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Darien The Past, Present and Future. A Bit of History. Records have it that the clearing of the Darien land was first done by people from the Wethersfield, Norwalk and New Haven in 1641. The landscaping was done to befit that era. But in this generation, the design and implementation of landscaping has taken a new dimension. Landscaping experts may be consulted to carryout site visit in order to prepare a beautiful design that matches up with today’s aesthetics. The Present Day Darien.

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Mochiland | mochiland.com Reviews

https://mochiland.com

Darien The Past, Present and Future. A Bit of History. Records have it that the clearing of the Darien land was first done by people from the Wethersfield, Norwalk and New Haven in 1641. The landscaping was done to befit that era. But in this generation, the design and implementation of landscaping has taken a new dimension. Landscaping experts may be consulted to carryout site visit in order to prepare a beautiful design that matches up with today’s aesthetics. The Present Day Darien.

LINKS TO THIS WEBSITE

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Dungeon of Math - an Adventure Time game we made in 48 hours

http://blog.iainlobb.com/2012/09/dungeon-of-math-adventure-time-game-we.html

On creating games with Unity, HTML5 and Flash. Tuesday, 18 September 2012. Dungeon of Math - an Adventure Time game we made in 48 hours. Me and Amanda made this game over the weekend for the Fantastic Arcade Game Making Frenzy Adventure Time Game Jam (wow, that's a mouthful! Enjoy: http:/ www.adventuretimegamejam.com/submissions/69-dungeon-of-math. This comment has been removed by a blog administrator. 26 November 2012 at 08:04. Subscribe to: Post Comments (Atom). Follow Me On Twitter. I know this is wel...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Come to Mochi London on Saturday (27th August 2011)

http://blog.iainlobb.com/2011/08/come-to-mochi-london-on-saturday-27th.html

On creating games with Unity, HTML5 and Flash. Monday, 22 August 2011. Come to Mochi London on Saturday (27th August 2011). In my last post I wrote about how the Flash community feels in need of a reboot, to align it better with Flash's new users, and its new role as a games technology. Well, events like Mochi London. Are probably a big part of that reboot. Mochi London is a free 1 day conference, being held this Saturday (27th August 2011) at King's College London. 30 August 2011 at 19:47. Follow me on ...

darktechsystem.blogspot.com darktechsystem.blogspot.com

darktechsystem

http://darktechsystem.blogspot.com/2006_02_01_archive.html

Reviews for designers, artist, artworks, designs, tutorials, events, art exibits. Sunday, February 26, 2006. Sparkle Beta available now. Sparkle Beta available now. This week's big buzz was the release of the Beta version of Microsoft Sparkle. What is Sparkle and is it a Flash killer? We knew it would come - eWeek and other media asked this week " Microsoft Sparkle: is it a Flash Killer? From what we've seen of Sparkle, it's not that yet, but it's surely the next big thing in development for the Microsoft.

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Could Flash autogenerate classes from IDE information at design-time?

http://blog.iainlobb.com/2009/05/could-flash-autogenerate-classes-from.html

On creating games with Unity, HTML5 and Flash. Friday, 15 May 2009. Could Flash autogenerate classes from IDE information at design-time? UPDATE: Chalk this post up to my own ignorance - Simon Cave has pointed out that you can basically do exactly what I proposed by just exporting a swc. And compiling with the FlexSDK. Obviously that has it's own advantages and disadvantages, but for the sake of this benefit I'm probably going to move over to that workflow. Here's the original post anyway. They contain&#...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Celebrating 20 Episodes of The Creative Coding Podcast

http://blog.iainlobb.com/2012/02/celebrating-20-episodes-of-creative.html

On creating games with Unity, HTML5 and Flash. Tuesday, 21 February 2012. Celebrating 20 Episodes of The Creative Coding Podcast. Last January, me and Seb Lee-Delisle. Had an idea to record our Skype chats, and launched The Creative Coding Podcast. Here we are just over a year later, and we've got 20 episodes! We've had an amazing year, been nominated for a .net magazine award for best podcast, had 18 world-class guests and been downloaded almost 200,000 times! Please enjoy the latest episode. Episode 16...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Create a Simple Asteroids Game Using Component-Based Entities

