mliu95.github.io mliu95.github.io

mliu95.github.io

Liucode

A blog by Michael Liu. Note: This has been sitting in my drafts for too long, decided releasing it later was better than never doing it at all). In the end the moment of sheer panic was worth it, we ended up taking third place. Unfortunately, not owning a Myo and Oculus Rift leave me unable to continue working on the game. If you want a copy of the code, shoot me an email @ hello@michaelyliu.com. Creating an online multiplayer web game using Socket.io and Quintus Part 3. Popacity = 0.5. PvyMult = 1.5.

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Liucode | mliu95.github.io Reviews
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A blog by Michael Liu. Note: This has been sitting in my drafts for too long, decided releasing it later was better than never doing it at all). In the end the moment of sheer panic was worth it, we ended up taking third place. Unfortunately, not owning a Myo and Oculus Rift leave me unable to continue working on the game. If you want a copy of the code, shoot me an email @ hello@michaelyliu.com. Creating an online multiplayer web game using Socket.io and Quintus Part 3. Popacity = 0.5. PvyMult = 1.5.
<META>
KEYWORDS
1 liucode
2 archives
3 share
4 oculus rift
5 pennapps
6 unity
7 last post
8 player class
9 player js
10 qsprite extend 'player
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liucode,archives,share,oculus rift,pennapps,unity,last post,player class,player js,qsprite extend 'player,init function,this,super p {,sheet 'player,tagged false,invincible false,vymult 1,addeventlisteners ;,addeventlisteners function,on 'hit,function
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Liucode | mliu95.github.io Reviews

https://mliu95.github.io

A blog by Michael Liu. Note: This has been sitting in my drafts for too long, decided releasing it later was better than never doing it at all). In the end the moment of sheer panic was worth it, we ended up taking third place. Unfortunately, not owning a Myo and Oculus Rift leave me unable to continue working on the game. If you want a copy of the code, shoot me an email @ hello@michaelyliu.com. Creating an online multiplayer web game using Socket.io and Quintus Part 3. Popacity = 0.5. PvyMult = 1.5.

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