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Tom's Blog-o-matic | Just another WordPress.com weblog | mohia.wordpress.com Reviews
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Just another WordPress.com weblog
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9 rain in blender
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Tom's Blog-o-matic | Just another WordPress.com weblog | mohia.wordpress.com Reviews

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December | 2008 | Tom's Blog-o-matic

https://mohia.wordpress.com/2008/12

December 10, 2008 at 9:57 am ( 3D Animation and modelling. I have finished my project. Here are the two scenes. There we go, my ice moon and my mech-bay. December 9, 2008 at 4:45 pm ( 3D Animation and modelling. For the inside scene I am going to do a ‘Mech Bay’ like that on the intro for Mechwarrior Four. Conveniently the intro also stars around a Vulture class ‘mech to boot. This is a good demonstration of what I mean…. Found some pictures from the intro of mechwarrior 4. Centre piece is complete.

2

Forgot to add explanation of rain! | Tom's Blog-o-matic

https://mohia.wordpress.com/2009/08/21/forgot-to-add-explanation-of-rain

Forgot to add explanation of rain! August 21, 2009 at 7:28 pm ( 3D Animation and modelling. Realised that I never explained how I did the rain! You start off by drawing you scene…I will do the same thing as they do in the tutorial I linked previously and create a cube/plane and a cloud plane. Okay now I have to model my rain drop (this is simply a subdivided and deformed cube). Now if we select our cloud plane we can add our particles. We than first select their physics properties to be a reactor. It als...

3

Bump mapping | Tom's Blog-o-matic

https://mohia.wordpress.com/2009/05/01/bump-mapping

May 1, 2009 at 4:01 am ( 3D Animation and modelling. If there is one thing I tend to be quite bad at it is texturing. I sought to improve this and have taught myself how to make nice textures on gimp or improve already made textures on gimp (by jazzing them up with rust/scratches .etc if it is a metal texture). One thing though I always wanted to do was to make a bump map. This is a special texture that uses two or sometimes more textures and overlays them. Picture taken from wikipedia]. You are commenti...

4

August | 2009 | Tom's Blog-o-matic

https://mohia.wordpress.com/2009/08

Forgot to add explanation of rain! August 21, 2009 at 7:28 pm ( 3D Animation and modelling. Realised that I never explained how I did the rain! You start off by drawing you scene…I will do the same thing as they do in the tutorial I linked previously and create a cube/plane and a cloud plane. Okay now I have to model my rain drop (this is simply a subdivided and deformed cube). Now if we select our cloud plane we can add our particles. We than first select their physics properties to be a reactor. It als...

5

Armature | Tom's Blog-o-matic

https://mohia.wordpress.com/2009/05/02/armature

May 2, 2009 at 8:41 pm ( 3D Animation and modelling. I have found out a fancy new technique in blender. It is called an armature. It is sort of a function to implement bones in your models and thus allow you to easily move them. The tutorial for armatures I found on the blender website itself, and although very brief, it was easy to pick up. Now you don’t just place armatures in and it automatically works, well it does but it always does it wrong most times. Leave a Reply Cancel reply. You are commenting...

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Info – My Various Helpful Links | My XNA Anecdotes

https://garfbradazxna.wordpress.com/2010/12/08/info-my-various-helpful-links

Info – My Various Helpful Links. December 8, 2010 @ 19:41. 183; { Information. Im still hard at work on my Xtyped game design specification. And hope to publish this soon. Im just threading some links which other indie developers may find helpful:. Vector Addition/Subraction (Very Interesting). Matrix vs. Quaternion Rotations. Transformation and Collision of Sprites. Softimage – Linking to XNA Game Studio 4.0. Softimage – XSI Modelling Demo. Softimage – Video Tutorials. XNA Videos Course 101. Xbox Live I...

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[MVC 3] Entity Framework and Serializing JSON–Circular References | My XNA Anecdotes

https://garfbradazxna.wordpress.com/2011/09/22/mvc-3-entity-framework-and-serializing-json–circular-references

MVC 3] Entity Framework and Serializing JSON Circular References. September 22, 2011 @ 07:20. 183; { Uncategorized. MVC 3] Entity Framework and Serializing JSON Circular References. Via [MVC 3] Entity Framework and Serializing JSON Circular References. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email. XNA UK User Group.

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[XNA 4.0 GAME] X-typed – DRAFT Spec | My XNA Anecdotes

https://garfbradazxna.wordpress.com/2010/12/14/xna-4-0-game-x-typed-draft-spec

XNA 40 GAME] X-typed – DRAFT Spec. December 14, 2010 @ 20:56. 183; { XNA. Xbox Live Indie Games. Ive been asked by a couple of people how my design specification. For a game i hope to write an release on XBLIG. Is coming on. In my last post. In described how im writing a design document. Before i even start writing a piece of code. This has been extremely helpful in fleshing out the world im going to be shaping and i hope it will help when i tender for 3D Modellers (Peter McSorley i hope! Anyway, if your...

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Tom's Blog-o-matic | Just another WordPress.com weblog

September 6, 2009 at 3:47 am ( 3D Animation and modelling. Although my work was handed in ages ago I am still playing around with blender for fun. I have recently discovered “Noise” though. I was trying to model a port and ships on a sea for use in a game me and my friends play but I discovered that a textured flat plane was not very attractive. After reading up on noise I tried it and produce this. Note: I have ray mirroring on as well as a bump mapped sea. Forgot to add explanation of rain! Once this i...

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