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Mike Leach – Game Developer

Mike Leach - Game Developer. For more frequent updates, check out Make or Break Games. I haven’t been posting anything here in a while… since I founded Make or Break Games, in fact. I have been working as the Studio Director since the company was founded two years ago, and my good friend and co-founder, Rob Nally, is working with me as our Creative Director. Along with a rotating cast of contractors, […]. May 11, 2015. January 16, 2012. March 12, 2015. Markov Chains Part 3: Implementation and Final Notes.

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Mike Leach – Game Developer | mleachgames.com Reviews
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Mike Leach - Game Developer. For more frequent updates, check out Make or Break Games. I haven’t been posting anything here in a while… since I founded Make or Break Games, in fact. I have been working as the Studio Director since the company was founded two years ago, and my good friend and co-founder, Rob Nally, is working with me as our Creative Director. Along with a rotating cast of contractors, […]. May 11, 2015. January 16, 2012. March 12, 2015. Markov Chains Part 3: Implementation and Final Notes.
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2 resume/cv
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4 hikiomori manager 2012
5 1 comment
6 component based development
7 archives
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10 code design
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Mike Leach – Game Developer | mleachgames.com Reviews

https://mleachgames.com

Mike Leach - Game Developer. For more frequent updates, check out Make or Break Games. I haven’t been posting anything here in a while… since I founded Make or Break Games, in fact. I have been working as the Studio Director since the company was founded two years ago, and my good friend and co-founder, Rob Nally, is working with me as our Creative Director. Along with a rotating cast of contractors, […]. May 11, 2015. January 16, 2012. March 12, 2015. Markov Chains Part 3: Implementation and Final Notes.

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1

Academia | Mike Leach

http://www.mleachgames.com/archives/category/academia

Markov Chains Part 3: Implementation and Final Notes. January 16, 2012. March 13, 2015. This is the final part of a series of posts on Markov Chains and a simple programming exercise that uses this concept to generate random text based on any source. Chain Class Implementation Now that the design of the program is starting to take shape, the first task was to implement the Chain. And what does. Markov Chains Part 2: Design. January 8, 2012. March 13, 2015. Markov Chains Part 1: Description. March 13, 2015.

2

October | 2011 | Mike Leach

http://www.mleachgames.com/archives/date/2011/10

October 6, 2011. March 12, 2015. Since I began to use Unity back in 2010, I’ve had a lot of great experience with component-based development, an ideology that isn’t conventionally taught in Software Engineering classes (including the one I took while pursuing my CS degree). As every game developer knows, our version of software engineering is anything but conventional, and strict object-orientation, even with it’s.

3

Hikiomori Manager 2012 | Mike Leach

http://www.mleachgames.com/archives/18

January 16, 2012. March 12, 2015. While browsing the entries for Ludum Dare 22. I found a really cool game. Hikikomori Manager 2012. Is a hilarious, creepy, and very self-aware game about managing a hikikomori. Done in the style of text- and stat-heavy manager games, like the newer, also-great Long Live The Queen. If you play, here’s the fun you’ll have:. Be an outcast in Japanese society! Live a life of solitude, unable to leave your room without having a panic attack! The experience and aesthetics.

4

Component-Based Development | Mike Leach

http://www.mleachgames.com/archives/22

October 6, 2011. March 12, 2015. Since I began to use Unity. Back in 2010, I’ve had a lot of great experience with component-based development. An ideology that isn’t conventionally taught in Software Engineering classes (including the one I took while pursuing my CS degree). What about enemy movement? When prototyping your ideas in an OO environment, you have to know the extent of your design before you start to code anything. But why is this so awesome for game development in particular? Of unique obje...

5

Other People’s Games | Mike Leach

http://www.mleachgames.com/archives/category/other-peoples-games

Other People’s Games. January 16, 2012. March 12, 2015. While browsing the entries for Ludum Dare 22, I found a really cool game. Hikikomori Manager 2012 is a hilarious, creepy, and very self-aware game about managing a hikikomori, done in the style of text- and stat-heavy manager games, like the newer, also-great Long Live The Queen. Being fairly difficult, it has just the right amount of.

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Mike Leach – Game Developer

Mike Leach - Game Developer. For more frequent updates, check out Make or Break Games. I haven’t been posting anything here in a while… since I founded Make or Break Games, in fact. I have been working as the Studio Director since the company was founded two years ago, and my good friend and co-founder, Rob Nally, is working with me as our Creative Director. Along with a rotating cast of contractors, […]. May 11, 2015. January 16, 2012. March 12, 2015. Markov Chains Part 3: Implementation and Final Notes.

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