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MojoBox Games Dev Log

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 26 June 2015. How We've Re-Worked Our Engine and Why We Had To Do It. At Mojobox, we come from a strong prototype workflow background. When we come up with concepts, we like to get them into working code as quickly as possible to see how well they work and how they can be improved. Now is that time. The game's core code structure has been completely re-worked and standardised so that every object, wall, path and person a...

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MojoBox Games Dev Log | mojoboxdev.blogspot.com Reviews
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MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 26 June 2015. How We've Re-Worked Our Engine and Why We Had To Do It. At Mojobox, we come from a strong prototype workflow background. When we come up with concepts, we like to get them into working code as quickly as possible to see how well they work and how they can be improved. Now is that time. The game's core code structure has been completely re-worked and standardised so that every object, wall, path and person a...
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1 what's changed
2 sounds cool
3 lots of improvements
4 no problem
5 easy
6 go for it
7 anything else
8 thank you
9 posted by
10 mojobox games
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what's changed,sounds cool,lots of improvements,no problem,easy,go for it,anything else,thank you,posted by,mojobox games,2 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels museum game,weekly update,cameras,stalls
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MojoBox Games Dev Log | mojoboxdev.blogspot.com Reviews

https://mojoboxdev.blogspot.com

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 26 June 2015. How We've Re-Worked Our Engine and Why We Had To Do It. At Mojobox, we come from a strong prototype workflow background. When we come up with concepts, we like to get them into working code as quickly as possible to see how well they work and how they can be improved. Now is that time. The game's core code structure has been completely re-worked and standardised so that every object, wall, path and person a...

INTERNAL PAGES

mojoboxdev.blogspot.com mojoboxdev.blogspot.com
1

MojoBox Games Dev Log: May 2015

http://www.mojoboxdev.blogspot.com/2015_05_01_archive.html

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 8 May 2015. Dev Log Update: Cameras and Stall Update. This week we've completed the camera system and worked on a new look for the stalls. Cameras have had a complete graphical and code update. Not only do they now look much better but they also have a variety of functions and types. Cameras Turning Off and On. All Cameras With Corresponding Vision Cones. Control Room Being Hacked (Anims WIP). We've been getting a lot of...

2

MojoBox Games Dev Log: December 2014

http://www.mojoboxdev.blogspot.com/2014_12_01_archive.html

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 19 December 2014. Fake and Relic Examples. We've been working on fleshing out how the actual models will look in-game today. We're sticking to vertex colours but we've added ambient occlusion maps to add extra detail. So far, we're really happy with the results! An Osiris Statue Relic. A Fake Egyptian Mask (Blatantly Fake). And finally a better render of the relic stand:. Tuesday, 16 December 2014. By using this informat...

3

MojoBox Games Dev Log: January 2015

http://www.mojoboxdev.blogspot.com/2015_01_01_archive.html

MojoBox Games Dev Log. A development blog of our current and upcoming games! Thursday, 29 January 2015. We've finished the explorer den and added ambient animations for both facilities! Having the ambient animations is really helping museums feel alive and we will be striving to add as many ambient animations as we can going forward. In addition to this we've been working on adding a lot of small features and fixing bugs. An example of the things we have fixed/added:. Tuesday, 27 January 2015. The Event ...

4

MojoBox Games Dev Log: April 2015

http://www.mojoboxdev.blogspot.com/2015_04_01_archive.html

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 24 April 2015. Dev Log Update: AI Overhaul and Fix List. This week we’ve been continuing work on the security system, overhauling the AI system and working on the fix list. We’ve also been spending a lot of time attacking the fix list. Just a few examples of things we’ve fixed:. Improving when money is spent on object placement. Money getting added in the CancelAll Function. Add a prompt to the quit button! Finally, we&#...

5

MojoBox Games Dev Log: February 2015

http://www.mojoboxdev.blogspot.com/2015_02_01_archive.html

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 20 February 2015. Dev Log Update: Guest Intelligence and Stall Prices. As mentioned, the stall price system has finally been added. Players can now fine-tune their stalls to bring maximum profits or make guests happier with cheaper prices. We've also been working on new relics (such as the Dino egg below) so that there are some interesting things for players to find in the upcoming alpha. Museum Rating and Prices Overview.

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MojoBox Games Dev Log

MojoBox Games Dev Log. A development blog of our current and upcoming games! Friday, 26 June 2015. How We've Re-Worked Our Engine and Why We Had To Do It. At Mojobox, we come from a strong prototype workflow background. When we come up with concepts, we like to get them into working code as quickly as possible to see how well they work and how they can be improved. Now is that time. The game's core code structure has been completely re-worked and standardised so that every object, wall, path and person a...

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