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Long term goals - ModDota Forums
https://moddota.com/forums/discussion/736/long-term-goals
I've snarked around a little bit for a year ago and ive seen bug compilations whatnot but ive never seen any compilation for long term goals for the Source 2 dota engine. Is there any? If so, they probably have these. Hammer (Medium): Heightmaps on the DotA tile grid (refer to Warcraft 3 hill tools) (Current: the map is the same z-level when on the same cliff. Proposal: implement the mesh height tool in the dota 2 map grid. Use case: rolling hills, gutters on the sides of road). Engine (Low): Support for...
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Importing custom model into the map without any cosmetics - ModDota Forums
https://moddota.com/forums/discussion/95/importing-custom-model-into-the-map-without-any-cosmetics
Importing custom model into the map without any cosmetics. This tutorial will mainly focus on importing .mdx to source 2 engine for hero's use. But the steps are also usable with other models, units, and extensions as well if it has base model and animation ready. If you have any suggestion, question or improvement to this tutorial, do not hesitate send me a message or leave a comment. Dun1007, on importing mdx to source 2. Tailer007, for the model in this example (not sure who was the original modeler).
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Dota 2 Reborn Beta - ModDota Forums
https://moddota.com/forums/discussion/288/dota-2-reborn-beta
Dota 2 Reborn Beta. In News and Announcements. Https:/ developer.valvesoftware.com/wiki/Dota 2 Workshop Tools/Beta Release Notes. Doesn't go well together with. My humble Patreon Campaign. Still no sign of bigger maps :(. Working on The Black Road 3 - Persistent RPG. The tree limit is bigger, so. maybe soon. All the highs and lows. Dev-related Patch Notes from 19 Jun (seen in http:/ www.dota2.com/reborn/updates? Fixed a bug related to abilities and scripts being in folders. Doesn't go well together with.