iphonecoding.blogspot.com
Iphone Code Coffee Shop: Framework for building 2d games for Iphone, Ipad and Ipod Touch
http://iphonecoding.blogspot.com/2010/10/framework-for-building-2d-games-for.html
Iphone Code Coffee Shop. Monday, October 18, 2010. Framework for building 2d games for Iphone, Ipad and Ipod Touch. Cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the. Design: it uses the same API, but instead of using python it uses objective-c. Sprites and Sprite Sheets. Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Trasformation Actions: Move, Rotate, Scale, Jump, etc. Composable actions: Sequence, Spawn, Repeat, Reverse.
iphonecoding.blogspot.com
Iphone Code Coffee Shop: Shake feature in iphone
http://iphonecoding.blogspot.com/2010/10/shake-feature-in-iphone.html
Iphone Code Coffee Shop. Monday, October 18, 2010. Shake feature in iphone. IPhone is known for its fascinating features and shake feature is one of the kind.Iphone has 2 event features as touch and motion. Lot of apps pertaining to the shake feature has successfully made its place in the app store, due to its effective utilisation.Here are the 3 methods that implements the shake feature:. Void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event;. As an example consider the following:.
iphonecoding.blogspot.com
Iphone Code Coffee Shop: Basic Note on UIImage
http://iphonecoding.blogspot.com/2010/10/basic-note-on-uiimage.html
Iphone Code Coffee Shop. Monday, October 18, 2010. Basic Note on UIImage. Its a wrapper to the existing CGImage class. CG refers to core graphics and is basically C API's with whole lot of features. In the case of imageNamed: method the image is actually cached by the OS .All the subsequent calls will return the cached image. However with imageWithContentsOfFile: method the image is lazily loaded on demand.Lazy loading is one of the key point to be considered for better performance. Basic Note on UIImage.
iphonecoding.blogspot.com
Iphone Code Coffee Shop: October 2010
http://iphonecoding.blogspot.com/2010_10_01_archive.html
Iphone Code Coffee Shop. Thursday, October 21, 2010. OpenGL Pipeline has a series of processing stages in order. Two graphical information, vertex-based data and pixel-based data, are processed through the pipeline, combined together then written into the frame buffer. Notice that OpenGL can send the processed data back to your application. See the grey colour lines). See more details in. See more details in. After the pixels from client's memory are unpacked(read), the data are performed scaling, bias, ...
iphonecoding.blogspot.com
Iphone Code Coffee Shop: Memory Mangament in iPhone
http://iphonecoding.blogspot.com/2010/10/memory-mangament-in-iphone.html
Iphone Code Coffee Shop. Monday, October 18, 2010. Memory Mangament in iPhone. Here are some of the possibilities that would lead to crash if memory is not mangaed properly. 1) First and foremost that an iphone programmer needs to know is how the retain coun. For the objects work. Once you allocate an object then the retain count will be 1. If you retain the same for further computation then the retain count increases by 1 again . So totoally the retain count becomes 2. 4) Try not using autorelease.
iphonecoding.blogspot.com
Iphone Code Coffee Shop: Apple's External Accessory framework
http://iphonecoding.blogspot.com/2010/10/apples-external-accessory-framework.html
Iphone Code Coffee Shop. Thursday, October 21, 2010. Apple's External Accessory framework. For more info refer link http:/ developer.apple.com/programs/mfi/. For Using External Accessory Framework with Bluetooth devices refer the following link. Http:/ developer.apple.com/library/ios/#qa/qa2009/qa1657.html. Subscribe to: Post Comments (Atom). Smartphone Hut (Iphone,Android,Blackberry,Windows Phone .). Read and get info about the hot and booming smartphone in the market through the site Smartphone Hut.
iphonecoding.blogspot.com
Iphone Code Coffee Shop: OpenGL Rendering Pipeline
http://iphonecoding.blogspot.com/2010/10/opengl-rendering-pipeline.html
Iphone Code Coffee Shop. Thursday, October 21, 2010. OpenGL Pipeline has a series of processing stages in order. Two graphical information, vertex-based data and pixel-based data, are processed through the pipeline, combined together then written into the frame buffer. Notice that OpenGL can send the processed data back to your application. See the grey colour lines). See more details in. See more details in. After the pixels from client's memory are unpacked(read), the data are performed scaling, bias, ...