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Mirror Project VSFX

Posted in 2D and 3D Set Extension. On April 30, 2009 by dgunn. I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems. I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate. Posted in 2D and 3D Set Extension. On April 28, 2009 by dgunn. Many things have been done to this comp since last Thursday. Posted in Dorien-Studio I. On April 28, 2009 by dgunn. Model by...

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Mirror Project VSFX | mirrorvsfx.wordpress.com Reviews
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Posted in 2D and 3D Set Extension. On April 30, 2009 by dgunn. I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems. I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate. Posted in 2D and 3D Set Extension. On April 28, 2009 by dgunn. Many things have been done to this comp since last Thursday. Posted in Dorien-Studio I. On April 28, 2009 by dgunn. Model by...
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2 tracking and rotos
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Mirror Project VSFX | mirrorvsfx.wordpress.com Reviews

https://mirrorvsfx.wordpress.com

Posted in 2D and 3D Set Extension. On April 30, 2009 by dgunn. I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems. I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate. Posted in 2D and 3D Set Extension. On April 28, 2009 by dgunn. Many things have been done to this comp since last Thursday. Posted in Dorien-Studio I. On April 28, 2009 by dgunn. Model by...

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1

Scene3 Shot2b (Shake) | Mirror Project VSFX

https://mirrorvsfx.wordpress.com/2009/04/28/scene3-shot2b-shake

Laquo; Scene3 Shot 2b (Maya). Boujou was used to extract a 3d camera from the shot. This scene was a nightmare to track. With a little help from Professor Pasquale, I was able to extract a camera able to hold up to the motion of the shot with minimal floating. Overall 12 render layers were used to composite the shot. Looking back, this was probably extreme overkill. I’m still feeling out which layers are truly necessary for each comp. You can follow any responses to this entry through the RSS 2.0.

2

March | 2009 | Mirror Project VSFX

https://mirrorvsfx.wordpress.com/2009/03

Archive for March, 2009. On March 31, 2009 by glenns0245. The Effects team will be shattering a mirror in slow-mo, cracking a mirror underwater, recreating a small wave on the shore, splashing in a puddle, replaing fire, and adding smoke. The team consists of Ryan Bowden, Joseph Burnette, Chris Brown, Glenn Snyder, and TJ Zoltner. Here are the stills from the shots they will be working on:. Posted in 2D and 3D Set Extension. On March 31, 2009 by glenns0245. Posted in 2D and 3D Set Extension. Color Correc...

3

Scene3 Shot 2b (Maya) | Mirror Project VSFX

https://mirrorvsfx.wordpress.com/2009/04/28/scene3-shot-2b-maya

Laquo; Naming Convention. Scene3 Shot 2b (Maya). Since finishing my studio work on Trouble Brewing (www.troublebrewingfilm.com), I haven’t really done a good job keeping an updated blog on my progress. Glenn was kind enough to let me use the Mirror blog for all my Mirror-related work I’m doing this quarter. Over the next few posts, I’ll provide an overall update to this point. I was given a few models to use (all modeled by Will Schulthius): an axe, a basket, a tray, and some wood. From your own site.

4

More Dock | Mirror Project VSFX

https://mirrorvsfx.wordpress.com/2009/04/28/more-dock

Laquo; Scene7 Shot1. Many things have been done to this comp since last Thursday. First, I’ve rotoed out the foreground elements at the beginning of the shot:. I slightly blurred and faded the water reflections. I did the same to the shadow being cast on the water in addition to color correcting it slightly towards blue. This entry was posted on April 28, 2009 at 8:35 am and is filed under 2D and 3D Set Extension. You can follow any responses to this entry through the RSS 2.0. From your own site.

5

April | 2009 | Mirror Project VSFX

https://mirrorvsfx.wordpress.com/2009/04

Archive for April, 2009. Laquo; Older Entries. Posted in 2D and 3D Set Extension. On April 30, 2009 by dgunn. I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems. I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate. Posted in 2D and 3D Set Extension. On April 28, 2009 by dgunn. Many things have been done to this comp since last Thursday. Again, I was giv...

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Mirror Project VSFX

Posted in 2D and 3D Set Extension. On April 30, 2009 by dgunn. I’ve spent some time refining the roto shapes for this shot as well as trying to fix the stabilization problems. I did notice one problem. As the dock was tracked along the shot, a gap was left between the end of the rendered frame and the edge of the plate. Posted in 2D and 3D Set Extension. On April 28, 2009 by dgunn. Many things have been done to this comp since last Thursday. Posted in Dorien-Studio I. On April 28, 2009 by dgunn. Model by...

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