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CharlesMimnaughGames

Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...

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CharlesMimnaughGames | mimnaughgames.blogspot.com Reviews
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Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...
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2 falling game contribution
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9 usp=sharing
10 switched teams
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CharlesMimnaughGames | mimnaughgames.blogspot.com Reviews

https://mimnaughgames.blogspot.com

Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...

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CharlesMimnaughGames: December 2012

http://www.mimnaughgames.blogspot.com/2012_12_01_archive.html

Wednesday, December 12, 2012. Dodos Semester Wrap Up. The following is what I contributed to The Last March of the Dodos. Modeled all three current levels. My biggest tangible contribution to the game was getting levels constructed. When I joined the team they didn't have any decent levels modeled at all. They had a boxy weird level that didn't work very well. So the first thing I decided to do was take some of designs Troy had drawn on paper and turn them into something playable. Model of Level 1. This ...

2

CharlesMimnaughGames: Falling Game Contribution

http://www.mimnaughgames.blogspot.com/2013/04/falling-game-contribution.html

Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...

3

CharlesMimnaughGames: April 2013

http://www.mimnaughgames.blogspot.com/2013_04_01_archive.html

Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...

4

CharlesMimnaughGames: Dodos Semester Wrap Up

http://www.mimnaughgames.blogspot.com/2012/12/dodos-semester-wrap-up.html

Wednesday, December 12, 2012. Dodos Semester Wrap Up. The following is what I contributed to The Last March of the Dodos. Modeled all three current levels. My biggest tangible contribution to the game was getting levels constructed. When I joined the team they didn't have any decent levels modeled at all. They had a boxy weird level that didn't work very well. So the first thing I decided to do was take some of designs Troy had drawn on paper and turn them into something playable. Model of Level 1. This ...

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Beta Plans and a New Game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/beta-plans-and-a-new-game

Beta Plans and a New Game. It is interesting the positive outlook we took in the last post. Soon after EAE day we all went our separate ways. Most had internships. Those that did not kept busy with personal games they are working on. Taking a break has been really helpful. Most has had a chance to work in the industry a little and see what we are missing and see what we can improve. The leads came back together this last month and realized we need one drastic change: the entire game. The Atmoz at the cen...

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Transition to a new game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/10/24/transition-to-a-new-game

Transition to a new game. This project has migrated to the new site as the game has moved to a new direction. Please follow the link to the Drop Drop development page. October 24, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Dead Drop; Zombie Divers! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/dead-drop-zombie-divers

Dead Drop; Zombie Divers! That is it. That is the name of the new game! We already have a killer theme song. That is where the Zombie Divers part came from. Dead Drop; Zombie Divers! Is a zombie racing game. Two zombies are released from the corral and fall into the pit. You control one zombie race to the bottom of the pit. The first one to the bottom wins. It’s Mario Kart while falling, with zombies… and eighties metal music! July 21, 2012. Leave a Reply Cancel reply. Enter your comment here.

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Lifted Dishes: On The Evolution of the Dodo

http://dishlifter.blogspot.com/2012/12/on-evolution-of-dodo.html

Sunday, December 16, 2012. On The Evolution of the Dodo. The initial concept for the dodos I was given was developed by Christine. During the prototyping phase before I joined and looked like this:. Eventually (and after hearing that the beak made it appear to be a parrot rather than a dodo) I wound up with this:. Gave me orthos, responded well to feedback, and gave me more orthos. I 3 ORTHOS. Blocks become a mesh. Mesh visits the local taxidermist. Mesh receives a rig. Subscribe to: Post Comments (Atom).

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Dead Drop; Zombie Divers! Game Development Blog | This game is brought to you by the letters U of U, and The Atmoz team. | Page 2

https://theatmoz.wordpress.com/page/2

Fan Haptics One Sheet. Goal – To bring fan haptics to the Xbox. The aim is to build a fan controller that will allow the user to use any fans of choice. Patterning ideas from audio surround sound systems, the user can select size and quality of fans and can place them for their optimal situation. Like an audio receiver, we can find optimal situations, but allow the user the control to utilize fan haptics best for them. The physical components will contain. 5 outlets to plug in fans. Visual feedback with ...