http://blog.iainlobb.com/2012/10/create-simple-asteroids-game-using.html

On creating games with Unity, HTML5 and Flash. Thursday, 18 October 2012. Create a Simple Asteroids Game Using Component-Based Entities. I recently wrote a tutorial for GameDevTuts where I show how to set up an entity composition system in ActionScript3 and use it to create a simple asteroids-style game. If that gets you excited, go read it! Part 1: Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition. Part 2: Create a Simple Asteroids Game Using Component-Based Entities. 10 reasons ...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Video of my talk "10 years, 30 lessons"

http://blog.iainlobb.com/2011/06/video-of-my-talk-10-years-30-lessons.html

On creating games with Unity, HTML5 and Flash. Wednesday, 29 June 2011. Video of my talk "10 years, 30 lessons". I gave this talk at #Digpen, which is a free, informal conference for digital people in the South West, run by Frankie Dolan. This was a brand new talk I wrote on the evening before the conference! I enjoyed it a lot. You make a lot of great points, and you talk about a lot of things that I had to go through the hard way. Great stuff, and Ill keep checking back for more of your work! Which Act...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Super Gun Kids: Progress Report

http://blog.iainlobb.com/2012/05/super-gun-kids-progress-report.html

On creating games with Unity, HTML5 and Flash. Thursday, 31 May 2012. Super Gun Kids: Progress Report. About two years ago, I decided that I want to gradually transition from being a freelance Flash dev to being an indie games dev – a full time one, if possible. I can now assure you, friends, it’s not as easy as it looks! Here’s my progress. Firstly, where’s Alice? I spent a big chunk of November and December working on a prototype for Alice: Beyond The Looking Glass. My bones animation system parses Mov...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Help me make this Canvas benchmark faster

http://blog.iainlobb.com/2012/02/help-me-make-this-canvas-benchmark.html

On creating games with Unity, HTML5 and Flash. Thursday, 23 February 2012. Help me make this Canvas benchmark faster. I'm doing another round of benchmarks at the moment. This new one is called PirateMark. It tests how many big rotating sprites can run on a particular engine/platform at 960x720 resolution, at 60fps. So far it's not looking very promising for HTML5 canvas - I can't get 60fps even with just 1 sprite, and at 30fps I can only get 10 sprites going. Havent tested as yet however! This html5 bus...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Contribute a character texture to a free indie game!

http://blog.iainlobb.com/2011/06/contribute-character-texture-to-free.html

On creating games with Unity, HTML5 and Flash. Monday, 13 June 2011. Contribute a character texture to a free indie game! Contribute a character texture to a free indie game! Explay's Dan Stubbs needs 100 textures for his game "Go! The textures are pretty simple so even a 2D artist should find it easy. Click the download below. Http:/ dl.dropbox.com/u/3542646/Go%21Commando%21Go%21%20Texture.png. Send completed images to: http:/ twitter.com/#! Subscribe to: Post Comments (Atom). Follow Me On Twitter.

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Esse site foi configurado como privado. Se você gostaria de acessá-lo, siga esses passos:. Uma conta do WordPress.com. Não tem uma conta? Tudo que você precisa é um endereço de e-mail e uma senha. registre-se! Permissão do proprietário do site. Assim que você tiver criado uma conta, faça login e acesse essa tela novamente para solicitar um convite. Se você já tem ambos, ótimo! Larr; Voltar para WordPress.com.

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Sábado, 25 de fevereiro de 2012. 1ª Parte da Viagem Para a Europa. Esta minha viagem pela Europa durou do dia 26/07/2010 até 15/09/2010, ao todo visitei 8 países, que são, Itália, Espanha, Portugal, França, República Checa, Áustria, Eslováquia e Hungria. Minha viagem nesses 52 dias foi dividida em 2 partes, a 1ª parte vai do dia 26/07/2010 até 15/08/2010, já a 2ª parte vai do dia 15/08/2010 até 15/09/2010. 1ª Parte da Viagem Para a Europa. Não encontramos vôo direto de Madri para Praga por isso tivemos q...

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Darien The Past, Present and Future. A Bit of History. Records have it that the clearing of the Darien land was first done by people from the Wethersfield, Norwalk and New Haven in 1641. The landscaping was done to befit that era. But in this generation, the design and implementation of landscaping has taken a new dimension. Landscaping experts may be consulted to carryout site visit in order to prepare a beautiful design that matches up with today’s aesthetics. The Present Day Darien.

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