zeldagirl300.deviantart.com
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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Super Mario Custom Vans. Legend of Zelda Mario Dress. Mario:Ice to see you. Dark Link Do Not Want. Twilight meme . zelda. AtA- ZeLink Cover Art. Rainbow Knight 03: VIVIAN.
lowcutoff.blogspot.com
LOW CUTOFF: Blips: Linkpile
http://lowcutoff.blogspot.com/2014/09/blips-linkpile.html
Friday, September 12, 2014. Angela R. Cox on teaching games as text (part 4/4). Frank Lantz on the relationship between game theory and game design. Lana Polansky on metahistorical constructions in games. Simon Parkin on indie gaming's obsession with moneymaking. Heidi Kemps on the search for the origin of lost Sonic the Hedgehog levels. Robert Yang on walking simulators and the "post-mod" era. William Highes on repetition in games. Robert Rath on why games have such a difficult time with water. Digital:...
lowcutoff.blogspot.com
LOW CUTOFF: September 2014
http://lowcutoff.blogspot.com/2014_09_01_archive.html
Monday, September 29, 2014. Source: A Comprehensive History of Low-Poly Art, Pt. 1. There's probably another whole essay that could be written here juxtaposing low-poly art with sculptural movements, and I actually credit Schneider's work with spurring this line of thinking in myself moreso than me pointing out that something was missing from his own. I can't recommend strongly enough giving the entirety of his essay a read. Friday, September 12, 2014. William Highes on repetition in games. Matthew Burns...