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Lifted Dishes: December 2012

http://dishlifter.blogspot.com/2012_12_01_archive.html

Sunday, December 16, 2012. First up - A an out of date (but still nifty) turntable from when I was just starting to block out the colors. Click for shiny. Now for something that actually is shiny: the renders I turned in at the end of the semester. Overall, I'm pretty happy with how this turned out. There are still things I'd like to change, and I probably will down the line no matter how much it annoys my professor (Consider it a parting gift, Nathan - I got the internship in Florida.). I wouldn't call ...

theatmoz.wordpress.com theatmoz.wordpress.com

The Fans are Feature Complete! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/05/09/the-fans-are-feature-complete

The Fans are Feature Complete! This is a post from Spencer’s blog. They have actually been feature complete for a few weeks. Sterling pressed me for a deadline just like everyone else. I said what feature complete would look like for Alpha and he said if we are not feature complete for the alpha deadline, it is being cut. Part of me thought, there is no way he would cut the fans. That is what the professors wanted me to work on. This would be my thesis project. A huge thanks to. 8211; The Flow mechanics ...

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EAE Day and First reactions | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/05/09/eae-day-and-first-reactions

EAE Day and First reactions. Last wednesday we showed off our game for the first time to the general public. We had an EAE day for all the games the program has been working on and published in the last year. KUTV. Was there and so was the Deseret News. They mainly talk about the games that the undergrads published which was well deserved. They are wonderful games. We did get some great feedback on things that are not working. The open world was too hard to equate to falling. There was not a lot of sugge...

theatmoz.wordpress.com theatmoz.wordpress.com

Plumbob Party | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/04/13/plumbob-party

Tons of people came out from EA in the Salt Lake office to the WIGI party a few weeks back. They had us all wearing these stellar little adornments. Needless to say they have been all over the studio and they seem to be procreating. No matter how many we have there are more hidden in little crevices. Not everyone is part of The Atmoz team, but all of these peeps are in our studio and are rockstars.). April 13, 2012. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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მასწავლებლის ბლოგი

გარემოს დაცვა გლობალური დაბინძურებისაგან. თითოეული. ადამიანის მცირეოდენი წვლილი გარემოს დაცვაში. მოსწავლეების ყოველდღიური ქმედების გაანალიზება გარემოს დაცვაში და კონკრეტული წვლილის შეტანა ამ პრობლემის გამოსწორებაში. მოსწავლეები აანალიზებენ პრობლემას, რომელიც დღეს ძალზედ აქტუალურია და მსჯელობენ ამ საკითხის ირგვლივ. აღნიშნავენ ფაქტორებს, რომლებიც იწვევენ გარემოს, ჰაერის/წყლის დაბინძურებას. სუფთა და სასიამოვნო გარემოში ცხოვრება. დააფიქროს მოსწავლეები. პროექტისათვი საჭირო ძირითადი რესურსები:. დაფაზე დაწერილ ...

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Deletérios

Segunda-feira, 22 de dezembro de 2014. Você vem. Eu sou a felicidade. Você vai. Eu sou a saudade. Você fica. Eu sou amor. Você vai. Eu sou a vontade. De longe um furacão. De perto um roda-moinho. Quem sou eu nessa ilusão? Eu sou o ponto de partida. Eu sou a espera. Eu sou exagero. Eu sou pão e vinho. Eu sou a profanação. Eu sou segredo. Eu sou desespero. Comprimidos. Choro. Eu sou uns versos oníricos. Eu sou tempo-espaço. Eu sou um ponto. Eu sou contradição. Eu sou vazio. Um conto. O que eu carrego.

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1日3分からはじめる坂本式耳鳴り改善法│薬・通院不要の体に優しい改善法で根本治療しよう!

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Fine Art Photography by Kim Mimnaugh

This is a selection of images I have produced over the last eight years. The restaurant images started as a thesis project while working on my MFA at the Massachusetts College of Art. The Salem images are my most recent work and were produced for various projects. The following images link to collections of photos on each subject. Restaurants, Collection 1: A series of images from a project photographing restaurant interiors. Restaurants, Collection 2: A second collection of restaurant interior images.

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CharlesMimnaughGames

Wednesday, April 17, 2013. This post is about my contributions to the Falling game during Fall semester 2012. After we decided to cut Graviators and change our game to something else we came up with the idea to splat zombies. As the designer I was responsible with coming up with a new design that fit the basic idea we came up with as a group. I modeled a quick reference of things the artists should start concepting and building. I then put together a quick trailer that we could show our professors to get...

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Welcome to Metro Internal Medicine - About Us

Welcome to Metro Internal Medicine. Dr Holt is an Internist - a specialist in Internal Medicine. Internists manage acute and chronic illnesses and are trained in emergency internal medicine and critical care. Dr. Holt blends his formal training with the humanistic qualities of integrity, support, compassion, and personal commitment. 3320 Executive Drive Building E, Suite 222 Raleigh, NC 27609. Telephone 919.877.1100 Fax.

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