modo.sdk.thefoundry.co.uk modo.sdk.thefoundry.co.uk

modo.sdk.thefoundry.co.uk

The Foundry MODO SDK wiki

From The Foundry MODO SDK wiki. The Foundry's MODO SDK Developer's wiki. This wiki provides information about creating plug-ins and scripts for The Foundry's MODO. This site is a work in progress. The MODO. Developers write articles here when we get a chance between MODO. Releases, but we haven't been able to be as complete as we'd like. If you find topics you'd like to have covered drop us a line or ask a question on the forums. If you can add information or articles, please do so! Writing plug-ins in C.

http://modo.sdk.thefoundry.co.uk/

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The Foundry MODO SDK wiki | modo.sdk.thefoundry.co.uk Reviews
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From The Foundry MODO SDK wiki. The Foundry's MODO SDK Developer's wiki. This wiki provides information about creating plug-ins and scripts for The Foundry's MODO. This site is a work in progress. The MODO. Developers write articles here when we get a chance between MODO. Releases, but we haven't been able to be as complete as we'd like. If you find topics you'd like to have covered drop us a line or ask a question on the forums. If you can add information or articles, please do so! Writing plug-ins in C.
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1 main page
2 jump to navigation
3 general
4 config files
5 and kits
6 command system
7 user interface
8 headless
9 telnet
10 and network rendering
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The Foundry MODO SDK wiki | modo.sdk.thefoundry.co.uk Reviews

https://modo.sdk.thefoundry.co.uk

From The Foundry MODO SDK wiki. The Foundry's MODO SDK Developer's wiki. This wiki provides information about creating plug-ins and scripts for The Foundry's MODO. This site is a work in progress. The MODO. Developers write articles here when we get a chance between MODO. Releases, but we haven't been able to be as complete as we'd like. If you find topics you'd like to have covered drop us a line or ask a question on the forums. If you can add information or articles, please do so! Writing plug-ins in C.

INTERNAL PAGES

modo.sdk.thefoundry.co.uk modo.sdk.thefoundry.co.uk
1

General - The Foundry MODO SDK wiki

http://modo.sdk.thefoundry.co.uk/wiki/General

From The Foundry MODO SDK wiki. This article provides links to some general pages to get you started with the SDK and scripting, and provides a directory for features that don't really fit anywhere else. Plug-ins vs. Scripts. And why you'd want to use one or the other. And how they are used by plug-ins and scripts for the user interface and other features. Which provide a convenient way to wrap up a plug-in, script, set of configs, and so on for distribution. Explaining how to use the SDK.

2

Telnet - The Foundry MODO SDK wiki

http://modo.sdk.thefoundry.co.uk/wiki/Telnet

From The Foundry MODO SDK wiki. 501 introduces a basic telnet server. This allows third party applications to control modo via a TCP connection using either the telnet protocol or a raw stream of text. For the purposes of this article, both the actual telnet protocol and raw text mode are referred to as telnet. Even though raw text is technically not part of the telnet specification. What Can Be Sent. When Commands are Executed. Telnet Mode vs. Raw Mode. Only one' remote host can be connected to. The imp...

3

Command System - The Foundry MODO SDK wiki

http://modo.sdk.thefoundry.co.uk/wiki/Command_System

From The Foundry MODO SDK wiki. Any time you interact with modo, you are executing a command. Anything from clicking in a viewport to creating a primitive to saving your work is done through commands. Using commands is also how scripts affect modo, including providing user interfaces and changing the scene itself. These articles break down the command system in more detail:. Covers command classes, the standard syntax format, arguments and datatypes, and command blocks. There are a couple of viewports th...

4

Plug-ins vs. Scripts - The Foundry MODO SDK wiki

http://modo.sdk.thefoundry.co.uk/wiki/Plug-ins_vs._Scripts

Plug-ins vs. Scripts. From The Foundry MODO SDK wiki. There are two main methods for controlling and extending modo: plug-ins and scripts. Each have their place, and are generally complementary. Which one is right for your project depends on what you intend to do. Macros and simple scripts allow you to automate operations in modo by executing and querying commands. Macros. Are the simplest form of script, containing a series of commands that are executed in order. Scripts. And through User Values. Allows...

5

MODO’s TD SDK documentation — MODO TD SDK 0.0.1 documentation

http://modo.sdk.thefoundry.co.uk//td-sdk

MODO’s TD SDK documentation. Enter search terms or a module, class or function name. MODO’s TD SDK documentation. Undo context for servers and PySide. Creating Modo Commands in Python. Overview of a Modo scene. ItemGraphs in the TD SDK. Accessing internal core SDK objects. Finding an item’s channel name. Loading and storing Poses. Assigning a material to individual polygons. Have a locator aim at a given position. OK to Save Dialog. Yes/No/No to all Dialog. Yes/Yes to All/Cancel Dialog.

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The Foundry MODO SDK wiki

From The Foundry MODO SDK wiki. The Foundry's MODO SDK Developer's wiki. This wiki provides information about creating plug-ins and scripts for The Foundry's MODO. This site is a work in progress. The MODO. Developers write articles here when we get a chance between MODO. Releases, but we haven't been able to be as complete as we'd like. If you find topics you'd like to have covered drop us a line or ask a question on the forums. If you can add information or articles, please do so! Writing plug-ins in C.

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