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Mobile Engineering - thoughts and tips on iOS and Android development

Mobile Engineering - thoughts and tips on iOS and Android development. Saturday, June 7, 2014. Avoiding Out of Memory errors while loading large bitmaps. Has been a long time since I wrote here, and it is time to clean the dust and publish new and hopefully useful stuff :). Today I will present some suggestion on how to minimize the amount of RAM while loading large bitmap on Android, in order to avoid the common OutOfMemory error. How much memory does Android borrow to a single app? It depends. Each...

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Mobile Engineering - thoughts and tips on iOS and Android development | mobilengineering.blogspot.com Reviews
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Mobile Engineering - thoughts and tips on iOS and Android development. Saturday, June 7, 2014. Avoiding Out of Memory errors while loading large bitmaps. Has been a long time since I wrote here, and it is time to clean the dust and publish new and hopefully useful stuff :). Today I will present some suggestion on how to minimize the amount of RAM while loading large bitmap on Android, in order to avoid the common OutOfMemory error. How much memory does Android borrow to a single app? It depends. Each...
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Mobile Engineering - thoughts and tips on iOS and Android development | mobilengineering.blogspot.com Reviews

https://mobilengineering.blogspot.com

Mobile Engineering - thoughts and tips on iOS and Android development. Saturday, June 7, 2014. Avoiding Out of Memory errors while loading large bitmaps. Has been a long time since I wrote here, and it is time to clean the dust and publish new and hopefully useful stuff :). Today I will present some suggestion on how to minimize the amount of RAM while loading large bitmap on Android, in order to avoid the common OutOfMemory error. How much memory does Android borrow to a single app? It depends. Each...

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mobilengineering.blogspot.com mobilengineering.blogspot.com
1

Mobile Engineering - thoughts and tips on iOS and Android development: Asynchronous code testing in Android

http://mobilengineering.blogspot.com/2013/07/asynchronous-code-testing-in-android.html

Mobile Engineering - thoughts and tips on iOS and Android development. Friday, July 26, 2013. Asynchronous code testing in Android. Testing asynchronous calls it is not always an easy task. Let's take as reference this simple interface:. The first thing is: how can we test it through an Android unit test class? But still, we need to find a way to block the main thread, otherwise the test class will simply don't wait before the callback is called! This is the code that covers this case:. And now, the wors...

2

Mobile Engineering - thoughts and tips on iOS and Android development: February 2013

http://mobilengineering.blogspot.com/2013_02_01_archive.html

Mobile Engineering - thoughts and tips on iOS and Android development. Friday, February 8, 2013. Inter Process Communication on Android: Binders and Aidl. In both cases, the system must provide a "channel" that allows two processes to communicate. In contrast with threads, two processes don't share memory for data, therefore the system must provide a way for the data to cross the process boundaries. In the code above, there is the important part of the manifest, where the two services are declared. A...

3

Mobile Engineering - thoughts and tips on iOS and Android development: Threading, loopers and messaging queues in Android

http://mobilengineering.blogspot.com/2012/12/threading-loopers-and-messaging-queues.html

Mobile Engineering - thoughts and tips on iOS and Android development. Sunday, December 23, 2012. Threading, loopers and messaging queues in Android. Android provides an efficient way to allow communication between different threads. One thread can communicate with another by creating a Message. Object. Usually a Message is not created with the normal constructor; instead, it is used one of the static factory methods provided by the class, for instance obtain(Handler h, int what, Object data). Transforms...

4

Mobile Engineering - thoughts and tips on iOS and Android development: July 2013

http://mobilengineering.blogspot.com/2013_07_01_archive.html

Mobile Engineering - thoughts and tips on iOS and Android development. Friday, July 26, 2013. Asynchronous code testing in Android. Testing asynchronous calls it is not always an easy task. Let's take as reference this simple interface:. The first thing is: how can we test it through an Android unit test class? But still, we need to find a way to block the main thread, otherwise the test class will simply don't wait before the callback is called! This is the code that covers this case:. And now, the wors...

5

Mobile Engineering - thoughts and tips on iOS and Android development: February 2012

http://mobilengineering.blogspot.com/2012_02_01_archive.html

Mobile Engineering - thoughts and tips on iOS and Android development. Saturday, February 25, 2012. NFC, Android, accelerometer and Node.JS can transform your mobile in a brush! Last saturday I went to Bologna with two colleagues ( @robb casanova. As frontend artisan/dev and @emme giii. As mobile UX guru), and together we participated in a contest called HackReality. http:/ www.whymca.org/evento/whymca-hack-reality-bologna-04-02-2012. We used some NFC tags sticked on a paper-made palette:.

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Mobile Engineering - thoughts and tips on iOS and Android development

Mobile Engineering - thoughts and tips on iOS and Android development. Saturday, June 7, 2014. Avoiding Out of Memory errors while loading large bitmaps. Has been a long time since I wrote here, and it is time to clean the dust and publish new and hopefully useful stuff :). Today I will present some suggestion on how to minimize the amount of RAM while loading large bitmap on Android, in order to avoid the common OutOfMemory error. How much memory does Android borrow to a single app? It depends. Each...

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