bruce-lab.blogspot.com
F.L.A.S.W.F: Support This Blog
http://bruce-lab.blogspot.com/p/my-commercial-files.html
I program, I dream." Bruce Jawn's flash blog. I blog for my own fun, but your support can help to sustain the fun. So here are many ways to support this blog:. 1 Subscribe the blog. Give me feedbacks, comment on the posts, share the posts you like and spread this blog. 2 Play my games:. Http:/ en.mochimedia.com/community/profile/Bruce Jawn/portfolio. Sad that Mochi Media is no more.). Http:/ www.kongregate.com/games/Bruce Jawn/. Http:/ brucejawn.newgrounds.com/games/. 3 Buy my commercial files:. Http:/ w...
bruce-lab.blogspot.com
F.L.A.S.W.F: Pixel Bender, Molehill - Updates and Future Plans for Bengine
http://bruce-lab.blogspot.com/2011/02/pixel-bender-molehill-updates-and.html
I program, I dream." Bruce Jawn's flash blog. Wednesday, February 23, 2011. Pixel Bender, Molehill - Updates and Future Plans for Bengine. The new low-level Flash 3D API Molehill is about to launch, I don't know what it means for Bengine. For Bengine's voxel rendering, I only need a fast way to push all Screen Buffer to the Screen, though, a fast rendering algorithm is more important. Here I want to share some new demos and plans for Bengine. First, the game BengineRace. Https:/ flaswf.googlecode....
bruce-lab.blogspot.com
F.L.A.S.W.F: January 2015
http://bruce-lab.blogspot.com/2015_01_01_archive.html
I program, I dream." Bruce Jawn's flash blog. Saturday, January 24, 2015. Destructor 2015 - The Updated FPS Game Based on Bengine with Source Code. Play the game here:. Http:/ www.newgrounds.com/portal/view/652322. Source Code (SVN, code only): https:/ flaswf.googlecode.com/svn/trunk/Games/Destructor/Destructor2015/. Source Code with Assets (All in one package): TO DO. Music: Theme Crystalized by Ove Melaa [CC-BY 3.0]: http:/ opengameart.org/content/theme-crystalized-orchestral-epic-scoresong. Space - Go...
bruce-lab.blogspot.com
F.L.A.S.W.F: December 2014
http://bruce-lab.blogspot.com/2014_12_01_archive.html
I program, I dream." Bruce Jawn's flash blog. Wednesday, December 31, 2014. RealBengine Ported to OpenFL. Quite a long time since I released the first demo of RealBengine. Which is written in HaXe and based on NME. Now I ported the demo to the newest OpenFL, almost with no extra effort. The good thing is now it can compile to the HTML5 target directly, thanks to jgranick's setPixels fix for the HTML5 target. Http:/ community.openfl.org/t/bitmapdata-setpixels-doesnt-work-in-html5/348/3. Q/E - Move Up/Down.
bruce-lab.blogspot.com
F.L.A.S.W.F: Music
http://bruce-lab.blogspot.com/p/music.html
I program, I dream." Bruce Jawn's flash blog. Some "silly" loops by me(do whatever you like with them). Listen to the sound of Mandelbrot set). Https:/ flaswf.googlecode.com/svn/trunk/flaswfblog/nocodeloopnewmusicSOUND26.swf. 2 music on 2011-07-16. Https:/ flaswf.googlecode.com/svn/trunk/flaswfblog/music/music on 2011 7 16.ogg. Music: a Mathematical Offering. Http:/ www.maths.abdn.ac.uk/ bensondj/html/maths-music.html. Programming Electronic Music in Pd. Http:/ www.pd-tutorial.com.
bruce-lab.blogspot.com
F.L.A.S.W.F: February 2015
http://bruce-lab.blogspot.com/2015_02_01_archive.html
I program, I dream." Bruce Jawn's flash blog. Sunday, February 15, 2015. CuBengine Ported to OpenFL - New Demo Rendering Voxelstein3D's Map at Full Size. Finally, I finished porting my CuBengine prototype to OpenFL, so the engine now supports more platforms instead of Flash only. Here are some screen shots from the Windows binary, showing the engine rendering the Voxelstein3D. S map Different from the old demo of the original Bengine. Posted by Bruce Jawn. Subscribe to: Posts (Atom).
bruce-lab.blogspot.com
F.L.A.S.W.F: Procedural Generation
http://bruce-lab.blogspot.com/p/procedural-generation.html
I program, I dream." Bruce Jawn's flash blog. Http:/ larc.unt.edu/ian/research/content/. Procedural Content Generation Wiki. Http:/ pcg.wikidot.com/. Http:/ www.ridgenet.net/ jslayton/wilbur.html. The Procedurality Engine (Java). Http:/ oddlabs.com/procedurality.php. Http:/ procworld.blogspot.com/. Voxlap Procedural Caves with Textures. Http:/ moonedit.com/tom/vox1 en.htm. Http:/ http.developer.nvidia.com/GPUGems3/gpugems3 ch01.html. Lots of Random Generator Tools. Http:/ donjon.bin.sh/.
bruce-lab.blogspot.com
F.L.A.S.W.F: July 2014
http://bruce-lab.blogspot.com/2014_07_01_archive.html
I program, I dream." Bruce Jawn's flash blog. Wednesday, July 30, 2014. Migrating from Alchemy to CrossBridge/FlasCC - Interop between C/C and ActionScript. Part I - Calling C/C functions from AS3. For calling C/C functions from AS3, one way is use the "as3sig:" annotation to expose some C/C functions to AS3. See the CrossBridge Sample 5 SWC and my previous post http:/ bruce-lab.blogspot.com/2012/12/migrating-from-alchemy-to-flascc.html. Part II - Calling AS3 functions from C/C. Https:/ flaswf.google...
bruce-lab.blogspot.com
F.L.A.S.W.F: May 2014
http://bruce-lab.blogspot.com/2014_05_01_archive.html
I program, I dream." Bruce Jawn's flash blog. Thursday, May 1, 2014. Migrating from Alchemy to FlasCC/CrossBridge - The flyield() Method Alternative. In Alchemy, when you're compiling and reusing C/C code in Flash, you may encounter the problem caused by loops. In C/C , it's very common to use a infinity loop such as. In FlasCC/CrossBridge, you simply can run all the C/C code in the background worker by the following line in your "Console.as". CModule.startBackground(this, new. The above way works for so...
bruce-lab.blogspot.com
F.L.A.S.W.F: SWF-Cry
http://bruce-lab.blogspot.com/p/swf-cry.html
I program, I dream." Bruce Jawn's flash blog. SWF-Cry is a FREE. Online swf Encryption/Obfuscation tool. It can obfuscate names of packages, classes, functions and variables. It can also pack your swf into a packer/shell to prevent your swf being decompiled directly. Protect your swf files from Action Script Viewer. And any other flash decompilers. SWF-Cry can protect your AS3 source code as well as swf lib resources! Http:/ bruce-lab.blogspot.com/2010/05/swf-cry-free-online-swf.html.
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