration Study (fully online). ReLIVE11: Submission Deadline Extended. May 24, 2011. The conference Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) has just announced a deadline extension:. The deadline for submission to ReLIVE11 has been extended to May 30th, 2011. This is a deadline for abstract submission, so it is still doable! Feed for this Entry. Enter you...

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ReLIVE11: Submission Deadline Extended | Real Virtual Experiences

https://realvirtualx.wordpress.com/www.open.ac.uk/relive11

Immersion on the web and beyond. Virtual World Collaboration Study. Virtual World Collaboration Study. Virtual World Collaboration Study (fully online). ReLIVE11: Submission Deadline Extended. May 24, 2011. The conference Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) has just announced a deadline extension:. The deadline for submission to ReLIVE11 has been extended to May 30th, 2011. This is a deadline for abstract submission, so it is still doable! Feed for this Entry. Enter you...

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Publications | Real Virtual Experiences

https://realvirtualx.wordpress.com/publications

Immersion on the web and beyond. Virtual World Collaboration Study. Labhardt, N., Hasler, B.S., Zbinden, A., and Schmeil, A. (2013). The ShanghAI Lectures: A global education project on artificial intelligence. International Journal of Universal Computer Science. Schmeil, A., Eppler, M. J., and de Freitas, S. (2012). A Structured Approach for Designing Collaboration Experiences for Virtual Worlds. Journal of the Association of Information Systems (JAIS). Electronic Journal of Knowledge Management. Schmei...

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PhD Research | Real Virtual Experiences

https://realvirtualx.wordpress.com/my-phd

Immersion on the web and beyond. Virtual World Collaboration Study. Visual Collaboration and Learning Practices in 3D Virtual Environments. It is still unclear what value MUVE could add to the existing modes of communication and collaboration, just as it is unclear which features and enhancements are needed to maximize the benefit of using them. I believe that being represented as customizable avatars in a configurable 3D virtual environment allows for innovative, valuable new forms of collaborating.

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Virtual Worlds Best Practices in Education Conference | Real Virtual Experiences

https://realvirtualx.wordpress.com/2011/02/21/virtual-worlds-best-practices-in-education-conference

Immersion on the web and beyond. Virtual World Collaboration Study. Research visit in Palo Alto for seven months. Virtual World Collaboration Study. Virtual Worlds Best Practices in Education Conference. February 21, 2011. Virtual Worlds Best Practice in Education (VWBPE). Announced by Debbie McCormick, VVWBPE 2011, Marketing and Communications. Responses to “Virtual Worlds Best Practices in Education Conference”. Feed for this Entry. Leave a Reply Cancel reply. Enter your comment here.

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Virtual World Collaboration Study | Real Virtual Experiences

https://realvirtualx.wordpress.com/2011/04/06/virtual-world-collaboration-study

Immersion on the web and beyond. Virtual World Collaboration Study. Virtual Worlds Best Practices in Education Conference. ReLIVE11: Submission Deadline Extended. Virtual World Collaboration Study. April 6, 2011. In April/May 2011 we are conducting a study in our virtual world, investigating experience design aspects for collaboration in 3D virtual worlds. This is a call for participation – you can take part from anywhere in California. Responses to “Virtual World Collaboration Study”. Feed for this Entry.

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Andreas Schmeil | Real Virtual Experiences

https://realvirtualx.wordpress.com/andreas-schmeil

Immersion on the web and beyond. Virtual World Collaboration Study. Experience Design, Interactive Storytelling. Interaction Design, Information Design. 3D Multi-User Virtual Environments, Virtual Worlds. Computer-Supported Collaborative Work and Learning. Mobile) Augmented Reality, Virtual Reality. Office of the Future, Home of the Future, Ubicomp. University of Lugano (USI), Switzerland. Institute for Public Communication. University of Lugano (USI), Switzerland. University of Lugano (USI), Switzerland.

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February 2nd, 2012. This hasnt been updated since last summer, and I think it wont be anymore, because of various reasons. I dont want to give up writing in public, so I set up a new blog. August 13th, 2011. Memes are the keys to success. Ok, this seemed fun enough. Via. I have some things to write so this is a good way to pass the time. May 16th, 2011. Gods what a movie. All in all, an average superhero movie. We watched it in 3D but that wasn't necessary as the best effects came in the end credits.

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Mikko Pallari | realXtend, ModreX, OpenSim and everything between

RealXtend, ModreX, OpenSim and everything between. ModreX region in OSGrid. December 10, 2009. I wrote a quick post to realXtend’s “official” blog about adding ModreX region to OSGrid. Go and read it here: http:/ realxtend.blogspot.com/2009/12/modrex-region-in-osgrid.html. Ogre scene importer first in action pic. December 3, 2009. November 2, 2009. Based on a popular website, Kaenkky.com. To parse the data and iphone-google-maps-component. August 18, 2009. Since the realXtend team started making the new ...

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11102014 Pajusen kausi päättyi keskeytykseen Ralli Due Vallissa. Veronan sumuisista ja erittäin liukkaista tieolosuhteista huolimatta Pajusen ja Halttusen päivä alkoi mallikkaasti ek 2:n pohja-ajalla. Kolmosella olikin sitten jo haasteellisempaa liukastella, mutta auto pysyi kuitenkin ojien välissä. Todella vaikeaa, paikoin ei näe yhtään mitään. Tiukkaa on, sanaili Mikko kolmosen maalissa. Neljäs erikoiskoe olikin sitten jo kaksikolle todella tahmainen ja Pajunen jäi kärjelle melkein seitsemän minuuttia.

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Mikko Pakkanen

Http:/ www.mikkopakkanen.com. Web developer / Software engineer. I'm Mikko Pakkanen, computer-enthusiast. From Jyväskylä Central Finland and this site is my personal portfolio. I'm currently working on my bachelor's degree in Software Engineering at Jyväskylä University of Applied Sciences. Feel free to browse my projects. Read more about me as a person. Or even read some of my jabbering from my blog. Hope you enjoy your stay! WordPress-site for content marketing company. This site is running on Laravel.